Garry's Mod

Garry's Mod

Chernobyl - Recreation
93 Comments
Filterer 14 Jun, 2023 @ 1:37pm 
For A Crappy Recreation Use Gmbombs :gordon:
Diabeetus  [author] 27 Mar, 2023 @ 11:10pm 
Point. Though I figured I'd flesh out the structure, to know where everything was. Then modify it to build from there. What I create from that depends on what I can do. I don't know how to optimize the map better. I'm at vertex limit, and it stutters looking down the long hallway.
King George, The Third. 26 Mar, 2023 @ 2:24pm 
we need a story like maybe we are a this episode we are arriving to work 2nd episode it explodes ep3 we are a firefighter arriving to the scence ep4 we are a liquidator either draining the water pumps or cleaning the graphite from the roof, ep 5 the old cover ep 6 the NSC
Diabeetus  [author] 26 Feb, 2023 @ 3:22pm 
Ep 3 will be to escape through the remains and hazards immediately after. Ep 4 would be modern-ish day, pre new safe confinement, where we still have the signature sarcophagus, haven't determined story line reason yet. Though this could actually be Ep1, where you start and THEN get sent back in time. The undamaged map was built first in order to figure out how the place was laid out, and to learn how to buid a map in general. Problem is, I've hit map limits, and I need to figure out how to optimize the map better and have no idea how. Kinda a brick wall as it were.
Diabeetus  [author] 26 Feb, 2023 @ 3:22pm 
Not yet. The eventual plan is to. Since individual map files are so limited, I'd like to chain a few together into episodes. So I'm thinking of having players dropped into the past, pre accident, to sneak in by reactor 3, scount, maybe acquire an object. continuing to enter reactor 4 area. Maybe have some piped in sounds, overhearing conversations, events around them in episode 2, which hopefully will have destructible structures so an event gets triggered and they have a time limit to get to safety, then it explodes.
The Courier 24 Feb, 2023 @ 6:23pm 
I have the same question
YboyZ 24 Feb, 2023 @ 2:48am 
does this map explode? :trolol:
Diabeetus  [author] 2 Feb, 2023 @ 4:04pm 
All textures should be self contained or stock.
Regnbuebörk 2 Feb, 2023 @ 12:31pm 
This looks awesome! I hope the map gets more updates soon!the second floor has some textures missing
Diabeetus  [author] 2 Nov, 2022 @ 1:56pm 
Well, got it to update. Temporary problem as I hoped.So maybe I can push more updates. Maybe eliminating structures clipping into eachother will improve performance.
Diabeetus  [author] 2 Nov, 2022 @ 2:06am 
Well, made some small tweaks to the map, but I cannot upload it to the workshop.I get a generic failure when uploading. No really, "generic failure". No error code or anything. I have exhausted just about every troubleshooting step I could find involving garry's mod and uploading to workshop with this error, and even other similar HL based games. Hopefully this is something temporary on Steam's end. Because without a way to resolve this, any updating to this map is ended. It can go no further. And there is very little help that can be found.
2000 elo 22 Aug, 2022 @ 1:48pm 
Keep going, I love it!
Diabeetus  [author] 8 Apr, 2022 @ 7:51pm 
I honestly don't know how. It really is my first map. Except for maybe learning to make blocks in hammer.
freelancer 6 Apr, 2022 @ 3:16pm 
pls make high quality
betryal 21 Mar, 2022 @ 6:15am 
Крутая карта! Good map!
approach 4 Jan, 2022 @ 2:20pm 
Да
Diabeetus  [author] 3 Jan, 2022 @ 12:27am 
Я единственный разработчик этой карты. Несмотря на это сообщение, я не понимаю русский язык. Я использую Google Translate, чтобы понять ваш комментарий и ответить. Я надеюсь, что он хорошо справляется с переводом. Я не уверен, что нужно сделать по русски с картой. Вы имеете в виду описание?
