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But I am open minded and turned the draw distance down and played for a bit anyway. And you basically have to find 13 time piece shards in a massive area, and each of them is locked in some random room or building that you need to puzzle out how to enter. It quickly gets very tedious, it's like searching for secrets in an old school shooter, except they're not just cheeky ammo stashes but required objectives.
I got stuck combing the map for shard for so long
Very rich exploration thanks to the style, design, details and atmosphere.
Some places feel a bit empty and adding more NPCs wouldn't have hurt but even then the main parts of the levels definitely don't have this issue and are very lively.
On the other hand, Act 2 is none of that. It spawns a bunch of flying robots that spam missiles at you, and are all faster than you which means they're almost impossible to touch, let alone hit. It's hot garbage!
It's pretty clear that whoever designed this is good at environmental design ... and not good at game design. It reminds me a lot of the Arctic Cruise DLC, which was another large pretty level with lots of secrets, in service of absolutely nothing. Based on what I've played so far and the other reviews here, I'm not getting my hopes up for the remaining acts, but I'll at least give them a shot.
AND I LOVE IT
Really liked the freedom to explore! Although I would have liked if there were a little bit more in some harder to reeach areas - many just kind of end up being oretty blank. But also I guess this is why this is WIP! Really looking forwards to updates, as I quite enjoy big and open to exploration levels.
Also yeah I was thinking the mafia could give a hint like that too.
I will add more lights. I had to redo the entire lighting for the level due to performance issues.
@Werti100
I will try to improve the gameplay in the next update.
@DanielCNR
This took several months. I spent most of the time testing stuff here.