Megaquarium

Megaquarium

61 ratings
Large Autofeeder
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
399.995 KB
28 Jun, 2019 @ 3:32am
28 Jun, 2019 @ 6:05am
2 Change Notes ( view )

Subscribe to download
Large Autofeeder

Description
A large Auto-Feeder with twice the capacity. However it can only be used with basic food items: Orange Pellet, Green Pellet, Mussels and Cockles. Available at Rank 12.

This mod also contains an example of the "modifyCost" variable which allows you to modify the cost of an object from the one the game calculates. Here, I use it to make the Auto-Feeder less expensive than it otherwise would be to account for the limitation on which food items it can dispense.

For people playing the GOG version, here is a manual download version[drive.google.com].
30 Comments
Twice Circled  [author] 16 Jul, 2024 @ 8:11am 
You're very welcome :)
Nyx Saighdiuir 16 Jul, 2024 @ 7:06am 
Thanks, I'll give that a try! I appreciate your patience and help, I'm not really a coder by any means (clearly lol!) but determined to make it work. :)
Twice Circled  [author] 16 Jul, 2024 @ 2:15am 
The capacity multiplier has to be inside the autofeeder brackets like this:

"attraction":{"limit1Visit":true},"uglyEquipment":{},
"autofeeder":{
"maxSkillNumber":3,
"capacityMultiplier":2, // This is multiplied by the item's "howManyInPack" variable to give capacity.
},
Nyx Saighdiuir 15 Jul, 2024 @ 1:27pm 
So I tried to place the code exactly as you suggested, though I'm probably doing something wrong as it's just completely deleted the item from the store now, RIP. I placed it like this:

"attraction":{"limit1Visit":true},"uglyEquipment":{},
"autofeeder":{
"maxSkillNumber":3,
},
"capacityMultiplier":2, // This is multiplied by the item's "howManyInPack" variable to give capacity.

But yeah, just yeets the item into the abyss.
Nyx Saighdiuir 15 Jul, 2024 @ 9:01am 
Thank you so much!!! Going to retry it now, the code I edited DID allow me to of course use other foods that didn't require skill. You're awesome.
Twice Circled  [author] 15 Jul, 2024 @ 3:07am 
Add:
"maxSkillNumber":3,

Within the autofeeder block e.g.
"autofeeder":{
"maxSkillNumber":3,
},

And it will allow autofeeding of skilled animals too. :)
Nyx Saighdiuir 13 Jul, 2024 @ 3:37pm 
So, I was able to edit the code but it still isn't pulling any items that require skill. :( The object itself still says something like, "cannot be used with items that require skill" even after deleting the code as you suggested. I see another mod when I typed "feeder" into the workshop, and someone had asked a similar question to the person who edited this mod as the baseline. They suggested that the "skill" thing is hard-coded into the item itself. Any suggestions?
Twice Circled  [author] 11 Jul, 2024 @ 2:14am 
@Nyx Saighdiuir That's great to hear. Thank you for your kind words and support. :)
Nyx Saighdiuir 10 Jul, 2024 @ 4:45pm 
Yeah that was a lot easier than I thought it'd be lol thanks so much, that was very helpful and simple. :)
Nyx Saighdiuir 10 Jul, 2024 @ 4:37pm 
Thank you so much for the prompt response, I'll give that a go. :) Seems easy enough. Love the game btw, going to be leaving a review! After playing, there are a few suggestions I'd love to provide that may help optimize things. Seeing how active you are with your game made me really happy, so I had gone straight to buying the base game with all DLC from the get-go. Cheers! :)