approach 1 Jan, 2022 @ 6:35pm 
Сделай на русском
Diabeetus  [author] 5 Sep, 2021 @ 3:15pm 
Yeah. I can figure out how to make stuff, but I'm sure anyone with any sort of experience would prob look at the file in hammer and be like OMG the craziness. Or more nicely "you did this, um, interestingly. " I honestly could use someone else to help optimize and clean up the noob mess you might not be able to see in game. Though considering I had to make it from a handful of side view and top view low quality blueprints, and some vids and outside shots. I mean I literally started with like an extruded tube laid out like a cross sectional blueprint, and then started chopping out rooms. Connecting them from your videos, etc. Started before the miniseries happened. It would've helped quite a bit seeing things in HD. Lol.
yolobaker_coffeemaker 5 Sep, 2021 @ 10:30am 
For a first map, it's very impressive. Keep up the good work
Diabeetus  [author] 5 Sep, 2021 @ 3:24am 
Ok, opened up a room that runs alongside the reactor hall. Do't really know what to do with it if anything. It'd where the deareators are. Which should have a par of large, long pipes running down the length, along with a whole messload of plumbing around it. I'm already right at the map's vertex limit, so not sure what to do, since 4 of those pipes, 2 in each room on either side of the reactor hall, would really eat up vertices that might could be more useful elsewhere, like ladders and such. So I may close the room back off. Dunno. Check out the space though. Picked a helluva place to try and model on my first map. It's a learning experience. Still having issues with lighting glitches, and jitter when looking lengthwise down the facility.
yolobaker_coffeemaker 4 Sep, 2021 @ 10:51am 
I will have to check it out then
Diabeetus  [author] 4 Sep, 2021 @ 10:34am 
Now we have some updates.
Diabeetus  [author] 7 Aug, 2021 @ 7:53pm 
A few minor fixes and optimizations.
yolobaker_coffeemaker 6 Aug, 2021 @ 3:52am 
A new update?
Mosikov 24 May, 2021 @ 6:04pm 
S.T.A.L.K.E.R Time.
KODLIX_user1 13 May, 2021 @ 8:15pm 
the reason the chernobyl reactor blew up cause they forgot to download source :missing:
Glitch172 23 Apr, 2021 @ 5:19am 
9/10 map
Blasted Mike 22 Mar, 2021 @ 7:22am 
You're the map maker Chernobyl lovers don't deserve XD :s_smile:
Diabeetus  [author] 9 Jan, 2021 @ 5:44pm 
Got a little dicouraged for a bit. Reached brush limits and laggy looking down the hall. Been kinda itching to get back to it lately, but still kinda stumped on how to optimize it better. This is really a bigger than 1 man scale of a project, yet I've been doing it solo.
Judas Priest 8 Jan, 2021 @ 5:35pm 
You did good work with this map, I hope you continue to work on it.
Fenrir 5 Aug, 2020 @ 11:25am 
i would love to see this getting a team working on it and see chernobyl npp in gmod
Floridagen 8 Jun, 2020 @ 5:40pm 
this is the one thing i hate about the power plant that has to be done in order for it to be a good chernoybl map. its a giant maze
CarColleRote 11 May, 2020 @ 11:05am 
i have texture problems,can someone help?
.DenzeL.777. 2 May, 2020 @ 1:18pm 
Hi. I made the same reactor, only in the game itself )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2082314794
Diabeetus  [author] 16 Apr, 2020 @ 6:40pm 
Ok. I may have some idea to save "brushes" Convert all of the metal stairs to ladders. Not exactly accurate, but consider each step in a brush, and how many steps go from level to level in the reactor hall alone. I'm thinking should save hundreds of brushes. Less objects to render on screen.. More brushes free to detail other places with. Ladders are only like 1 or 2 brushes each. Maybe I can set up a texture that "looks like stair steps to overlay on the ladder instead of the ladder textures. This may also allow me to put ladders up the exterior of the buildings. Also, I may have to make the spent fuel storage building since I don't really have any clue how the inside is laid out.
