Sid Meier's Civilization VI

Sid Meier's Civilization VI

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File Size
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27.646 KB
20 Jun, 2019 @ 1:30pm
4 Jan, 2024 @ 1:25pm
15 Change Notes ( view )

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Community Patch

In 1 collection by JNR
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Description
This mod is an attempt to fix bugs overlooked by Firaxis and is occasionally updated to include new fixes and remove those included in official patches.

If you know about a bug that you want fixed, mention it in the respective discussion thread below. No guarantees though that it *can* be fixed by modding.

Included Fixes
  • The Strategic Air Force policy now boosts production of Modern and Atomic aircraft as stated.
  • Jawdiga's ability description now has the correct adjacency bonus and includes yield icons.
  • For Nzinga Mbande, the Kongolese ability description now mentions heroic relics if applicable.
  • Lincoln can no longer spam his free units by converting Power Plants (Big thanks to Fuzzle for this solution!).
  • The description of Lincoln's combat bonus for his free units in the combat preview screen has been shortened. You do not need to read about free resource maintenance there, it's unnecessary clutter.
  • Tokugawa's ability now describes the Tourism bonus correctly as the district having to be within 6 tiles of the capital, not the city the district belongs to.
  • Nader Shah's trade route bonus now properly requires the trade route to come from a conquered city as intended.
  • Open-Air Museums no longer multiply each other's yields if you manage to get multiple in the same city.
  • Hagia Sophia no longer increases charges of non-religious units (e.g. charges for the conversion ability of Unifier Qin's units).

(Mod formerly known as "XP Bonuses and Royal Navy Dockyard Hotfix" and "Flanking Bonus Hotfix (Great People)" which addressed previous bugs that have since been fixed by official patches)
Popular Discussions View All (1)
17
13 Feb @ 8:11pm
Bugfix Wishlist
JNR
74 Comments
Simon Sullivan 12 Sep, 2024 @ 5:45pm 
Just saw this mod - is it up to date? I see last changed Jan-24?
Yūro Akiba 5 Aug, 2024 @ 8:53am 
sorry i was sleeping when you sent the reply
JNR  [author] 5 Aug, 2024 @ 1:25am 
which mod from Infixo do you mean?
Yūro Akiba 4 Aug, 2024 @ 8:58pm 
i think you cant use both but they have overlapping fixes
Yūro Akiba 4 Aug, 2024 @ 8:58pm 
which mods fixes more, this one or infixos
Yourmomu 11 Apr, 2024 @ 3:58pm 
This might not be patchable through mods but the asset limit glitch that prevents you from loading too many mods due to the assets going above some kind of limit is especially annoying.
Rex Bellator 19 Mar, 2024 @ 2:19pm 
Not sure if it's fixable or if it's a bug (I don't know if it's a weird mod interaction) but I've noticed when I snag a civilian unit with a raider-class ship like a submarine/privateer, the unit colors will be swapped so suddenly my unit will have the color of the enemy unit, and the enemy unit I captured has my colors, but then the following turn their colors go back to normal.
infixo 8 Apr, 2023 @ 3:28pm 
ok, thx!
JNR  [author] 8 Apr, 2023 @ 3:21pm 
I didn't realize that files in the folder get uploaded regardless of whether they're included in the modinfo. It's an old file removing the modifier that was once bugging out district cost. When Firaxis patched it with part 2 of the leader pass, I just removed references to the file in the modinfo but kept the file itself in the folder. It's no longer needed and can be ignored.