Stellaris

Stellaris

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Items (51)
Auto Planet Build [Obsolate]
Created by Yagami
Hi! Are you tired of clicking? Do you hate the sector ai? Say no more. This mod will improve or build new buildings, clear blockers and build districts, depending on the available resources and active options. New Planetary decisions: Basic resource focuse...
Auto Pop Migration [Obsolate]
Created by Yagami
This mod built for my other mod: Auto Planet Build because the popular Automatic pop migration doesnt work well with my mod. There are two new planet decisions: -Migration source -Migration target One new policy: -Energy reserve This mod simply resettle an...
Crisis Manager - End-Game Edition [Abandoned]
Created by NaK1119
Abandoned I abandon this mod and will not update it for Stellaris 2.4 or later. This mod probably works without updating for the present, but please use it on your own risk. I relinquish the copyright of this mod. So, for changing and/or distributing this ...
Crisis Manager - Mid-Game Edition [Abandoned]
Created by NaK1119
Abandoned I abandon this mod and will not update it for Stellaris 2.4 or later. This mod probably works without updating for the present, but please use it on your own risk. I relinquish the copyright of this mod. So, for changing and/or distributing this ...
Crisis Manager - Sleeper Edition [Abandoned]
Created by NaK1119
Abandoned I abandon this mod and will not update it for Stellaris 2.4 or later. This mod probably works without updating for the present, but please use it on your own risk. I relinquish the copyright of this mod. So, for changing and/or distributing this ...
Job Manager. [Abandoned]
Created by NaK1119
Warning!: Serious Display Bug Now, menus of this mod triggered by decisions or edicts do NOT show actual current status. Configurations that you set will be applied exactly to pops' behavior, but the configurations may NOT be shown correctly in the menu. T...
Otter Editor
Created by Seamoo
AS 3.1 MESS UP THIS MOD, YOU NOW HAVE TO USE CLAM.1 TO PICK A PLANET THEN CLICK OUT AND USE CLAM.12. THIS WILL BE THE CASE UNTIL I FIGURE OUT AN ACTUAL FIX. GOD HAVE MERCY ON YOUR SOULS. Now you can edit the universe just like otters This mod is a menu edi...
Auto Auto-Explore
Created by folk
Auto-auto-explore gives all empires the "Automated Exploration Protocols" tech at game start I thought it was sooo silly that I had to wait until late game just to essentially offload and ignore one of the most monotonous aspects of Stellaris gameplay, so ...
Remove Planetary FTL Inhibitors
Created by Thane-Stus
Compatible with 2.2.* This is a simple mod that does one thing, and that is to remove FTL inhibitors from planets. Compatibly & Incompatibility Disables achievements in Ironman. Probably won't work with any mods that change the tech_ftl_inhibitor tech. Sho...
Synthetic Evolution portraits unchanged
Created by scroll
3.0.* After Synthetic Evolution, your species will not change the portrait. 机械飞升后,物种变为合成人但肖像不变。 副作用:被你同化为合成人的外星人也会变成你的物种肖像。(同化者不受影响,两者机制不同) 可能会与修改了机械飞升事件的MOD冲突...
Visible Cyborgs
Created by Vehk
Features Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait. Leaders will preserve their original phenotype and colour after...
Assimilated Planets
Created by Kronos1612
Assimilated Planets. Mod for Stellaris 2.7.* In short, it enables an ascension perk for driven assimilator empires. Once activated, every planet with at least one assimilated pop is transformed into a 25% assimilated world. You can upgrade these worlds by ...
Guilli's Planet Modifiers and Features
Created by Guilliman
https://i.imgur.com/v0c7ibh.png Guilli's Planet Modifiers For version 4.0+ of the game. For a legacy 3.14 version, see here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3484885619 Goes well with my: Guilli's Technologies mod: https://steamcommun...
New Legendary Worlds
Created by ༒Wanheda༒
New Legendary Worlds & Districts Legendary Worlds is back and ready for 3.11! Legendary Worlds has been overhauled for 3.10 Almost complete overhaul of Habitats/Ringworlds This is a mostly complete overhaul of the mod. Balance changes on all worlds, more r...
More Star Classes
Created by Kepler68
(I apologize for it being a disaster) https://drive.google.com/file/d/1OgcbNfqo37kjZKGhvk9piUsJTe5bV788/view?usp=sharing Thank you all so much for enjoying and having fun with this mod! I'm glad I could enhance your game and made something you (hopefully!)...
Gods and Guardians (2.2.*)
Created by AlphaAsh
New missions for Observation Posts and related events. https://i.ibb.co/TLqbv6Y/gnggods.png The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used by: fanatic spiritualists, fanatic xenophiles, xenop...
