War for the Overworld

War for the Overworld

Rise of Overseers 2 : Clash of Gods. Enchanted Edition v1.126
36 Comments
Green.Sliche  [author] 17 Feb, 2022 @ 8:47am 
Updated to v1.126.

Fixed broken shield and spawn scripts in level 8. For some reason those scripts didn't have correct targets marked and were not working correctly. The bug did not have any impact on completing the level itself, just bunch of things were not doing things they were supposed to. This issue has been fixed.
Green.Sliche  [author] 17 Feb, 2022 @ 8:15am 
I've tested level 8 and after destruction of all inhibitors, death of boss and destruction of the core, the text sequence has played and level ended with my victory.

How long have you been playing the level? Also do note that in some cases upon Save / Load, some scripts may break. This is WFTO related bug which I'm afraid I cannot fix.
CodeKiller 17 Feb, 2022 @ 7:31am 
Same for map 8... Claim dungeon core, no win... shard 4/4 left... All destroyed...
Green.Sliche  [author] 17 Feb, 2022 @ 6:14am 
The shield removal system was added only recently because in past version of the game there was no need for one. Shield would normally get removed when the anchor died. Since I haven't touched this campaign for years and haven't received any feedback I didn't implement any ''security'' measures.

These days I wait for people to play and report the bugs if there are any. Once I receive report, I do my best to apply a fix. It may look like I'm lazy but I have way too many maps released and simply can't go one by one and apply the same fix everywhere if there is no need for one.

I'll add it in level 7 since you say there is such problem.
Green.Sliche  [author] 17 Feb, 2022 @ 6:12am 
Updated Campaign to v1.125.

Added additional shield remover parameters into the system for levels 7 - 10. Previously those levels had this system applied only to the Boss Unit, but not to the specific workers or Core itself. Now they cover entire chain of objectives in these levels.
CodeKiller 16 Feb, 2022 @ 11:38pm 
Map 7 (Grip of pain) cannot be won...
I captured everything, kiledl all possible enemies but there are still units, shard and core with shield... Meaning not possible to win even with cheat, as you cannot kill shielded unit...
Good job... Again, would be great if some test their map before publishing them...
Or publish a walkthrough for each map.

"Added a safe script for Core Shield Removal for level 9."
yeah I guess you do not do that for map 7...
To see that it is easy, trigger the script for core destruction (just spawn a new one anywhere and destroy it, script will trigger), and still, map does not end...
Green.Sliche  [author] 25 Oct, 2021 @ 10:42pm 
Updated to v1.124.

Adjustments to scripts in lvl11 and lvl12. Lvl12 has units that guard neutral shrines rebalanced. Reduced the number of Nether Shrines owned by Empire. Some changes inside Empire Base structure.
Green.Sliche  [author] 24 Oct, 2021 @ 3:17pm 
Updated to v1.122.

Added a safe script for Core Shield Removal for level 9.

I checked inhibitor guardians and there is no problem with them on levels before 11 and 12 since the guardians here are different and do spawn correctly. No 50% health shields are present in levels as well.
Green.Sliche  [author] 24 Oct, 2021 @ 2:32pm 
I've added guardians that should spawn when inhibitor health drops to 50% once. There might be the bug with guardian himself not spawning thanks to new patch. I'll take a look at level 9 and release a patch if such exists. Regarding object error - it's WFTO falling to load a complex map. Solution is to try again few times or restart WFTO / Steam.
gregored 24 Oct, 2021 @ 8:49am 
Thanks for responding--on L7 & 8 I get the missing object error when trying to start the maps. As for L9 the issue is when I attack the Inhibitor, its health goes down a bit, then a shield appears- is that normal?
Green.Sliche  [author] 24 Oct, 2021 @ 3:41am 
Those levels should work. If you get error half way with ''object of object'' message, try again, it should load eventually. Regarding shields, they should work but there's a chance new patch broke shields. There was particular problem with them in levels 11 and 12 so I had to update those levels. If this issue exists in previous levels too, I will update them too.
gregored 24 Oct, 2021 @ 12:55am 
I didnt remember if I played this campaign before, so I thought I'd give it a go. Issues with L 7& 8 not starting, and on L9 have no idea what to do- Inhibitors first have no shield, then they suddenly get one? One general suggestion for these co-op type maps, would be to have a player moongate in each of the other dungeons. And there is the continuing irritation of having ally's workers constantly trying to destroy my walls.
Green.Sliche  [author] 17 Oct, 2021 @ 5:55pm 
Updated to v1.121.

Reduced size of certain special units on later levels to standard 1x to prevent oversized spawns.
Green.Sliche  [author] 17 Oct, 2021 @ 5:12pm 
Updated to v1.12.

Added additional shield removal scripts. Updated Crystal Guardian with more reliable Boss. Re-adjusted shield anchors for crystals and core shards on later levels.
Green.Sliche  [author] 17 Oct, 2021 @ 2:10pm 
Updated to v1.11.

Replaced broken crystal guardians with working ones. All levels are now unlocked for player selection, feel free to skip any you wish.
Green.Sliche  [author] 11 Jun, 2021 @ 3:53pm 
Did you by chance use save / load? It tends to break many things in the game and this campaign is heavily scripted.

