Cities: Skylines

Cities: Skylines

25 ratings
Serona
   
Award
Favorite
Favorited
Unfavorite
Map
File Size
Posted
Updated
4.967 MB
16 Jun, 2019 @ 6:07pm
20 Jun, 2019 @ 5:11am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Serona

Description
RE: 'REQUIRED' DLC
  • MT is just for one or two intersection roads. Alternatively, unlock those tiles at the start and drop in base game ones
  • Parklife/AD basically optional; a couple props used from each, but it should work without either

Other required items
  • Listed in order of importance; ONLY THE TOP THREE are what I'd call requirements
  • Everything below 'Tree Cluster Ultra Low Poly' is eye candy, and not essential to play this map - it's just prettier in a couple of areas if you have them
--

Serona is a temperate coastal map featuring large expanses of flat build plain below craggy mountain plateaus. There are multiple shoreline inlets and islands around the bay, including a long stretch of beach (thanks to Ronyx69 for the fancy animated sea foam!).

The goal was to create a map that was simple to build large urban zones on, but also with fairly easy access to many different smaller areas, islands and terrain elevations for some added drama.

Connections
  • Road: 2/4
  • Train: 2/4
  • Ship: 3/4
  • Plane: 2/4

In-game settings

Credits
  • 98k low-poly trees used (cheers Pdelmo!), so plenty of scope to add more
  • Adapted intersections from base models by Kapustor666 and creativeDEX

Thanks for reading, and I hope you have fun with the map.
19 Comments
gomark  [author] 22 Jun, 2020 @ 3:47am 
Oh hey no worries @M1P4, thanks for that! This is a bit of an older one, haven't played it in a while but really glad you like it.
M1P4 21 Jun, 2020 @ 2:55pm 
Your map looks stunning with your recommended lut and daylight classic (my settings on Daylight classic on this particular map: all to classic, but no classic stock luts and still haven't made my mind up on classic sun position nor the fog). Found no need to tweak anything on Ultimate eye candy (except changing the lut of course). Thank you for making and uploading this!
gomark  [author] 1 Jul, 2019 @ 5:16am 
Cheers @Hendrik (and @BonBonB - some useful pointers there as per!)
Hendrik aka Lucky Pants 30 Jun, 2019 @ 5:19pm 
Hi gomark. Your map was reviewed by BonBonB on youtube. I hope you like the video!
https://www.youtube.com/watch?v=W4YvPvy_IUs
Damien7Carter 27 Jun, 2019 @ 4:34am 
@gomark Thanks for the help. I unlocked all 81 tiles so I put my intake near the western mountains. I plan to build a custom large pumping/water treatment station there.
gomark  [author] 26 Jun, 2019 @ 2:54pm 
@Damien7Carter Cheers mate, yeah I think more or less anywhere in the ocean is good - rivers it’ll depend on flow so they’d need to be fairly low down near the sea if you wanted to put the intakes in rivers. If you want to stick to the starting tile early on, I made sure there was also a little bit of direct sea access on the opposite side to the outlet location - on the screenshot above, I put mine on the coast under the ‘c’ in ‘recommended’.
Damien7Carter 26 Jun, 2019 @ 6:50am 
Incredible map, I am currenlty starting a new city on it. Quick question though, the water drain point is where I should put my drain pipe I understand this, but can I place pumping stations anywhere on the map? (I'm playing with 81 tiles if that matters)
gomark  [author] 25 Jun, 2019 @ 3:08am 
@happysmash27 Cool, that should work fine I hope! I don’t have more images right now as I’m on the road for a couple days, but I *think* the only one I used that asks for MT is:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1618124931
Good luck, hope you can still use it!
happysmash27 24 Jun, 2019 @ 11:15pm 
Do you have any detailed images of the interchanges? I would like to re-implement this with mods instead of DLC.
gomark  [author] 24 Jun, 2019 @ 2:31pm 
@Lithrus @WhyNotLiam Ahhh, no I see what @Lithrus is saying! :) Yes @Lithrus, I always try to make sure my maps run on more basic systems, because I remember getting super into C:S when my rig was old as hell and being very frustrated by the high-demand downloads - I’m hoping to make pretty things that can run on a potato! :)