Garry's Mod

Garry's Mod

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Chernobyl - Recreation
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
95.443 MB
28 Jun, 2019 @ 1:10am
3 Nov, 2022 @ 1:28pm
36 Change Notes ( view )

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Chernobyl - Recreation

Description
This is intended to be a 1:1 recreation of Chernobyl Phase 2 (Reactors 3&4). Very early Alpha. 100% by me, having done no hammer/SourceSDK maps before, only a couple of Doom DCK maps in the 90's. Certainly nothing this complicated, or to this scale. Contact me to help if you like, I can use it for sure. So far it is pre-accident. Though I envision it to be episodic, chaining to an immediate after the accident map, and finally more current, but before the new safe confinement, with the old, ugly sarcophagus.

Ok. Apparently I need a faq. Though most was already mentioned above, but apparently needs to be restated.

Q: Why is this map so crappy? Or doesn't do <whatever>?
A: Because it's being done by someone who admittedly doesn't know what the heck he's doing, in his spare time. I mean, I'm like, hey this would be a really cool feature, then I have to look up how to do it. And often that references something I should already know how to do but don't. So I have to look that up. And invariably get the whole thing wrong a few times before I even get the most basic thing working ::cough cough:: Scripts.

Q: Does this map explode? Does it recreate the accident?
A: Not yet. But hopefully it will. Or at least one of the maps within it since it's too much for 1 map.

Q: Isn't that the place I saw on that tv show that blew up? Why isn't it wrecked?
A: It is, though I started well before the show happened. Though the show got me all excited to try and work on the map more after letting it rest for a while. But yeah it's in good shape because it's depicting the place BEFORE the accident. Because I want to be able to flesh that out before tacking a wrecked state, because I can just take the pristeen version and bash it up AFTER I've already figured out where it goes.

Q: Why is this so laggy? (Related to #1, but a separate question often)
A: Because of the size and detail of the place, I ave so many objects, brushes (Don't know why they're called something more descriptive, don't see any resemblance brushes. They should be blocks or something. Anyway...) Because of that, and my less that expert optimization, the engine is kinda close to the limits of what it can handle. Part of the reason why I'm splitting into multiple maps is I've already reached limit before, and that means I can't add more stuff to the map.

Q: Why does workshop seem to update this every time I log on?
A: Because I needlessly update whenever I add something minor? Or I needed to test if something really works coming from the workshop, and not just on my machine, which has happened before. Or I realise I messed up and uploaded map 2 without flipping it prior, so now I have to reissue the update with that fixed. Stuff like that.
93 Comments
Filterer 14 Jun, 2023 @ 1:37pm 
For A Crappy Recreation Use Gmbombs :gordon:
Diabeetus  [author] 27 Mar, 2023 @ 11:10pm 
Point. Though I figured I'd flesh out the structure, to know where everything was. Then modify it to build from there. What I create from that depends on what I can do. I don't know how to optimize the map better. I'm at vertex limit, and it stutters looking down the long hallway.
King George, The Third. 26 Mar, 2023 @ 2:24pm 
we need a story like maybe we are a this episode we are arriving to work 2nd episode it explodes ep3 we are a firefighter arriving to the scence ep4 we are a liquidator either draining the water pumps or cleaning the graphite from the roof, ep 5 the old cover ep 6 the NSC
Diabeetus  [author] 26 Feb, 2023 @ 3:22pm 
Ep 3 will be to escape through the remains and hazards immediately after. Ep 4 would be modern-ish day, pre new safe confinement, where we still have the signature sarcophagus, haven't determined story line reason yet. Though this could actually be Ep1, where you start and THEN get sent back in time. The undamaged map was built first in order to figure out how the place was laid out, and to learn how to buid a map in general. Problem is, I've hit map limits, and I need to figure out how to optimize the map better and have no idea how. Kinda a brick wall as it were.
Diabeetus  [author] 26 Feb, 2023 @ 3:22pm 
Not yet. The eventual plan is to. Since individual map files are so limited, I'd like to chain a few together into episodes. So I'm thinking of having players dropped into the past, pre accident, to sneak in by reactor 3, scount, maybe acquire an object. continuing to enter reactor 4 area. Maybe have some piped in sounds, overhearing conversations, events around them in episode 2, which hopefully will have destructible structures so an event gets triggered and they have a time limit to get to safety, then it explodes.
The Courier 24 Feb, 2023 @ 6:23pm 
I have the same question
YboyZ 24 Feb, 2023 @ 2:48am 
does this map explode? :trolol:
Diabeetus  [author] 2 Feb, 2023 @ 4:04pm 
All textures should be self contained or stock.
Regnbuebörk 2 Feb, 2023 @ 12:31pm 
This looks awesome! I hope the map gets more updates soon!the second floor has some textures missing
Diabeetus  [author] 2 Nov, 2022 @ 1:56pm 
Well, got it to update. Temporary problem as I hoped.So maybe I can push more updates. Maybe eliminating structures clipping into eachother will improve performance.