Megaquarium

Megaquarium

Large Autofeeder
30 Comments
ScrubLord9000 19 Jan @ 4:35pm 
So with the whole discussion about skill-bypassing auto-feeders, can we get one of those as a semi-official mod?
auverus 22 Aug, 2024 @ 12:57pm 
For being able to add an autofeeder to a Terrarium, you need to use the Terrarium keyword like so:

"hosting": {
"hostedOn": ["floor"],
"hostedAdjacent":["tank","Terrarium"],
"hostedOnTop":true
},
Nyx Saighdiuir 21 Jul, 2024 @ 8:33am 
That's okay, I'll see if I can play around with it! I wasn't sure what the function of hosting block char did and thought that may have something to do with it. Mods are a lot more complex than I thought for sure lol. But I thank you again for your assistance sooo much!
Twice Circled  [author] 21 Jul, 2024 @ 4:30am 
Honestly I have no idea! I'm afraid looking into interactions with individual mods is not something I can help with practically. Have a play and see what you find. :)
Nyx Saighdiuir 20 Jul, 2024 @ 1:37pm 
Yes!! I've put almost 40 hours into this save haha I've been saving it twice just to cover my butt. I have one last question! I was able to feed everything everywhere, the only problem I'm having is that the feeders won't connect to terrariums (mod). Now, I looked into the feeder data for base game as this is the ONLY feeder that actually will connect to it. :) I noticed one difference in the code which I think MAY be the reason,

"hosting": {
"hostedOn": ["floor"],
"hostedAdjacent":["tank"],
"hostingBlockingChar":"A",
"hostedOnTop":true

The middle option, "hostingBlockingChar":"A", is the difference I noticed between your large autofeeder code and the base game one. Is there any other thing I should look for and/or can do, or would adding that small line allow it to connect like the standard auto feeder?

Thanks so much, I am relieved at least most of my bigger project tanks are now settled. :)
Twice Circled  [author] 20 Jul, 2024 @ 2:48am 
70,000 prestige! :O
Nyx Saighdiuir 19 Jul, 2024 @ 3:39pm 
I finally got it!! Thank you so much for your help and patience. I have a 70,000 prestige aquarium. :') I'm so happy!!!
Nyx Saighdiuir 19 Jul, 2024 @ 1:49pm 
Thanks, that worked perfectly. I tested it after disabling all other mods to quickly boot the game up in a new file. However, when I load the same file I've been working on, the settings for the item remain unmodified. So I'm a lot closer now! Are settings not changed in current files, or is there a way to revise that? Also, cleared up the confusion. There was a second mod folder inside of the save folder. Just chucked it since I realized wait, don't need that, smh.
Twice Circled  [author] 19 Jul, 2024 @ 7:31am 
Don't lose heart! You'll get there. Here's a full version of it with the skill cap removed and it can feed all items:
https://pastebin.com/gBUZCL8F

I can confirm it works. Maybe do a comparison with yours and see what's different.

I'm not sure exactly what you mean about the 'save file folder'. In general, it's best just to put mods in the mods folder. :)
Nyx Saighdiuir 18 Jul, 2024 @ 6:18pm 
Super bummed out. I tried copy/pasting the code exactly as you stated. I had deleted the folders/unsubscribed and did a fresh slate. The item is at least appearing again, and when I edited the code, I modified it in both the save file folder and the standard mod folder. It's still not permitting me to use the object with animals requiring skill and still has the same icon showing it's unable to do so when I hover over item properties. I tried to put the food in the feeder anyways but the animals won't take it. :(
Twice Circled  [author] 16 Jul, 2024 @ 8:11am 
You're very welcome :)
Nyx Saighdiuir 16 Jul, 2024 @ 7:06am 
Thanks, I'll give that a try! I appreciate your patience and help, I'm not really a coder by any means (clearly lol!) but determined to make it work. :)
Twice Circled  [author] 16 Jul, 2024 @ 2:15am 
The capacity multiplier has to be inside the autofeeder brackets like this:

