Sid Meier's Civilization VI

Sid Meier's Civilization VI

Community Patch
74 Comments
Simon Sullivan 12 Sep, 2024 @ 5:45pm 
Just saw this mod - is it up to date? I see last changed Jan-24?
Yūro Akiba 5 Aug, 2024 @ 8:53am 
sorry i was sleeping when you sent the reply
JNR  [author] 5 Aug, 2024 @ 1:25am 
which mod from Infixo do you mean?
Yūro Akiba 4 Aug, 2024 @ 8:58pm 
i think you cant use both but they have overlapping fixes
Yūro Akiba 4 Aug, 2024 @ 8:58pm 
which mods fixes more, this one or infixos
Yourmomu 11 Apr, 2024 @ 3:58pm 
This might not be patchable through mods but the asset limit glitch that prevents you from loading too many mods due to the assets going above some kind of limit is especially annoying.
Rex Bellator 19 Mar, 2024 @ 2:19pm 
Not sure if it's fixable or if it's a bug (I don't know if it's a weird mod interaction) but I've noticed when I snag a civilian unit with a raider-class ship like a submarine/privateer, the unit colors will be swapped so suddenly my unit will have the color of the enemy unit, and the enemy unit I captured has my colors, but then the following turn their colors go back to normal.
infixo 8 Apr, 2023 @ 3:28pm 
ok, thx!
JNR  [author] 8 Apr, 2023 @ 3:21pm 
I didn't realize that files in the folder get uploaded regardless of whether they're included in the modinfo. It's an old file removing the modifier that was once bugging out district cost. When Firaxis patched it with part 2 of the leader pass, I just removed references to the file in the modinfo but kept the file itself in the folder. It's no longer needed and can be ignored.
infixo 8 Apr, 2023 @ 10:19am 
@JNR What is the fix in CultureIndustry.sql for?
Hook Me First 10 Mar, 2023 @ 5:03pm 
@JNR wow did not expect you to address this so quickly! Thanks for the fix!
JNR  [author] 10 Mar, 2023 @ 4:19am 
@Hook Me First: ok should be fixed now, apparently that happens when you are missing the Great Negotiators pack.
Hook Me First 9 Mar, 2023 @ 11:30pm 
After a painful debugging session of figuring out which mod broke my game, it turns out it's this one. This mod causes this error in the database.log

[3396027.208] [Gameplay] ERROR: Invalid Reference on Modifiers.SubjectRequirementSetId - "REQUIRES_CITY_HAS_INDUSTRIAL_ZONE" does not exist in RequirementSets
Beans 26 Jan, 2023 @ 6:35am 
Please disregard my last post. After much googling, angst and gnashimg of teeth I resorted to uninstalling/re-installing the game which seemed to fix the problem. (My unit graphics have returned.) The re-install included this community patch which clearly indicates the patch did not cause the issue. Apologies for implying it was.
Beans 23 Jan, 2023 @ 10:03pm 
Well, before this community fix came along I could see my units on the map as individual men/horses/ tanks etc along with their icons. But now, post community fix, the unit icon remains but the graphics for those units are no longer there. When I move the units around the map the icons move but there are no animations because the graphics are gone. And because the unit graphics are gone there are no combat animations, either. I have tried playing with the "enable quick movement/combat" in the game options but this had no effect.
JNR  [author] 23 Jan, 2023 @ 7:26am 
I need more details on that issue, not sure what you're talking about.
Beans 22 Jan, 2023 @ 5:36pm 
My unit graphics and animations have since disappeared. Are you going to do something about that?
JNR  [author] 21 Jan, 2023 @ 2:26am 
Removed the Industries/Corporation fix because it's now confirmed that Firaxis fixed this by including Infixo's code, thanks to Aria for the tip!

