Sid Meier's Civilization VI

Sid Meier's Civilization VI

76 ratings
Legendary Speed
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
390.344 KB
20 Jun, 2019 @ 6:17am
21 Jul, 2019 @ 12:09am
6 Change Notes ( view )
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Legendary Speed

Description
Make your game ~5x longer, with production set to your desired game speed.

An ultra-marathon tech/civic speed with standard production and makes several key changes to retain balance between calendar dates, eras, and increased cities and population. Eras are longer and the Calendar progress is slowed to more closely match historical entry into each era. CO2 production is reduced to match increased tech/civic cost and slowed calendar/era progress.

Tech/Civic/GP cost x12 increasing by 3x per era (36x in future era)
Era minimum increased by 5.2x; maximum increased by 4.2x
Calendar slowed to 1/3.04 normal rate
CO2 production slowed to 1/15 normal rate

Expected Era starts as follows:
Classical Era: Turn 208 - 252 (1261BC - 815BC)
Medieval Era: Turn 416 - 504 (538AD - 1021AD)
Renaissance Era: Turn 624 - 756 (1396AD - 1651AD)
Industrial Era: Turn 832 - 1008 (1756AD - 1857AD)
Modern Era: Turn 1040 - 1260 (1868AD - 1941AD)
Atomic Era: Turn 1248 - 1512 (1937AD - 1993AD)
Information Era: Turn 1456 - 1764 (1984AD - 2035AD)
Furture Era: Turn 1664 - 2016 (2019AD - 2077AD)

Science/turn expectation to complete all techs/civs for each era within 250 turns:
Ancient: 30
Classic: 77
Medieval: 177
Renaissance: 449
Industrial: 664
Modern: 825
Atomic: 1230
Information: 1930

Works with any game speed, please turn off turn limits (or manually set it to 2250 turns for standard speed - this will mean you will have approximately 250 turns in the future era although you will most likely finish the space race before then).

Amenities should remain low until the modern era (due to the number of cities you could expect to have); I have not made changes to amenities because I feel this is quite realistic, your ancestors lived, on average, miserable existences of very few luxuries.


OPTIONAL SETTINGS:
No Barbarians - slows down turn processing time, encampments might give too much era score resulting in permanent golden eras.
No Tribal Villages - might give too much era score resulting in permanent golden eras.
Huge Map or larger - tech/civic increase tailored around having 3x the number of cities that you would have in an unmodded game so having that space to expand will help in keeping you ahead of the curve.


RECOMMENDED MODS:
Optimised World - Syphillis (This is the map this mod was originally made for as it could take 60+ turns for a unit to make it from Asia to Europe or 30+ turns for a navy to sail from England to Australia)
Combat Related Adjustments - Masked Man (to help with preventing AI warrior carpet)
Harder Era - ActJustly.LoveMercy.WalkHumbly (to reduce permanent golden era)


IMAGE USED:
Penrose Diagram - PBS Spacetime
Popular Discussions View All (1)
0
20 Jun, 2019 @ 6:50pm
Tweaks/Requests
Mist - 真夕
115 Comments
confused coconut milk 27 Jan @ 7:00am 
This mod does exactly what it advertises. Longer games without huge unit/building production costs. This mod makes super large maps actually viable to play in. You get to spend a lot more time in each era too.
The problem is that tech/culture takes so long to progress that you end up stuck in an era where you literally can't do anything other than make more troops or fund research. Whenever I play with this mod I will always run into the issue where the AI will literally produce so many units that there is no room in their territory for new units so they just randomly spawn in on tiles outside of their empire, sometimes the units will spawn in my territory, so I'll be fighting a war and they keep spawning units behind my lines.
Without this issue, this mod would be peak.
Chrissant 20 Oct, 2022 @ 2:41am 
This mod is so good, it's a shame it's not updated yet.
Sappho of Lesbos 26 Aug, 2022 @ 5:32pm 
I think that perhaps this mode could do with a project available at the start that produces a small amount of gold. As it stands, once you've built your starting buildings there's nothing to build but units until you get your first district and you can start on projects.
kl.borek 7 Aug, 2022 @ 2:17am 
what you think, will be an update come soon?
Abyslime 9 Jul, 2022 @ 3:17am 
thanx for the reply :3
Mist - 真夕  [author] 9 Jul, 2022 @ 2:28am 
Hello,


I haven't updated this mod in like 3 years, I'll take a look once I buy the frontier packs etc, sorry everyone, just haven't really played this much since Genshin came out.
Abyslime 9 Jul, 2022 @ 2:11am 
Hi, i want play with this mod but the research require 100 or 200 turns, is a bug?
悬鱼的猫 1 Jun, 2022 @ 2:59pm 
This mod is great, and i really hope there is a compatible version with Harmony and Diversity, I try to use both mods but the era completely messed up
Ryan 6 Apr, 2021 @ 5:37pm 
So, with this mod enabled, research/civic speed are always the same and the Game Speed option only affects production speed? Is that correct? Or am I misunderstanding?
Turk 30 Mar, 2021 @ 5:37am 
@konkursipesa They do fill the map, turns take pretty long... so you start eliminating players, shallowing the game experience... Still great mod, creates epic eras and actual "wars" :steamthumbsup: