RimWorld

RimWorld

RimCities
1,734 Comments
Cabbage  [author] 11 Jul @ 12:33pm 
Hello everyone, I published a new version of the mod with a bugfix for the citadel scenario. If you are reporting an issue, please let me know whether it's on RimWorld 1.5 or 1.6. Thanks!
cwedodier 11 Jul @ 7:16am 
Is the mod still broken?
Democat42 10 Jul @ 5:26am 
The enemy seems to mostly just stand around in the task force scenario
Michael1073 8 Jul @ 5:21am 
Doing a bunch of testing, could not find what you were talking about in change notes did test an earlier version but generally stayed bug, did however find that turning off rimcities then loading in and saving before loading that new save with rimcities fixed stuff at a great cost of fps on the world map though so surely a lot of errors. I am however using the mid save saver mod so that might be why i could do that.
Wet Carrot 7 Jul @ 6:57pm 
@cabbage Hey, thanks for the updates and the mod itself, I love it. However is there any way to add in cities in the dev mode? I can add them in however they are always ghost cities, belonging to no faction.

Cheers
Cabbage  [author] 7 Jul @ 10:24am 
Hi @Michael1073, it's possible to download previous versions of the mod in the "Change Notes" section of the Steam Workshop item. Let me know if this solves the problem, and if so I'll roll back to this version.
Michael1073 6 Jul @ 3:33pm 
Sucks I can’t find the Feb 5th version anywhere online to use for now. If anyone ever finds it mind pinging me.
Pheidole 6 Jul @ 1:48am 
it just stopped working
Pheidole 6 Jul @ 1:48am 
Save got ruined by mod, like, i was in the city when everything goes gray (fog of war or smth). Then, in any saves, world and new world, there were no cities :(
Oni 5 Jul @ 2:34am 
@Cabbage, not sure what happened to 1 of my saves but when I go back to an earlier save the problem fixed itself. I didn't play around with the mods or anything, my caravans simply stopped moving from 1 day to the other (in real life days, not game days).
Tameablebread 4 Jul @ 2:54pm 
+1, exact same configuration and experience as Micheal
Michael1073 4 Jul @ 1:14pm 
1.5, existing save post you updating. Even with clean reinstall. Base gen expanded also caused issues with it causing crashing using caravans but after a clean reinstall of that mod it was fine. Only issues currently are with rimcities any caravan/vehicle etc just freezes the moment it leaves. Works fine the moment rimcities is off.

Dont really know how to do detailed logs and etc on rimworld sorry.
Cabbage  [author] 4 Jul @ 12:50pm 
Thanks everyone for the bug reports. If anyone can share more details of when this issue occurs (new vs. existing save, only happens after using the previous bugged version, etc.), this information will help with narrowing down and fixing the issue.
Tameablebread 4 Jul @ 12:30pm 
@Cabbage This is occurring on 1.5, I'm hitting it too

Would you like a bug report on github for this? Can certainly do so if it would help
Avamus 4 Jul @ 11:09am 
Me too, after deleting your mod, my caravan are moving. Sorry :(
Cabbage  [author] 4 Jul @ 10:04am 
@Michael1073, @Oni, and anyone else experiencing the caravan issue: is this happening on 1.5 or the 1.6 preview?
Michael1073 4 Jul @ 1:04am 
even with a fresh install of this mod the caravans freeze when in movement on my last save. Had other weird issues with the base expanded mod but a clean reinstall fixed that atleast, only still getting issues from this mod.
Oni 4 Jul @ 12:21am 
My caravans still don't move and I'm still getting walls of error logs. Any help would be welcome.
Thane 3 Jul @ 10:40pm 
I too am running into the issue of caravans remaining static
Highwayman 3 Jul @ 8:53pm 
Games working again, thanks for the speedy fix.
SeanNorm 3 Jul @ 4:33pm 
Thank you very kindly for the speedy fix :) And for your work on this amazing mod, thank you :)
SpeakingMime 3 Jul @ 2:17pm 
Cabbage, thanks for the speedy response!
Sven 3 Jul @ 12:58pm 
You updated the mod that should have fixed the countless errors and lag but i'm still getting the same errors after re-subscribing.
cwedodier 3 Jul @ 12:55pm 
All of the cities on my map are sunddely gone. Also any caravan i send out just doenst move at all.
Fishy 3 Jul @ 12:04pm 
seems like the scenarios Abandoned City and Ghost City are bugged. After the update it only spawns long lines of walls without buildings or items at all.
Wet Carrot 3 Jul @ 11:59am 
Is there any way to spawn in cities that are not ghost cities? Every time i have tried to add citadels or cities, they are just vacant

