Space Engineers

Space Engineers

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Flyswatter Anti-Drone Turret (1 mod)
   
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Type: Blueprint
File Size
Posted
Updated
885.917 KB
12 Jun, 2019 @ 2:48am
12 Jun, 2019 @ 1:41pm
6 Change Notes ( view )

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Flyswatter Anti-Drone Turret (1 mod)

In 1 collection by OctoBooze
OctoMoose's defense industry
7 items
Description
The Flyswatter is a medium/close range anti-tank weapon inspired by Klink-Hammer from Supreme Commander FAF.

Uses Whip's AI Turret slaving script, which unfortunately has trouble with ballistic arcs from what little testing I did. BUT at least it works with modded blocks so you can replace it with whatever you fancy :)
Once DDS supports modded weapons, you may switch to it to enable autoreloading, but for now you must manually replenish it's supplies.

Again, designed to be as simple as humanly possible, so size is on the small side, which makes it relatively cheap to produce, however it might be tricky in survival. By reverse engineering and figuring what makes it tick is much faster than trying to fiddle with blueprints.

Being just the gun, it's not meant to really take a hit or face larger foes. It's effectiveness is derived of small size allowing it to blend in and to get that first shot hopefully crippling the foe. Adjusting engagement range via the designators is preferable.

Installation in a nutshell:
Paste on to ship/station
Add a designating turret and rename it "Designator"
Look up Turret Group Flyswatter and add designator into it
Add prog and run Whip's script

Bob's your uncle!

Update 1.01: Changed weapon to M5B, making it easier for the script to account for projectile drop. Thank you for the suggestion Alpha5!
28 Comments
OctoBooze  [author] 14 Mar, 2020 @ 12:18am 
Should probably go take it to the Script's WS page, I can't help with script related issues.
sgtklink 13 Mar, 2020 @ 10:17pm 
So I'm having a bit of a problem with this weapon firing using the script. I put it on the ship and attached a designator to it, and it tracked fine. I also loaded it with shells, including the gun itself, but it WILL NOT fire at a target on its own, even with a round in the gun's breech. It only fires if I trigger it through the gun or control seat. This test was done in Creative.
Weewoo 9 Sep, 2019 @ 5:13am 
i love this
Oxy 18 Jul, 2019 @ 4:20pm 
K L I N K H A M M E R S P A M








i'm getting flashbacks...
Hawk Art 5 Jul, 2019 @ 3:22pm 
@chris, i tested, its more of a problem with a new update and that the mod it uses is older, replace the gun with a vanilla or other weapon and it should work.
Мацал Кошек 4 Jul, 2019 @ 12:32pm 
Пушка просто взрывается от выстрела:steamfacepalm:
⭐Ava | Permacura-GalaxyPlan® 30 Jun, 2019 @ 8:30am 
Excellent work!
Brian Stormborn 23 Jun, 2019 @ 2:55pm 
Is it self firing
OctoBooze  [author] 20 Jun, 2019 @ 5:20am 
It should just fine, but you'll have to do all the binding since this comes premade for Whip's other script. :)
sgtklink 20 Jun, 2019 @ 5:06am 
This looks great. Will it work with Whip's MART script?