I haven't touched it for the very long time but I don't remember issue with unlimited army. Shields on inhibitors can be destroyed by killing the anchored units.

If you struggle on Standard Difficulty, there is Simple one that gives more time and other bonuses to the player, making levels much easier.

To be fair, I had plans to revise the campaign in terms of difficulty but currently Editor has some problems and loading this campaign might result into it breaking entirely. If by chance devs release a patch, I'll try adjust bunch of things but for now, my options are very limited.
Darth Sithis 11 Jun, 2021 @ 2:24pm 
Good series of levels utterly let down by impossible rival in Level 8. Unlimited enemy minions, shields on inhibitors, massively overgrown minions (seriously?) and unfairly punished for enjoying a longer and more strategic game over a hack-n-slash mindless one...

Shame.
Green.Sliche  [author] 20 Mar, 2021 @ 3:05am 
I rechecked scripts and the only ones who get shields are Ghost Emperor, Core Shards and Inhibitors. There already is a manual shield removal system implemented. Shield procs when Health of objective structures hits 50% ( once ) and is removed when the spawned guardian boss is killed.

There could be a chance that a boss named Gregor Valench is not spawning, he is guardian of Inhibitors. If so, it's WFTO bug that must be fixed by devs.
maya 20 Mar, 2021 @ 2:49am 
Actually i had problems with all the units that has barriers on them. Regardless of how much i attacked them they wouldn't even budge. :( so dunno maybe im doing something wrong on my end.
Green.Sliche  [author] 19 Mar, 2021 @ 3:52am 
Which barrier it was? I can recheck scripts but I need to know the one responsible for that stuff.
maya 19 Mar, 2021 @ 3:07am 
level 11 units with barriers wont die for me. Played it a few times without reloading. so :(
maya 10 Mar, 2021 @ 1:24am 
Yeah, I have a habit to reload and play for at least 2-3 h. anyway thanks and good job on the maps. love them all.
Green.Sliche  [author] 9 Mar, 2021 @ 8:20am 
Which level it was? How long have you been playing a level? Did you use Save / Load function?

WFTO in it's current state is very buggy and script-heavy levels tend to break after long period of time or when they are loaded from the save file.

The best way to play is in one go within first 2 hours. Playing any longer might result into problems you have described.
maya 9 Mar, 2021 @ 8:09am 
So i tied playing this lever twice.. first time around it wouldn't count crystal as being destroyed... Second time around all the crystals had barriers all the shards had barriers and units with barriers that im supposed to kill wouldn't die. Am I doing something wrong? I give up lol
Green.Sliche  [author] 1 Nov, 2020 @ 8:23am 
You probably spent too much time waiting before an attack. On Standard Difficulty, AI becomes more aggressive every 15 minutes. On Simple it's 30 mins per stage. What you describe might be 4th or 5th phase, which are AI at Hard and Very Hard level. At this point, AI stops holding itself back and goes for a kill.

I suggest trying to start harassing AI sooner if you can. You may also try Simple difficulty as it will give you more time to prepare and launch an attack than Standard. Do note that AI is set to Passive Difficulty from the start, that is period of time where you can start doing some damage.
Honestly though 1 Nov, 2020 @ 7:57am 
The first level is laggy and once you destroy an inhibitor, dozens of high/max level units appear and rush one of the dungeon cores, including some invincible units that grab all of the aggro, ruining your attacks/defences. Enemy sentinels level up rapidly, as in they usually reach lvl 3-4 before they die to the very swarm of ember demons I sicced on them when they first spawned. is this intended to be so absurd?
AkaAoSIlverKiiro 27 Aug, 2020 @ 8:48am 
Okay I'll try it, Thank you.
Green.Sliche  [author] 27 Aug, 2020 @ 8:44am 
There should be a unit that is generating shield for inhibitor. Kill it. Same is for Stone Shard.
AkaAoSIlverKiiro 27 Aug, 2020 @ 8:37am 
I have to destroy inhibitor first right ? Inhibitors have no shield at start but when i damage it for half , A shield is appear on it and then I can do nothing but defend infinite attack by purple bird. How can i remove a shield on inhibitor.
Green.Sliche  [author] 27 Aug, 2020 @ 8:04am 
You should have all core shards destroyed along with inhibitor. That should remove the shield. Also kill the ghost-like boss.
AkaAoSIlverKiiro 27 Aug, 2020 @ 7:40am 
I can't find a way to remove shield on all core and boss protection in level 11. I tried to clear this map for 10 hours and dominated almost all over the map but never find it. Can you give me a hint ?
Green.Sliche  [author] 16 Aug, 2020 @ 12:15am 
I tried preventing them from doing so but alas, there's no way to control AI team mates.
LieDownBabe 15 Aug, 2020 @ 4:29pm 
I love it. Only one thing concerns me. My "allies" often betrays me by drilling through my carefully built walls, just inviting enemy swarm like that. Really, they act like trolls :D
Green.Sliche  [author] 14 Oct, 2019 @ 8:07pm 
Updated to v1.1

Added extra shield removal scripts to every level to prevent situation where bosses would not lose their protection when all conditions were met. Additional shield scripting for level 11 and level 12.
Green.Sliche  [author] 14 Oct, 2019 @ 4:38am 
Thanks. :3
CR0NO 14 Oct, 2019 @ 2:50am 
looks good XD