Also thanks to Fuzzle who came up with a better solution to Lincoln's ability that no longer takes away the free unit from the first time you build a power plant in a city.
JNR  [author] 19 Jan, 2023 @ 8:56pm 
Interesting, thanks. Yea will remove any unlock tech changes then.
Aria 19 Jan, 2023 @ 3:56pm 
ok it seems they just straight up added infixos code to the game w/o even reformatting. see here: https://forums.civfanatics.com/threads/leader-pass-pack-3-rulers-of-china-jan-2023-patch-notes-discussion.681646/post-16400415
JNR  [author] 19 Jan, 2023 @ 2:35pm 
Are you sure? The patch notes only mention the leader abilities, no additional changes.
Aria 19 Jan, 2023 @ 1:53pm 
apparently the rulers of china updated how monopolies mode works to alter the AI's behavior, not sure if the last bullet point here is still necessary
HktkNban 27 Dec, 2022 @ 1:52am 
Lincoln's ability is not an obvious bug, but may be an intentional design.
It is certainly too strong to get a unit for every power plant conversion, but it is not a bug.
This mod should only fix obvious bugs and misrepresentations, and should not include balancing.
JNR  [author] 15 Dec, 2022 @ 5:03pm 
ok small update live to account for Infixo's mod fixing the luxury improvement issue properly, add heroic relics to Nzinga's description with the Heroes game mode active, and removed the Culture Industries fix.
JNR  [author] 15 Dec, 2022 @ 12:16am 
I saw it, I got two small additions but I'll wait with the update until I see the patch notes so I can possibly remove some fixes that might no longer be needed.
fatsalm0n 15 Dec, 2022 @ 12:07am 
The dev stream said they have fixed the Culture Industry Policy issue with the update being released today
rachel.curren 7 Dec, 2022 @ 3:50am 
Perfect, thank you
JNR  [author] 6 Dec, 2022 @ 11:46am 
yes, that mod is no longer needed with this one active.
rachel.curren 6 Dec, 2022 @ 9:45am 
Can you confirm your fix in here for AI not improving luxuries makes RED's fix redundant (given that I want the other stuff in your mod)? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2408529837
Kryndude 2 Dec, 2022 @ 10:50pm 
Can you perhaps fix the city state bug that doesn't give you vision over your vassal city state if it's formed from a barb camp?
JNR  [author] 23 Nov, 2022 @ 4:35am 
I'm not going to include it here because it's hard to say whether the effect of that was intentional or not.
Dotsworthy 23 Nov, 2022 @ 4:28am 
Is it worth adding a fix to revert the science changes from the April 2021 patch?
JNR  [author] 20 May, 2020 @ 11:19pm 
gonna set it to hidden again. Until the next bug is discovered, lol.
MarsEco 20 May, 2020 @ 10:03pm 
No more need for this mod :) Thanks for the inbetween JNR
BlackSmokeDMax 20 May, 2020 @ 9:31pm 
So, patch notes claim the problems are once again fixed! Guess we need to test that first?
JNR  [author] 18 Nov, 2019 @ 5:10pm 
mod reactivated. There is another big bug of a similar type than the previous ones, but with much bigger exploit potential. See description for details.
BlackSmokeDMax 10 Sep, 2019 @ 10:38am 
Patch notes claim they were, hopefully the code in the game follows suit!

thanks for the temp fix for the last few months!!
JNR  [author] 10 Sep, 2019 @ 10:29am 
Bugs were allegedly fixed. Will check patch notes if that is actually the case, then take down the mod.
KeyserSoze 4 Sep, 2019 @ 7:08pm 
I play as England a lot so I definitely noticed this bug, and your mod fixes it. Cheers!
tmd3y 9 Aug, 2019 @ 5:00pm 
Hi there. Thanks for working on this. Could you check the code, as all of my naval units are getting plus one movement playing as Nubia?
JNR  [author] 24 Jul, 2019 @ 5:28pm 
@Cid: I have described this in previous comments already.

What was broken is in the mod description. Those bonuses show up in the UI but do not take effect without this fix. If you know your way around database modding, you should have no trouble finding the relevant code and spot what's wrong, if you are not familiar with modding the game files it wouldn't make much sense anyway to describe *how* it's broken. I tried to explain it in a simple way in the previous comments I referred to, hope that helps.
Cid 24 Jul, 2019 @ 5:07pm 
Thanks very much for the mod :cozyspaceengineersc:. Would you please add some clarification in the description as to exactly what is broken and how it is broken?
JNR  [author] 11 Jul, 2019 @ 11:19pm 
not fixed yet.
(Rúna) 8 Jul, 2019 @ 10:00am 
has this been fixed by devs yet or is the patch still needed?
Traveler 3 Jul, 2019 @ 10:40am 
Thank you. But please remember to take this down if the publisher releases a fix/patch.
sdgabai 2 Jul, 2019 @ 7:39am 
@JNR nice sleuthing job! lol
JNR  [author] 30 Jun, 2019 @ 2:57pm 
noticed the Royal Navy Dockyard bug by playing England. Wanted to try out their post-patch uniques.

Then I fixed that bug and went back to my regular mod projects. One deals with Encampments, where I noticed that the XP bonuses had the same structure as the bugged Royal Dockyard bonus, so I went ingame to test if they were actually broken.
ALWAYS BY MY SIDE 30 Jun, 2019 @ 2:54pm 
thanks for your mod