RimWorld

RimWorld

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RimCities
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.117 MB
19 Jun, 2019 @ 4:13pm
11 Jul @ 12:25pm
137 Change Notes ( view )

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RimCities

Description
Overview
RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-controlled cities provide even more of a challenge by occasionally bombarding you with mortar shells.

It is possible to visit and explore friendly cities with in-person trading and custom quest objectives. Rival factions will attack one another's cities from time to time, giving you opportunities to choose sides and establish military alliances.

You may also come across abandoned cities, which provide great scavenging opportunities for you and other nearby raiding parties.

Citadels are very long, very narrow, heavily fortified city maps. Conquering a citadel requires an elite, battle-hardened team of colonists, and the rewards are far greater than those of traditional cities.

RimCities is compatible with existing save files and works with Combat Extended, Real Ruins, Zombieland, Faction Control, RimQuest, Quest Tab, Medieval Times, and many other mods. If you're encountering issues, try disabling other mods and/or tweaking the load order.


Scenarios
RimCities includes default "Crashlanded" scenarios for various city types, as well as a combat-focused "Task Force" mission taking place on a narrow Citadel map.

If you'd like to create a custom city scenario, click "Scenario Editor" and check the box next to "Edit mode". From there, click "Add part" and add the "Start in city (RimCities)" option. You can then customize the scenario to your liking.


Development
GitHub repository and downloads:
https://github.com/rvanasa/rimworld-cities

Bug reports & compatibility requests:
https://github.com/rvanasa/rimworld-cities/issues

Work in progress! Let me know if you have any ideas or suggestions for the mod.
Popular Discussions View All (34)
144
8 Jul @ 7:00am
Bug Reports
i2ID
3
23 Mar @ 4:13pm
Book Loot Broken
Cheese Ant
7
15 Jan, 2024 @ 3:06pm
How do you defend city? It seems impossible?
Daeminos
1,734 Comments
Cabbage  [author] 22 hours ago 
Hello everyone, I published a new version of the mod with a bugfix for the citadel scenario. If you are reporting an issue, please let me know whether it's on RimWorld 1.5 or 1.6. Thanks!
cwedodier 11 Jul @ 7:16am 
Is the mod still broken?
Democat42 10 Jul @ 5:26am 
The enemy seems to mostly just stand around in the task force scenario
Michael1073 8 Jul @ 5:21am 
Doing a bunch of testing, could not find what you were talking about in change notes did test an earlier version but generally stayed bug, did however find that turning off rimcities then loading in and saving before loading that new save with rimcities fixed stuff at a great cost of fps on the world map though so surely a lot of errors. I am however using the mid save saver mod so that might be why i could do that.
Wet Carrot 7 Jul @ 6:57pm 
@cabbage Hey, thanks for the updates and the mod itself, I love it. However is there any way to add in cities in the dev mode? I can add them in however they are always ghost cities, belonging to no faction.

Cheers
Cabbage  [author] 7 Jul @ 10:24am 
Hi @Michael1073, it's possible to download previous versions of the mod in the "Change Notes" section of the Steam Workshop item. Let me know if this solves the problem, and if so I'll roll back to this version.
Michael1073 6 Jul @ 3:33pm 
Sucks I can’t find the Feb 5th version anywhere online to use for now. If anyone ever finds it mind pinging me.
Pheidole 6 Jul @ 1:48am 
it just stopped working
Pheidole 6 Jul @ 1:48am 
Save got ruined by mod, like, i was in the city when everything goes gray (fog of war or smth). Then, in any saves, world and new world, there were no cities :(
Oni 5 Jul @ 2:34am 
@Cabbage, not sure what happened to 1 of my saves but when I go back to an earlier save the problem fixed itself. I didn't play around with the mods or anything, my caravans simply stopped moving from 1 day to the other (in real life days, not game days).