"attraction":{"limit1Visit":true},"uglyEquipment":{},
"autofeeder":{
"maxSkillNumber":3,
"capacityMultiplier":2, // This is multiplied by the item's "howManyInPack" variable to give capacity.
},
Nyx Saighdiuir 15 Jul, 2024 @ 1:27pm 
So I tried to place the code exactly as you suggested, though I'm probably doing something wrong as it's just completely deleted the item from the store now, RIP. I placed it like this:

"attraction":{"limit1Visit":true},"uglyEquipment":{},
"autofeeder":{
"maxSkillNumber":3,
},
"capacityMultiplier":2, // This is multiplied by the item's "howManyInPack" variable to give capacity.

But yeah, just yeets the item into the abyss.
Nyx Saighdiuir 15 Jul, 2024 @ 9:01am 
Thank you so much!!! Going to retry it now, the code I edited DID allow me to of course use other foods that didn't require skill. You're awesome.
Twice Circled  [author] 15 Jul, 2024 @ 3:07am 
Add:
"maxSkillNumber":3,

Within the autofeeder block e.g.
"autofeeder":{
"maxSkillNumber":3,
},

And it will allow autofeeding of skilled animals too. :)
Nyx Saighdiuir 13 Jul, 2024 @ 3:37pm 
So, I was able to edit the code but it still isn't pulling any items that require skill. :( The object itself still says something like, "cannot be used with items that require skill" even after deleting the code as you suggested. I see another mod when I typed "feeder" into the workshop, and someone had asked a similar question to the person who edited this mod as the baseline. They suggested that the "skill" thing is hard-coded into the item itself. Any suggestions?
Twice Circled  [author] 11 Jul, 2024 @ 2:14am 
@Nyx Saighdiuir That's great to hear. Thank you for your kind words and support. :)
Nyx Saighdiuir 10 Jul, 2024 @ 4:45pm 
Yeah that was a lot easier than I thought it'd be lol thanks so much, that was very helpful and simple. :)
Nyx Saighdiuir 10 Jul, 2024 @ 4:37pm 
Thank you so much for the prompt response, I'll give that a go. :) Seems easy enough. Love the game btw, going to be leaving a review! After playing, there are a few suggestions I'd love to provide that may help optimize things. Seeing how active you are with your game made me really happy, so I had gone straight to buying the base game with all DLC from the get-go. Cheers! :)
Twice Circled  [author] 10 Jul, 2024 @ 1:57am 
@NyxSaighdiuir Yes, that would be a very mod for you to create. Just download this mod, open up the 'large autofeeder.data' file and remove the 'includeOnlyItems' line, then it would work with every item (including items added in mods).
Nyx Saighdiuir 9 Jul, 2024 @ 4:35pm 
Hey, appreciate that you're also contributing to mods :) Is it possible to make an "auto feeder" available for any/all foods? I have the diverse diet mod, which that's been fine, but some of these tanks are really hard to feed if multiple fish eat the same diet :(
Omega13 22 Mar, 2021 @ 8:57am 
Seconding the suggestion for a version that uses veggies/brine shrimp/bloodworms.
BlueFénix 26 Dec, 2020 @ 1:32am 
Now that the Freshwatter DLC is out maybe this autofeeder should feed basic freshwater food... Bloodworms and Vegetables would be good.
Bobotmeister 15 Jun, 2020 @ 3:39am 
Nice!
Philadelphus 29 Sep, 2019 @ 3:11am 
Finally reached rank 12 in the Megalopolis scenario to get this, and it's quite useful. It's missing the handy little informational tooltip, though! :)
Twice Circled  [author] 27 Jul, 2019 @ 12:31am 
It becomes available at Rank 12 like the original Auto-feeder. I'll add that to the description. :)
纯净的87 26 Jul, 2019 @ 5:39am 
But how to use it? I didn't see it in the story mode.:steamsad:
jztemple 22 Jul, 2019 @ 2:00pm 
Very neat indeed!
AllyKat 28 Jun, 2019 @ 4:55pm 
This is EXACTLY what I need! <3