Dedesjusz 16 Apr, 2020 @ 5:07am 
nice work
Toaster_The 9 Apr, 2020 @ 6:37am 
there is no graphite on the floor
Sippy soldier 29 Mar, 2020 @ 10:11pm 
thiss looks good, hope it's as good as it looks in the pictures
Diabeetus  [author] 24 Mar, 2020 @ 9:15pm 
Yeah. I've been taking a break from it. And trying to figure out how to best proceed. I'm reaching map limits of various types, and lag issues. And have stripped it down to just half of the unit 3/4 pair, with only the major portions mapped out, plus exterior. I want it to be as accurate, and detailed as possible, but it's no fun if it's laggy. It's def something that's on my mind.
Need A Dispenser Here 24 Mar, 2020 @ 8:46am 
Hey! I like the idea!! I can help if you want, I have a collection of pictures and actual schemes of the plant, gathered around russian websites, but I have 0 skills with Hammer. This is by far the most accurate recreation I found yet here. I've attempted to recreate the plant in Minecraft (as it requires 0 modelling skills, using WorldEdit), and it turned out good, I've completed the rooms of the 4th unit up to the 12.5 elevation mark (central hall is 35.5m mark). Looking forward to this!
Diabeetus  [author] 5 Feb, 2020 @ 12:40pm 
Я запустил карту, потому что она казалась интересной, и я хотел посмотреть, как это место на самом деле выглядит, как полная картина. я хотел посмотреть, смогу ли я восстановить его по ограниченным фотографиям и видео, используя то, что у меня было под рукой, мод Гарри. я, честно говоря, не думал, что буду привлекать внимание, и комментарии от русских и украинцев. я знаю, это должно было быть легко предвидеть, но иногда я могу быть немного невежественным. лол
Dr. Judith Mossman 5 Feb, 2020 @ 12:09am 
спасибо вам большое что даже постарались и перевели для меня текст и ещё ответили
Diabeetus  [author] 4 Feb, 2020 @ 10:54pm 
Я не знаю как Я постоянно нахожу небольшие проблемы и исправляю их, работая над картой. Там уже были существенные улучшения. Однако, чтобы стать лучше, мне нужно поработать с кем-то, кто знает, как лучше оптимизировать карты. Переведено с помощью Google Translate.
Dr. Judith Mossman 4 Feb, 2020 @ 1:26am 
я извиняюсь,а почему так лагает ? ну я всё понимаю карта большая,но если можете то пожалуйста исправьте,я очень сильно хотел на этой карте устроить съёмки и я думаю эта карта почти подходит для этого
Shadow♥ 2 Feb, 2020 @ 6:05am 
ok
Diabeetus  [author] 2 Feb, 2020 @ 4:58am 
Oh. Yes it does. When you're looking down the length of it. I have made improvements. Unfortunately, I think I may only be able to alleviate it to a limit. The size and intricacy of the place would seem to be too much for the game engine. I haven't even added much superficial detail. Just building the structure of the buildings is causing the game to struggle. I am taking some time away from working on this to keep it from becoming too tedious. However, I do work on it little at a time. Hopefully I have been able to say this in clear enough language so the translation makes sense on your end. I know that I have had a little difficulty getting Cyrillic translated from some of the pictures from inside Chernobyl. Some pictures have lit signage in the golden hallway near some doors. I suspect they indicate control rooms 1 and 2, using Roman numerals. But when translated, I get something similar to "we will" or "we do". Translation can be very imprecise. Lol.
Shadow♥ 1 Feb, 2020 @ 10:51pm 
I used Google translate
Map lagging
Diabeetus  [author] 1 Feb, 2020 @ 4:51pm 
@Shadow Pardon if my interpretation is incorrect, I had to use google to translate, but lies? What part? My comments here? The map? The TV show? Or did something get lost in translation?
Shadow♥ 31 Jan, 2020 @ 9:16am 
лаги