Sid Meier's Civilization VI

Sid Meier's Civilization VI

CityDistance1
18 Comments
henrito13 27 Oct, 2024 @ 5:12pm 
dang this mode is old
bashbash200214 4 May, 2021 @ 5:01am 
@Shaun I edited the sql file for the mod but the adjacent cities just looked bad as they built weird canals. Do I have to edit the HTML files to avoid this or is it inevitable.
TheMagmaLord 12 Mar, 2021 @ 3:34pm 
I played with this mod as japan and i have started to make district triangles, lots of fun
jbgaringan 13 Dec, 2020 @ 12:23am 
Hehe, no more Budapest! Just Buda and Pest!
wesley 9 Aug, 2020 @ 7:08pm 
i like this mod but it makes it hard when you goto war with another civilization and they cluster there cities next to each other. not complaining i love it actually a good way to protect your capital city.
X 25 Feb, 2020 @ 1:44am 
Hi friend. Just wanted to let you know that City Distance 0.5 works! Cities can be adjacent. I can edit XML docs but I can't make mods so there you go.
Frank Savage 17 Feb, 2020 @ 4:55pm 
How to override YNAMP? Annoying changing in the script does not work
Scarelya 11 Feb, 2020 @ 8:04am 
does this mean we can create huge chains of canals?
Melting 11 Oct, 2019 @ 2:12pm 
works fine for me. I just want a mod that has a 0 limit distance..
VikerianFlame 5 Oct, 2019 @ 1:04pm 
This Mod Does not work with YNAMP. Just wanna give a heads up.
Rage Embodied 24 Jul, 2019 @ 6:22pm 
Hey guys, Tony the Tiger here, been a few days, I can confirm that in 9 years of modding, this one is currently my favorite. Thanks @SamGottfredsen
Rage Embodied 16 Jul, 2019 @ 2:50pm 
Fantastic mod, works wonderfully and made things very interesting and fun. After some compatibility tests, this mod actually works really well.
jjc12300 14 Jun, 2019 @ 2:20pm 
works for me with (I think) the latest version with GS and lots of mods turned on. As someone who usually likes to spread out+build tall with as few cities as possible this really is going to change things up for me. Thanks!!!
Atilly 14 Jun, 2019 @ 12:35pm 
Not working for me, I'm subscribed but the distance is still 3.
SamGottfredsen  [author] 12 Jun, 2019 @ 4:23pm 
@GG0ld Not too badly surprisingly. They actually tend towards two tiles between cities about 50% of the time. I did make it one tile and not zero though, because the AI will put all of it's cities right next to each other
GG0ld 12 Jun, 2019 @ 1:06pm 
Ha this sounds like a really fun idea. Wonder how the AI reacts to this change.
akayoshi1 10 Jun, 2019 @ 9:18pm 
second
akayoshi1 9 Jun, 2019 @ 8:59pm 
first