War for the Overworld

War for the Overworld

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Rise of Overseers 2 : Clash of Gods. Enchanted Edition v1.126
   
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67.726 MB
4 Jul, 2019 @ 9:07pm
17 Feb, 2022 @ 8:45am
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Rise of Overseers 2 : Clash of Gods. Enchanted Edition v1.126

Description
A new threat over the horizon, seeking for retribution and posing danger to the existence of all Underlords in Underworld has finally made it's move. A group of rogue Overseers, members of Golden Cult, led by mysterious Overseer who eluded the gaze of God of Chaos are now nearling the completion of the ultimate weapon, which put an end to your rule. Will you stop them before it's too late?

Join another war under command of God of Chaos and his Scribe and put an end to this crusade for the last time. There are greater things at stake and many new secrets, waiting to be revealed. What will your story be this time, Grand Underlord?

Version 1.126
Popular Discussions View All (1)
11
18 Feb, 2022 @ 11:47am
Game Spontaneously Ending
synthprax
36 Comments
Green.Sliche  [author] 17 Feb, 2022 @ 8:47am 
Updated to v1.126.

Fixed broken shield and spawn scripts in level 8. For some reason those scripts didn't have correct targets marked and were not working correctly. The bug did not have any impact on completing the level itself, just bunch of things were not doing things they were supposed to. This issue has been fixed.
Green.Sliche  [author] 17 Feb, 2022 @ 8:15am 
I've tested level 8 and after destruction of all inhibitors, death of boss and destruction of the core, the text sequence has played and level ended with my victory.

How long have you been playing the level? Also do note that in some cases upon Save / Load, some scripts may break. This is WFTO related bug which I'm afraid I cannot fix.
CodeKiller 17 Feb, 2022 @ 7:31am 
Same for map 8... Claim dungeon core, no win... shard 4/4 left... All destroyed...
Green.Sliche  [author] 17 Feb, 2022 @ 6:14am 
The shield removal system was added only recently because in past version of the game there was no need for one. Shield would normally get removed when the anchor died. Since I haven't touched this campaign for years and haven't received any feedback I didn't implement any ''security'' measures.

These days I wait for people to play and report the bugs if there are any. Once I receive report, I do my best to apply a fix. It may look like I'm lazy but I have way too many maps released and simply can't go one by one and apply the same fix everywhere if there is no need for one.

I'll add it in level 7 since you say there is such problem.
Green.Sliche  [author] 17 Feb, 2022 @ 6:12am 
Updated Campaign to v1.125.

Added additional shield remover parameters into the system for levels 7 - 10. Previously those levels had this system applied only to the Boss Unit, but not to the specific workers or Core itself. Now they cover entire chain of objectives in these levels.
CodeKiller 16 Feb, 2022 @ 11:38pm 
Map 7 (Grip of pain) cannot be won...
I captured everything, kiledl all possible enemies but there are still units, shard and core with shield... Meaning not possible to win even with cheat, as you cannot kill shielded unit...
Good job... Again, would be great if some test their map before publishing them...
Or publish a walkthrough for each map.

"Added a safe script for Core Shield Removal for level 9."
yeah I guess you do not do that for map 7...
To see that it is easy, trigger the script for core destruction (just spawn a new one anywhere and destroy it, script will trigger), and still, map does not end...
Green.Sliche  [author] 25 Oct, 2021 @ 10:42pm 
Updated to v1.124.

Adjustments to scripts in lvl11 and lvl12. Lvl12 has units that guard neutral shrines rebalanced. Reduced the number of Nether Shrines owned by Empire. Some changes inside Empire Base structure.
Green.Sliche  [author] 24 Oct, 2021 @ 3:17pm 
Updated to v1.122.

Added a safe script for Core Shield Removal for level 9.

I checked inhibitor guardians and there is no problem with them on levels before 11 and 12 since the guardians here are different and do spawn correctly. No 50% health shields are present in levels as well.
Green.Sliche  [author] 24 Oct, 2021 @ 2:32pm 
I've added guardians that should spawn when inhibitor health drops to 50% once. There might be the bug with guardian himself not spawning thanks to new patch. I'll take a look at level 9 and release a patch if such exists. Regarding object error - it's WFTO falling to load a complex map. Solution is to try again few times or restart WFTO / Steam.
gregored 24 Oct, 2021 @ 8:49am 
Thanks for responding--on L7 & 8 I get the missing object error when trying to start the maps. As for L9 the issue is when I attack the Inhibitor, its health goes down a bit, then a shield appears- is that normal?