Space Engineers

Space Engineers

Not enough ratings
Shield Status Cython + Darkstar (OLD VERSION)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
12.024 KB
23 Jun, 2019 @ 9:13am
1 Change Note ( view )

Subscribe to download
Shield Status Cython + Darkstar (OLD VERSION)

In 1 collection by BIGOLBEAR
Cockpit Software Suite
19 items
Description
I have made a new version of this script that shows more info, heat and current charge rate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2429023481

There is an additional script that works well with this and can display the shield modulators information.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2429033998

I recommend updating to the new version, but I will leave this here in case people prefer it.

----------------------------------------------------------------------------------------------------------------------------------------------------------

This script displays data for both Cythons and darkstars shields. They may both be used simulteneously.
Its designed to be used on ships that are using defense shields as a primary shield and energy shields as structural integrity or secondary shielding.

Place the Tag "[Shield]" in the name of any block you wish to display your shield status on.
The Tag for the Energy Shield generator blocks is "Shield generator" which is the default name for the shields.
The Tag for the Defense Shield is "Shield Emitter" which is the default for defense shields.

Additionally you must now set the LCD of the block to 'Text and images', not to Script as this script outputs text rather than sprite frames.

If using this script on a block with multiple LCD's it will update the LCD blocks(eg cockpit) custom data on first run to propagate the custom data with ini data that you can then change to select which screen to display this scripts output on. Edit the custom data of the cockpit or other multilcd block to set which screen to display on.
7 Comments
BIGOLBEAR  [author] 22 Mar, 2021 @ 4:37am 
There is now a new version of this script that displays more details. link in description.
Helratz 25 Sep, 2020 @ 10:41am 
It's fine. I wish we could automate recompile, but there's no tool bar option for that with PBs anymore. Don't know why. Kinda like how sound blocks are suddenly have memory, but the "drone" sounds no longer work. Or the scrolling issues in "K" menu. I love this game, but sometimes... it's just really frustrating. Thanks for getting back to me.
BIGOLBEAR  [author] 25 Sep, 2020 @ 9:36am 
@helratz yeh - I believe thats a keen problem to be honest, because the script is accessing modded blocks the load doesn't load them in first, so the script cant find them - but its only sometimes... some worlds it happens others it doesn't. I've noticed the problem my self but its like when the script first runs on world load the blocks don't exist yet. I think you can automate recompile with a timer but chances are good thats going to have the same problem. unfortunately this is a common problem with scripts that access modded blocks. If any one knows of a solution to this im happy to listen.
Helratz 20 Sep, 2020 @ 4:59am 
Doesn't seem to want to update automatically on world load. Have to recompile manually .Thoughts? Thanks.
Skallabjorn 29 Nov, 2019 @ 7:43am 
Coolz no worries
BIGOLBEAR  [author] 14 Oct, 2019 @ 9:59am 
Hey sorry for the rediculously late reply skallabjorn - I read the comment, was going to reply then something came up then i forgot completely - my bad sorry.
This script was made by request - Id be up for making another script with more details of the shields, im back into playing SE my self again so I'll see if i can get round to it soon tm.
Skallabjorn 1 Jul, 2019 @ 7:23am 
TY for this, any chance of changing the display to be a percentage vs power for the Structural Shields