Expanded Events
Created by Tovius
Adds more events, anomalies, and dig sites into the game. I would recommend that you use this alongside More Events Mod. Feature List Additions: New colony events - More Subterranean Civilization events - Dimensional Portal and other follow-up events - Rar...
CN patch for Dynamic political events
Created by shishic
This mod is a Chinese localization patch for Dynamic Political Events, a masterpiece by Caligula Caesar. All hail to Caesar! 本MOD是Dynamic Political Events/动态政治事件MOD的汉化补丁,您需订阅原MOD以体验其内容。地址:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1227620643 本体作...
Dynamic Galaxy - Anomalies Respawner & New Anomalies
Created by DrBLOOD95
Anomalies are one of the most interesting feature in Stellaris but even with the help of the Distant Star DLC they will quickly be erased and vanished as you progress in the midgame. You will almost never find anomalies when traveling in other empire borde...
Fatal Foundations Story Pack [3.0]
Created by TFL
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend? Features: -New Mid-game Crisis: Overgrowth -New Event Chains -New Anomalies -New L-Gate Event -...
Exigency 3.3*
Created by Edcrab
26/03/22: Fixed a rare edict-related crash bug: it only affected people using both Exigency and Overpowered Civics but should hopefully be solved now. Reworked Planetary Senate (see image) As before, if you have a descriptor error check the "spare" version...
[Outdated] Extended Traits
Created by r-M
This mod adds over 20 additional species traits to select from, as well as 6 additional ruler and governor traits that your Empire rulers can spawn with. Featured in SirTristan's Stellaris Mod Spotlight #3. Compatibility This mod should be compatible with ...
Juris Civics Expansion [2.2 Compatible]
Created by Jacob Syme
Version 1.4.1 released, now with 2.2 compatibility! When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt n...
Just More Traits
Created by EdFromEarth
Features: 57 New Species Traits This mod adds new species traits for both organics and robots, expanding the available selection by extrapolating higher or lower level traits that are 'missing' from the stock options. For example, the 2-point 'Long-Lived' ...
Origins Civics
Created by cbshing
"From the depths of the Pacific to the edge of the galaxy" This mod explores the concept of origin civics: permanent civics that alter the game start and/or introduce a new way to play the game. These civics add new elements such as non-ideal starts, quest...
Overpowered Civics 3.3*
Created by Edcrab
19/04/22: Another bug fix patch. Also added Endbringer Cult based on an old suggestion that I never got around to implementing... As before, if you have a descriptor error check the "spare" version linked below Are you sick of your leaders dying? Do you wa...
Red-Light Demeanour: Civic Mod
Created by Thauma'
GO HERE FOR THE 3.0.* UPDATE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2506687667 GO HERE FOR THE 2.8.* UPDATE https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064493897 BIG THANKS TO THE PARAGON Red-Light Demeanour: A Civic Mod for Meg...
Svafa's Expanded Species Traits
Created by Svafa
This mod adds over 30 new species traits. It is focused on adding new and evocative options to fulfil those scifi fantasies that the base options didn't quite allow. A complete list can be found in the related discussion. Latest Changes It should be compat...
Dust of Endless
Created by Dazz Aephiex
This mod adds some ascension perks themed based on the Dust from Endless Space to the game that can be considered the fourth ascension path. Don't worry, you can still have one of the vanilla ascension pathes just if you had enough ascension perk slots for...
Expanded Stellaris Ascension Perks
Created by Private Feelings
Stellaris 4.0.* /// Intro> This mod adds 45 new Ascension Perks to the game. Designate your planets as Forge Worlds or Garden Worlds, find new deposits and unlock special rare technologies to be discovered. Specialize your empire based on ideology and much...
Unique Ascension Perks
Created by DrBLOOD95
⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️ ◿ INTRODUCTION Hello guys, are you looking for more gameplay and unique features not seen anywhere else? Do you want more Ascension Perks granting you amazing stuff instead of only some ...
Advanced Jump Drives (2.2+)
Created by Will pick sniper
See Change Notes for the latest info. 12/20/2018 : Now, I cleaned up the mod. Yes, that even script is gone now, since the mod has to be adjusted even further from 2.0 version at this point. I also changed an interface file to avoid potential mod comp issu...
Advanced Weapons (2.2+, Alpha)
Created by Will pick sniper
Latest Changes Yes, it will work with NSC nicely. (12//16/18) Update. 1. Well, it is ready for 2.2.... kinda. 2. Right now, missiles/torpedo and some other weapons' prices and upkeep are not properly adjusted, thus you will find them too cheap thus overpow...
FTL Scout Probe 2.3
Created by Killian
Currently Beta/WIP - Ancient Relics Edition; 2.3+ compatible Adds FTL-capable scout probes, buildable from game start. Simply go into the ship designer and design a probe. They're simple reconaissance and information-gathering devices that can be attached ...
