Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
"hosting": {
"hostedOn": ["floor"],
"hostedAdjacent":["tank","Terrarium"],
"hostedOnTop":true
},
"hosting": {
"hostedOn": ["floor"],
"hostedAdjacent":["tank"],
"hostingBlockingChar":"A",
"hostedOnTop":true
The middle option, "hostingBlockingChar":"A", is the difference I noticed between your large autofeeder code and the base game one. Is there any other thing I should look for and/or can do, or would adding that small line allow it to connect like the standard auto feeder?
Thanks so much, I am relieved at least most of my bigger project tanks are now settled. :)
https://pastebin.com/gBUZCL8F
I can confirm it works. Maybe do a comparison with yours and see what's different.
I'm not sure exactly what you mean about the 'save file folder'. In general, it's best just to put mods in the mods folder. :)