Sid Meier's Civilization V

Sid Meier's Civilization V

Social Justice
9 Comments
elotar  [author] 4 Nov, 2022 @ 3:11am 
@Arcyllis - this mod should list my "Early Eras fix" as a requirement, monasteries there are available to everybody. My bad.
Jaydos 10 Nov, 2020 @ 9:04am 
you're an SJW smh
Arcyllis Halfdansson † 7 Nov, 2020 @ 9:36am 
Might you consider changing your "Mandate of Heaven" policy so that it makes Temples have +2 science each instead? I think binding a social policy to a building that is exclusive to one religion makes for a pretty crappy policy
elotar  [author] 28 Aug, 2020 @ 1:23am 
After a long hiatus I've published one more small mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2211762211
__512__ 2 Jul, 2019 @ 10:26am 
Great, everything seems to be working now. :)
elotar  [author] 2 Jul, 2019 @ 12:13am 
New version uploaded. Tradition bug should be fixed.
__512__ 1 Jul, 2019 @ 4:38pm 
Hey, great mod, but there is a rather nasty bug. Civs are still receiving the free aqueducts after finishing tradition. Other than that everything seems to be working fine. Tested with and without other mods so its not a conflict thing.
elotar  [author] 24 Jun, 2019 @ 3:50am 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1779027121
elotar  [author] 23 Jun, 2019 @ 9:39am 
New version uploaded. All bugs, I hope, fixed, some "too creative" stuff removed.