Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

119 ratings
Havie force march fix
   
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Tags: mod, campaign
File Size
Posted
Updated
74.131 KB
4 Jul, 2019 @ 8:21am
3 Sep, 2020 @ 9:43am
3 Change Notes ( view )

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Havie force march fix

In 1 collection by Havie
[Havies Mods] Overhaul Collection
26 items
Description
You can ignore the launcher warnings about being up to date , and test yourself if its working before commenting.

This is a must have for dealing w the AI spamming force march everywhere

this mod adds a supply cost penalty to the stance.

also reduces movement range to 40% because:
Balance with Havie Dynamic WuXing mod
Balance with Havie Improved skill trees mod
Balance with Home region movement bonus mod
In preparation for an 8TPY mod/storyline pack in the works

make sure to check out my encampment fix mod as well


--Movement changed to 45% as the AI seems to be behaving better--


As with all my mods they are intended for use together please check out my collection for ultimate balancing / optimal results
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791698012
31 Comments
Havie  [author] 28 May, 2022 @ 4:42pm 
@phantomMenace - doesnt matter that the launcher tells you its "outdated" , 99.99% chance this mod still works just fine
Phantom Menace 27 May, 2022 @ 9:59pm 
;( plz update...1.7 is the final patch anyways
Phantom Menace 27 May, 2022 @ 9:59pm 
sniff sniff.....It is outdated. You are the only person that made this mod
Havie  [author] 5 Apr, 2022 @ 2:46pm 
Hey Calico, Im not actively modding anymore, but fair ideas.I believe they would all be possible.
CalicoDJack 5 Apr, 2022 @ 12:18pm 
I believe that if ai use it a lot , it will be better to make more fair even if is a stronger will be ok if it is fairly stronger for both player and ai !
CalicoDJack 5 Apr, 2022 @ 12:16pm 
havie can you change march stance in way to be more fair to player and ai . Like let replenisment enabled but with low replenisment( with that way even if ai stay in a place inside there domain 5 turns they will replenish ) , kill the suplies cost ( because i believe that just make ai die from atrition more easy ) but make it more easy to get ambushed . Plus can you make the march stance to get away after their army have stay inside a city for 1 turn ( that could help a lot to the ai not stupidly pay 1 full army upkeep while have only 150 soldiers in that army ) .
Gman9090 15 Jan, 2022 @ 3:11pm 
Havie you've done it again! You rock!
rmac465 2 Jan, 2022 @ 9:29pm 
Havie: So unfortunate. Thank you for making this mod in an effort to improve on CAs unfortunate choices though.
Havie  [author] 2 Jan, 2022 @ 3:16pm 
Hey, rmac465 . Indeed this is a huge problem with CA's campaign AI. They over use force march like no other. I could not find a way to make them use it less. This mod only is a tiny bandaid on a much bigger problem.
Please use this in conjunction with my other mods such as HOME REGION MOVEMENT to further help.
rmac465 29 Dec, 2021 @ 9:39pm 
Hey havie, I find it very surprising to see yours is the only mod on here i can find that refers to forced march. Im new to three kingdoms and im noticing the AI is almost always in forced march stance. I hate this because for one it means that when you attack thwe AI youre always fighting a very tired enemy. Secondly the ai doesnt replenish in this stance. What im left with is a campaign map full of damaged stacks of ai armies all in forced march and not replenishing. Is there anyway to get rid of this stance all together. It adds nothing to the game for the AI to have it. If not does this mod help reduce the AIs use of it, and would it be compatible with radious mod ?