Guilli's Ship Components (no longer updated)
Created by Guilliman
Hello everyone, I've sadly decided I'm no longer going to support this particular mod. The new archo weapons really mess with balance and I just don't have the energy or time to flesh those out as well as keep the other ones up to date with the many game c...
ISBS: Doomsday Weapons & Ships 2.8
Created by Thane-Stus
IM NOT UPDATING THIS MOD ANY TIME SOON, STOP ASKING Compatible with 2.8 This is an almost fully functional version of ISBS: Doomsday Weapons & Ships updated to 2.7. See Known Issues below for a list of what I know isn't working properly right now. Importan...
!-Starbase - Extended-!
Created by DrBLOOD95
Compatible with 3.7.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION Hey guys have you ever wanted to have an empire which relies a lot on Starbase like the marauders ? Well then I guarantie you that you have come to the right place. https://i.imgur.com/4...
Administrative Upgrades
Created by tonechild
Adds 1 new edict, 1 starbase building, and 4 new planetary buildings that increase your administrative capacity - Starbases can now build "Interplanetary Administration" which add 2 admin-cap and cost 3 energy upkeep. - Planetary buildings will increase yo...
Clean Rare-Feature Frame
Created by Vaeringjar
Replaces the dirty planetary deposits frame with a clean version that actually lets you see what's in it without getting an urge to clean your glasses even though you don't wear any. Compatibility: Compatible with everything and all versions of Stellaris s...
Hyperlane Generation
Created by Khadgar
Have you ever found yourself in a situation where two close systems weren't connected by an hyperlane, forcing your ships to take a big detour to reach their destination? Have you ever found yourself with that perfect chokepoint system if it weren't for th...
Jury-Rigged Megastructures
Created by Nuranon
v0.29: Stellaris 2.2.* (LeGuin) compatible, last updated 05.01.2019 This Mod allows to upgrade Ruined Megastructures to Jury-Rigged Variants before (and after) Mega-Engineering is researched. The Jury-Rigged Variants are limited in their resource output an...
Mastery of Districts
Created by Vaeringjar
Mod version: 3.0.2 for Stellaris 2.2.* / 2.3 compatible With this update the approach of the mod has changed considerably, in fact, it's basically a new mod. See "Compatibility" section bellow for info regarding the previous version, which can be found her...
~Utility: clear_deposits Replacement
Created by Vaeringjar
2.3 compatible This modding utility is a substitute for vanilla indiscriminate "clear_deposits" effect, giving more control over what deposits to clear. The most straightforward example use-case is as a solution to unwanted loss of modded deposits upon ter...
Hands of State (2.2.*)
Created by AlphaAsh
A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybod...
[Abandoned] Species Engineering
Created by Skill Less
Abandoned Due to lack of time this mod is no longer maintained. Anyone willing to take over may do so, let me know if you do so I will link the new mod here. Wait no longer and pickup the continuation of this mod Species Engineering Revived 'aka Life Engin...
!Glavius's Ultimate AI - Real Space: New Frontiers Patch
Created by NoShotz
This mod allows Glavius's AI changes to take into account the new modifiers added by Real Space: New Frontiers so that the AI builds energy districts on planets with energy production buffs, and mining districts on planets with mineral production buffs, ec...
!Merge Patch - Glavius's Ultimate AI - Real Space
Created by Wicloz
Merges changes made by 'Glavius's Ultimate AI' and 'Real Space 3.2'. This prevents Glavius's AI behavior from being disabled on some megastructures. Also incorporates Gateway Construction Icons from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=14...
!Patch: Glavius Ultimate AI - More Events Mod
Created by Cranky
Adding MEMs Vazuran planet class to Glavius district files. Updated to 2.3.x You can use the files inside to create another compatch for something like GAI - MEM - PD Overwrites: common\districts\00_urban_districts.txt Check out my new mod: Empire Sprawl R...
!Stellaris Enhanced Sound Project - ESC Patch
Created by Chirumiru ShiRoz
"Stellaris Enhanced Sound Project - Extra Ship Components Patch" Introduction This is a patch mod that aims to give Extra Ship Component Weapons their own unique sounds seperate from base game's one. In addition to this, it also adds new sounds for existin...
Real Space - Beautiful Universe v2.0 Patch
Created by StaffOfHades
This is a simple compatibility patch between Real Space and Beatiful Universe v2.0 so that the beatiful backgrounds are not wasted. For now it only fixes existing stars, but I plan to add new & better background for all other new celestial bodies in the fu...
Compatibility Patch For Dark UI and Planetary Diversity
Created by Aaron Tigan
I have not played Stellaris in quite awhile. If anyone would like to update the Stellaris version number and make this work with the latest game version, please let me know in the comments and I'd be happy to add you as a contributor. Compatible with Stell...