Shadowrun Returns

Shadowrun Returns

257 ratings
The Price of Conviction: Coyotes Crusade
   
Award
Favorite
Favorited
Unfavorite
Story Attributes: Default Character, HBS Top Picks
Contains: Story
File Size
Posted
Updated
1.178 MB
15 Sep, 2013 @ 1:24pm
22 Apr, 2014 @ 7:08pm
11 Change Notes ( view )

Subscribe to download
The Price of Conviction: Coyotes Crusade

Description
*** Use this UGC at your own risk. It is no longer supported and there have been reports of locking load screens by some users. I'm unfortunatly not in a position currently to return to bug hunting this mod and I'm truly sorry if that disapoints anyone who was excited about continuing Coyotes story. For any who got through it, I hope you liked it and an honest apology to anyone who got locked out of seeing the resolution! ***

The Price of Conviction: Coyotes Crusade

Hoi, chummers! Some of you may already know me from the Shadowrun Universe boards. I'm Masque and welcome to the first module in the PoC series. Coyotes Crusade sets the stage for a series of stories (an Anthology of sorts) that are connected and intertwined together at various levels to eventually reach a collision point.

*** SPOILERS BELOW - DO NOT READ OR PLAY UNLESS YOU'VE FINISHED SHADOWRUN RETURNS ***

If you have not completed Dead Mans Switch you may want to do so. Though Coyotes Crusade is very spoiler light you will require the proper perspective on both her and Paco to appreciate it.

In this story you'll be at the helm of Coyote as she pursues her vendetta against the BTL industry. This module is assuming that her vengeance path was taken and that Ginos life was lost. I have also made the decision to roll Coyote and Paco back in strength for balance reasons. I wanted to make a gritty mission involving gangs and such and couldn't justify insanely strong Halloweeners. As a side benefit, I found it somewhat more tactical.

What you can expect from Coyotes Crusade:

* A fun, lore compliant linear mission that paves the road for future content.
* Strong writing and an original story with great care taken to maintain the integrity of the canon characters involved. I also attempt to bridge the gap between DMS and the Lone Wolf novel in regards to Paco.
* A mission where you can literally go in guns blazing at every turn OR intimidate and legwork your way through the entire thing (except for the final encounter) through dialog. Dialog options aren't always obvious, sometimes reactions may surprise!
*Conversations that matter! To current and future episodes.
*Replayability. Some times new and interesting roleplaying moments happen when you take a different course of action or the more difficult road.
*An Easter egg or two for series veterans.
*The game is over if Coyote or Paco die! Since buying a Doc Wagon might be the difference between hiring a Shadowrunner and not... Extra care must be taken and foolish risks are punished!

Please report any bugs might encounter or any spelling issues. This can be considered a polished Beta for all intents and purpose. I was learning the editor on this one and I have to say, it's been a hell of an experience. I hope you enjoy the first mission of The Price of Conviction!

Please leave feedback either here or at the Shadowrun Universe board! http://www.shadowrun.com/forums/discussion/33167/the-price-of-conviction-feedback-and-discussion

------------------------------------------------------------------------------------
Change Log
------------------------------------------------------------------------------------

Update - V 2.1

- Small Bugs and last typos corrected.
- Some small flow of story fixes.
- More cover added!
- Waypoints added!
- Dragonfall start bug fixed!

Update - V 1.9 (Shadowlab)

- Final polish for Shadowlab segment

Update - V 1.8

- Repaired the return of the Slidestep karma exploit
- Fixed bug that denied entry to the BTL facility
- Repaired the return of resurrecting Ricky! He should stay dead now if you can't keep him alive ;)
- Fixed apartment stash problems.
- Improved Randal Voss to sell to you at anypoint after you have proven that you have his kind of Nuyen.
- Improved Slidestep conversation tree.
- Fixed misc bugs.
- Quality of life - added doc wagon basic to starting gear, allowed party to heal after the Devils Lot Warehouse.

Update - V 1.7

- Fixed Slidestep dialog so to point you towards Dill so you don't miss him!
- Fixed Dealer resurrecting in later scenes if killed early on.

Update - V 1.6

- Fixed Dill's Docwagon gift exploit
- Gave Ricky better closing dialog
- New dialog functionality for Rattle
- Fixed Ricky spawning in the Devils Lot even if killed in the Den.

Update - V 1.4

- Fixed broken conversation with Slidestep causing unlimited karma rewards.

Update - V 1.3

- STEAM Fix

Update - V 1.2

- Fixed some spelling and grammar issues.
- Slightly edited some dialog.
- Fixed a broken peaceful resolution with Devildive

Update - V 1.1

- Fixed minor bugs reported on Shadowrun Universe forums
- Fixed karma paths (Paco and Ricky will no longer accidentally suck up your karma)
- Fixed inventory bug - You can now unequip default equipment
- Raised starting Ranged Combat to 4 to avoid confusion with the Remington 990
Popular Discussions View All (5)
5
18 Jul, 2024 @ 4:42am
Bugs that Need Squashing
Thunderforge
3
27 Jun, 2015 @ 10:53am
The Great Typo Hunt
Thunderforge
3
24 Jan, 2014 @ 10:23pm
Possible Bug Report -- Yakuza BTL facility
losolivos
132 Comments
Pabo 31 Dec, 2023 @ 11:31pm 
Fun short campaign of about 45-60' with no bugs/glitches, runs well as of 2023 (Linux).
davidbalparda 22 Nov, 2018 @ 4:45pm 
Plain simple short linear adventure. It's okay and found no bugs.
TevoTFM 2 Jul, 2018 @ 2:51am 
At least it's not the return mod, where all the "Johnson" jobs are like twice as hard as the job where you saved the world.

Oh, and all the enemies got like 20 points of damage a turn, while attacking you in groups of five, while you are on a lone mission.
Majber 23 Jun, 2018 @ 3:17am 
I hope for some fixing for this too
TevoTFM 14 Aug, 2017 @ 4:09pm 
I managed to get it to work and finished it, but other then that, I hope someone would fix the issues to this and port it to the later titles or so on.
Orzie  [author] 15 Feb, 2017 @ 4:03pm 
No worries, Teg. Sorry for spoilin' anything for you if I did! Hope you had fun with SR Returns (and hopefully even more fun with the games that came later if you played them!) :halloweener:
Teggy 15 Feb, 2017 @ 1:50pm 
Thanks, sorry for being rude.
Orzie  [author] 14 Feb, 2017 @ 7:38pm 
I have put both a spoiler alert (to which we'd never gotten any complaints on before you and Teggy as most had I imagined had chosen to continue Coyotes quest after they reached the end of the game). That being said, I get it. So yeah, spoiler alter AND alert that the mod may be broken for some users and to use at your own risk as there isn't really much of a plan for future support due to a simple lack of time in my day to day.

Sorry, chummers!
Orzie  [author] 14 Feb, 2017 @ 7:38pm 
Hi, Justin. I'm sorry that you're upset. Truthfully I haven't been back to this workshop in quite sometime, nor have I been supporting this mod for quite some time (Like most people who made UGC for SR Returns as it's not exactly a popular destination these days with Dragonfall and Hong Kong to experience!). That being said, you'll see that the response you mention was written nearly a year ago and anything after that is only a month or two old.

Bugs prior to that comment were fought and repaired. This new bug must have been brought on by a patch after that. I'd supported this mod for years (as you'll see it was released in 2013) but unfortunatly do not forsee when I'd be able to dive into it and try to figure out what has gone wrong.
justinsane11 14 Feb, 2017 @ 12:06pm 
i know really that fucking spoiler!!!