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Major Issues
1) The significant problem is they both overwrite the on_game_initialised function to start up scripts.
2) they include the harvest season which when used with other script heavy mods will stop working later in games. The reason it stops working is that the harvest season function calls the next version of itself so if it skips even once then it will stop all together.
3) Both mod events and decisions. VV mods them to add unit modifiers when new countries are created and change existing ones when country cultures change. Using invictus' versiosn would mean that new countries would be unaffected by terrain and cultural unit modifiers and changing a culture would not change your unit / terrain modifiers.
Minor Issues
1) Both mods edit buildings so once version will overwrite the other versions edits.
2) Both edit road building unit ability but this is minor so not an issue really.
As for cultural modifiers that is something i can definitely do. Let me know which cultures specifically and ill take a stab at adding them. Actually suggest it on my discord as i check there more often than here.
And any chance for more cultural modifiers to be added? I love the differences between country militaries. I am playing around 70% in MP tho.