Imperator: Rome

Imperator: Rome

Vae Victis
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Update: 8 Jun, 2021 @ 4:08am

Supply Changes

- Supply Infrastructure
New supply changes make it possible to invest in infrastructure to accommodate larger armies (eg Ashoka's infrastructure investments before conquering Kalinga).

- Roads increase supply by +2 per connection (represents the ability to import supplies for the army)
- Some buildings now give increased supply
- Forts +2
- Tribal Fort +1
- Granary + 4
- Earthworks +5

- Adjusted unit supply consumption and unit supply carry capacity (this should help smaller countries with besieging and eat away more at heavier armies making forts and terrain more important)

LI - 2.4 -> 2.8
A 2.4 -> 2.6
LC 2.4 -> 3
Chariot 2.4 -> 2.8

HI 2.4 -> 2
HA 3 -> 2.8

Other Changes
- Increased mercenary army size a little
- increased manpower recovery time 11 years -> 15 years.
- base land attrition increased 5%->7%

Update: 9 Mar, 2021 @ 2:09pm

Updated to 2.0.2

- Mercenary army sizes reduced significantly (needs new game to see these changes)
- Martial stat for commanders increases movements speed (+2%) and morale (+1%) per level.

Update: 4 Mar, 2021 @ 12:29pm

Reduced mercenary size scaling to population size from 7.5% to 2.5%

Increased Base mercenary size from 2 -> 4

Civilisation now reduces defensiveness (ie increases time to capture a territory)

Increased Fort Defensiveness bonus from 5% to 20% to counteract the civ defensiveness changes.

Increased base days to capture fortless

Update: 23 Feb, 2021 @ 8:10am

Update: 23 Feb, 2021 @ 6:49am

Reduced nation rank levy size debuff for 3 biggest nation ranks

from -2/4/6%
to -1/2/4%

Update: 21 Feb, 2021 @ 3:43pm

Released slimmed down 2.0 compatible version

Update: 8 Dec, 2020 @ 2:27pm

- Readded Harvest Seasons mod and recoded parts of it to make it work with recent updates
- Fixed all the scripting bugs i could find
- Recoded unit terrain script to improve performance
- Reduced unrest caused from war exhaustion significantly.
- Improved UI descriptions for unit terrain modifiers.

Update: 26 Nov, 2020 @ 5:16am

- Increased experience decay

Update: 12 Aug, 2020 @ 11:25pm

updated to 1.5
removed harvest season as it would stop working after a few years

Update: 28 Apr, 2020 @ 11:01pm