Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Informal Informant's Must Have Mods
   
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Description
This is a list of mods that I deem as "must-haves". The mod list is condensed from all of the mods I use, and are the only essential ones
Items (14)
II - UI Overhaul Collection
Created by -lizitiss-
A collection of UI and Visual Mods combined into a single mod for personal Multiplayer Use All credits for the source mods go to their respective creators, and I claim no credit for making them....
Better Tech Tree (UI)
Created by infixo
New v3.2.1 as of 14.12 - Compatibility with CQUI-Lite. Shows more info in Techs and Civics Trees. Adds ~150 new unique icons. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Please note however that BTT will overwrite...
City Roads
Created by AOM
Improvements by builders create roads allowing movement within cities to be as swift as movement between cities that are connected by roads. The road type updates with the era. Compatible with Rise and Fall (not required though) Updated to work with Gather...
Farms++
Created by Angryr
Farms now give 1 housing (instead of 0.5 housing). Housing boost for all 0.5 housing improvements can be found here If you'd like to donate and support my modding click here....
II - Constant Cost [GS]
Created by -lizitiss-
Removes the cost scaling of civilian, settler, tourism, and religious units, in addition to removing cost scaling for districts. This mod also nerfs wide builds by making it so if you have many cities with small populations, you have a small negative penal...
Mo' Food
Created by otto
New companion mod "Mo' Housing and Amenities" to accomodate for your population growth. Check it out in the attached "Mo' Stuff" collection! Welcome to Mo' Food! This mod is made by creator of the popular "Mo' Buildings' mod for Beyond Earth and Civlizatio...
Mo' Housing
Created by otto
Welcome to Mo' Housing! This mod is made by creator of the popular "Mo' Buildings' mod for Beyond Earth and Civlization VI! All this mod does is increase base housing yields, read below for more info. Updates: - 3/7/17 (Official v1.0.0) Release! Info! Impr...
More Coastal Flooding: 80%
Created by JNR
Increases the number of tiles getting flooded due to global warming from 45% of coastal lowlands to 80%. Waiting for the aquatic apocalypse but it never comes? Burned all the world's coal and oil but only a few tiles submerged? In this version 80 PERCENT O...
No Obsolete Wonders
Created by Angryr
Makes wonders no longer obsolete after any particular era. Mod Files Location: ..\Steam\steamapps\workshop\content\289070\1259073158...
Real Great People (UI)
Created by infixo
New version 5.0.1 as of 18.12 - Added a new Overview tab. Adds pictures of the real Great People to the game. Improved Great People window including a new Overview tab. Compatibility Works with the base game, Rise & Fall, Gathering Storm, Hero Mode, CQUI, ...
Religion Expanded
Created by p0kiehl
Summary Religion Expanded raises the founded-religions-per-game cap to a maximum of 16, introduces more than 40 new beliefs, and adds new, fully-customized religious buildings. In short, religion becomes more dynamic and personalized. Additionally, the tex...
Starting Scout
Created by NoShotz
This mod makes it so you spawn with a scout in addition to the starting warrior and settler. Features: Everyone (including AI players) start with a scout in addition to the starting warrior and settler Compatibility: Compatible with my Starting Builder mod...
Stonehenge = Seahenge
Created by p0kiehl
This mod lets you build Stonehenge on the water...just like the good ol' Civ 5 days. Still requires the Stone adjacency, though....