I also have noticed that Im still unable to move my pawns to another location via vehicle or caravan, is anyone else having the same issue? It started to happen when the mod had issues yesterday
Engineer Gaming Part 3 3 Jul @ 11:23am 
Thank you!
Cabbage  [author] 3 Jul @ 11:17am 
Fixed! Apologies everyone!
junio.king 3 Jul @ 10:41am 
I'm getting an error after the latest update of your mod yesterday!
https://gist.github.com/HugsLibRecordKeeper/b09eecdfe018770aec5ac6b69fe58990
Chronomancer 3 Jul @ 9:25am 
As a probebly very bad very temporary fix you can copy the RimCities.dll from 1.6 to 1.5
Chronomancer 3 Jul @ 9:07am 
1.5 is completely missing the mods dll
vinnipukh 3 Jul @ 9:04am 
update broke my game for 1.5, is it safe to remove the mod mid save ?
Skullywag 3 Jul @ 8:05am 
Yeah youre right, hadnt noticed that because as you say theres no commits changing the folder on github, somethings deffo gone wonky here. Guess we wait for Cabbage. Im assuming they have been building the assembly file when releasing to steam possible and somethings gone wrong there??
. 3 Jul @ 7:58am 
@tide{S}haper industries @Skullywag Tried compiling the source code from the github locally and the mod works now.
tide{S}haper industries 3 Jul @ 7:43am 
Actually... no clue how they managed that. On the Github repo, the RimCities.dll is missing from the 1.5 folder as well - but there's no commit showing that could have removed it. What's even more ironic is the fact that the .dll isn't in the 1.6 folder either - BUT for some reason it is in the Steam copy of the mod.

So whatever has been done there - what was uploaded to Steam is clearly not what is currently on Github. ^^
tide{S}haper industries 3 Jul @ 7:37am 
@Skullywag The 1.5 repo was changed - for whatever reason. In fact, the 1.5 folder doesn't even contain the RimCities.dll anymore, just the 0Harmony.ddl copy. So - that's also why the mod isn't working on 1.5 at all. ^^

HOW that could have happened if nothing was changed for 1.5 deliberately - I really don't know - but yeah, the fix should be rather simple I'd say...
Skullywag 3 Jul @ 7:15am 
@Cabbage I would kindly suggest using the "release" function on github to make releases whenever you do so, makes rolling back for end users much easier. For those with the know how, you will have to git clone the repo find the commit hash you want to go back to (git log or via the github ui), checkout said hash.

I am however slightly confused in that nothing was changed in the 1.5 folder so the defs and assemblies should be the same, no idea why adding 1.6 stuff would break 1.5, ive checked his commits on github and if thats accurate to what steam has then theres no reason it should have broken.
Jessica Rushie 3 Jul @ 5:48am 
Thank you for this great MOD.

How can we revert to the last version? This one is FULL of errors especially if you use "Vanilla Base Generation Expanded". I love this MOD, I really wanna keep it.
Chivers S'Jet 3 Jul @ 3:09am 
1.5
Chivers S'Jet 3 Jul @ 3:05am 
There is enormous amount of errors. Totally unplayable. FPS drops on world map are insane.
R4nD0mI3z 3 Jul @ 1:36am 
I have posted logs to github and thread - now we just need to wait
Dawid 3 Jul @ 12:47am 
@danzinagri you can browse through commitments and look for a previous version
DanZinagri 2 Jul @ 11:53pm 
huh, well removing this mod fixed my errors, but can't load my save as it takes place in a city.
I came here hoping to see if the github link had a rollback version, but it seems that doesn't keep a history at all, so seemingly no way to rollback these changes.
WhiskersAndCookie 2 Jul @ 10:10pm 
my cities are missing too, but i also get insane amounts of lag when the zoomed-out icons of settlements are visible. it might have something to do with the city/citadel icons not loading properly
joh7196 2 Jul @ 9:40pm 
ya same is there a way to fix this error? I know ꙮktober found a way to fix it.
Caustic Sarcasm 2 Jul @ 9:04pm 
@StonePick Thank god I thought it was just me, had both of these issues
StonePick 2 Jul @ 8:15pm 
I have run into a wall of errors just like what others reported, most of which are XML problems. And during the game I found the caravan I projected out stays on the tile of my settlement, instead of flying toward the terminal.
Ser_hiRo 2 Jul @ 8:14pm 
Same. Many errors. Version 1.5
Wet Carrot 2 Jul @ 7:41pm 
Love the mod, unfortunately loading up a save that DID have some cities spawned in, now no longer has them. They were there before the new update however
Bigbroflo10 2 Jul @ 5:49pm 
Same, I determined this mod is the issue. I'm on 1.5