Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I am open minded and turned the draw distance down and played for a bit anyway. And you basically have to find 13 time piece shards in a massive area, and each of them is locked in some random room or building that you need to puzzle out how to enter. It quickly gets very tedious, it's like searching for secrets in an old school shooter, except they're not just cheeky ammo stashes but required objectives.
I got stuck combing the map for shard for so long
Very rich exploration thanks to the style, design, details and atmosphere.
Some places feel a bit empty and adding more NPCs wouldn't have hurt but even then the main parts of the levels definitely don't have this issue and are very lively.