Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Havie Dynamic WuXing
   
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Tags: mod, campaign
File Size
Posted
Updated
258.859 KB
4 Jul, 2019 @ 9:48am
3 Sep, 2020 @ 9:43am
10 Change Notes ( view )

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Havie Dynamic WuXing

In 1 collection by Havie
[Havies Mods] Overhaul Collection
26 items
Description
Im really excited to bring this mod to you
The 5 WuXing bonuses seemed so dry and similar to me, it wasnt adding enough diversity to the game.
Plus whenever I was picking administers they almost always had the exact same effects, MAYBE one would a unique effect such as +40% income from commerce silk and spice.. but that was about it.

This mod aims to add more color and flavor to you empire building. Who you appoint to certain positions will now matter more than ever.

Admins:
You might find yourself with an administrator who can really increase income in your region, however he wont be good at defending it, and possibly have public order issues,
on the other hand you could assign an admin who is really good at keeping your reserves full and military supplies up, but the construction costs will go up in this region.

Armies:
I was really disappointing with how mid to late game- supplies just don't seem to matter what so ever. The bonus from the cunning stat, reforms, char traits, people in power etc, would always have the maxed, even in hostile territories. The main inspiration here was to make it so that lower cunning characters will actually worsen your military supplies, and will need to be countered by bringing one with high cunning. This goes for just about everything else as well. If a character is really low in something, you might want to bring another to make up for that. I added 1-2 effects that effect retinues, and whole armies for each type. For example high instinct now gives charge bonus to retinue, but low instinct makes it worse. Likewise, high authority can reduce the upkeep for the whole army! But if you have no generals with decent authority, the upkeep will rise.


Faction leaders, heirs and Prime Ministers:
Alot of effects added here as well, might not want to appoint someone with low resolve because your factions food output will suffer, however appointing someone with high cunning will really max out your income via trade influence and commerce bonuses.

Other minister posts:
Unchanged for now

3/21/2020
made some changes around low instinct affecting replenishment more harshly, as i wanted to make it so if you stack your court full of strategists to boost income, youll be less militaristic . plus it seems quite easy to get wild replenishment these days, this will help mitigate a bit

I've removed my Patreon
as CA dislikes these, and I'd like to work there one day.


NOTE:
As with all my mods- they are best used in conjunction for optimal results / balancing
Please check out my others here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1791698012

REUSE:
My mods are available for other modders to reuse in their own mods if
1) Credit is given and linked back to this mod
2) Any tables I made are not renamed inside the pack
Failure to do so may result in unwanted consequences

Leave a Like, it really helps
107 Comments
Big Boxus 18 Mar, 2023 @ 5:20pm 
The mod works, but in my opinion, it has rather unbalanced effects that affect the entire faction (heir, head of the faction).
Jesus Christ 3 Feb, 2023 @ 5:00am 
Still working as of 03/02/2023, even if the launcher say it's not up to date.
Warløck 26 May, 2022 @ 6:01pm 
I noticed this before and I posted somewhere but I really have it isolated to this mod now (and your advisors one as well) - I notice that, particularly in FD and to a lesser degree AWB, factions like Sun Ce that start out a campaign with some pretty unhappy officers (mostly to incentivise the player to promote them into vacant offices I assume) will have turn 1 defectors with this mod enabled. With Sun Ce FD it's like half your court! I presume this isn't the intended behavior, so I was wondering if you were aware of this. Thanks for checking it out if you get a minute.
pritchy_01 6 Apr, 2021 @ 9:04am 
eny update coming for this?
frgt 19 Mar, 2021 @ 12:06pm 
update plz
Beans 2 Mar, 2021 @ 3:37pm 
@Umriq I saw your post on my other mod and I was able to take a look. Bottom line, I think you have a mod conflict. Try turning off all your other mods except this mod and see if the Resolve stat expanded effects show up. You may also be playing in records mode, which I don't know if Havie fully supports records mode.

https://steamuserimages-a.akamaihd.net/ugc/1752435196401129289/BC64AC6D2F2ADD8700C36675553B89AF1E7214C2/
Umriq 28 Feb, 2021 @ 3:03pm 
@Havie its alright can't wait for your return!
Havie  [author] 28 Feb, 2021 @ 2:10pm 
@umriq

Heya sorry about that. I wont be modding 3k until CA is done devving it. My apologies as I wont be able to look into this.
Umriq 28 Feb, 2021 @ 10:06am 
hey Havie can you check only the resolve stat are not working properly on nanman general
https://imgur.com/a/XQOkBfd
Bananarama 6 Sep, 2020 @ 12:54pm 
I fixed the issue by deleting all my mods in the data folder. Now it works again.