Oxygen Not Included

Oxygen Not Included

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Lumos Maxima
   
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Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
15.288 KB
6 Jul, 2019 @ 5:11am
4 Jul, 2021 @ 5:16pm
3 Change Notes ( view )

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Lumos Maxima

Description
Did you also wonder why all the tiers of Shine Bugs are created equal in their shininess? Why bother dealing with their dietary needs when all you need is there luminating chubbiness? With this modification you do! Each tier of Shiny Bug will be more luminescent than the previous (except the black one)! The Radiant Shine Bug will radiate a whopping 3600 lux.

If you don't like the default values, you can configure that to your own tastes.

Updated for Build: EX1 513-469473
20 Comments
Levaritie 29 Nov, 2021 @ 9:39am 
can you also configure the radiation levels per shinebug?
like maybe the black one only emits rads, while the azure only light something like that?
just curious.
Drakomir  [author] 4 Jul, 2021 @ 5:37pm 
Hi @Tweenth, I have uploaded a new version of this mod. I haven't thoroughly test it, but I was able to spawn a radiant light bug and observe that increased lux values.
Tweenth 4 Jul, 2021 @ 1:02am 
Could you please update this mod? Thank you so much.
Drakomir  [author] 30 Nov, 2020 @ 4:27pm 
Hi @ChainedDjinn. Thanks for showing interest, its been a few months since I played ONI, so I cannot confirm it question A with certainty. However, it wouldn't expect it to crash, unless Klei changed the code structures around light bugs, which have been left alone for a few years now I believe.
As for question B, I don't expect it to be compatible, I would need access to the mod creator's code to verify it.
As for C; I will share my code via a public Github repository. That way other mod creators could also take a look and incorporate it.
ChainedDjinn 24 Nov, 2020 @ 12:48pm 
Just a couple questions.

A; Is this mod up to date with no crash issues as of answering this?

B; Would this be compatible with the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906800011
or anything like it?

C; Would either of you consider making a collaboration or a reinterpretation of the others mod in case the original author could no longer update?

Just some thoughts buzzing in my head when I saw these.
Drakomir  [author] 20 Sep, 2019 @ 1:51am 
Great to hear Guinaro, thanks for reporting this back to me :-)
Guinaro 18 Sep, 2019 @ 10:09am 
@Drakomir You can stop looking. It was probably the old version Steam Bug that was happening. I hadn't encountered it in a long time, so I forgot to actually do my update routine that seemingly forces Steam to provide the correct version. Sorry to waste both our time. Could have enjoyed your mod a lot longer. Luckily I'm mostly devving and Cairath relaunched Darkness. So these bugs will certainly come in handy.

For anyone interested. Do the following.
Run ONI, unsubscribe with the game running from the offending mod.
Click OK in ONI to confirm unsubscription.
Quit ONI
Restart ONI, with ONI Running subscribe to the Mod. Click OK to confirm.
Quit ONI
Start again ONI, now enable the mod and click restart. If all goes well you just forced Steam to provide you with the actual latest mod version.
Guinaro 18 Sep, 2019 @ 10:01am 
Well I just tested again, and the problem is still the same as before, could post an identical bug report.
I'm running on Windows 10. This is the only mod I'm trying to run, to exclude any interference with other mods. To be sure, I did a verify of the game files via steam aswell, but didn't help at all (needed to download 1 file).
Could it be that I'm still running somehow an older version? I haven't had an issues lately. But you never know.
Drakomir  [author] 18 Sep, 2019 @ 9:34am 
@Guinaro, follow up question: which OS are you running ONI on?
Drakomir  [author] 18 Sep, 2019 @ 9:33am 
Hi @Guinaro, thanks for reporting the issue you had and providing a pastebin log.

I looked into the issue and it left me confused on what happened. According to the log the LightBug modification that I wrote was able to find the light source component of the critter, but not the 'attribute' of the light source that determines the light strength, to put it layman's terms.

It seems to be an issue with the modding system that loads this mod, unfortunately I don't have a solution for that.