Sid Meier's Civilization VI

Sid Meier's Civilization VI

84 ratings
CityDistance1
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Type: Mod
Mod: Gameplay
File Size
Posted
907.000 B
7 Jun, 2019 @ 11:52am
1 Change Note ( view )

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CityDistance1

Description
Changes the base requirement of city distance from 3 hexes to 1.
18 Comments
henrito13 27 Oct, 2024 @ 5:12pm 
dang this mode is old
bashbash200214 4 May, 2021 @ 5:01am 
@Shaun I edited the sql file for the mod but the adjacent cities just looked bad as they built weird canals. Do I have to edit the HTML files to avoid this or is it inevitable.
TheMagmaLord 12 Mar, 2021 @ 3:34pm 
I played with this mod as japan and i have started to make district triangles, lots of fun
jbgaringan 13 Dec, 2020 @ 12:23am 
Hehe, no more Budapest! Just Buda and Pest!
wesley 9 Aug, 2020 @ 7:08pm 
i like this mod but it makes it hard when you goto war with another civilization and they cluster there cities next to each other. not complaining i love it actually a good way to protect your capital city.
X 25 Feb, 2020 @ 1:44am 
Hi friend. Just wanted to let you know that City Distance 0.5 works! Cities can be adjacent. I can edit XML docs but I can't make mods so there you go.
Frank Savage 17 Feb, 2020 @ 4:55pm 
How to override YNAMP? Annoying changing in the script does not work
Scarelya 11 Feb, 2020 @ 8:04am 
does this mean we can create huge chains of canals?
Melting 11 Oct, 2019 @ 2:12pm 
works fine for me. I just want a mod that has a 0 limit distance..
VikerianFlame 5 Oct, 2019 @ 1:04pm 
This Mod Does not work with YNAMP. Just wanna give a heads up.