Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The missiles run on the Diamond Defense Script, so they fire automatically. They did mention that in the future, there will be a way to assign targets and manually fire missiles. For now, it's missile spamming.
Right now, you can stop the missiles from firing if you turn off the missile welders.
U're awesome.. that level of programming with all those features are dope..
Just two questions.. (kinda new to those missile thing..)
Is there any way to launch the Guided Missiles Tubes by hand or even assign them a target?
Tried almost every command-seat but sadly those runs just automaticly if the targets are to close..
thought about to launch them a bid further..
Annd is there anyway to create a auto-destroy on those missile?
hat a long fight and the world was flooded with these missiles xD