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like maybe the black one only emits rads, while the azure only light something like that?
just curious.
As for question B, I don't expect it to be compatible, I would need access to the mod creator's code to verify it.
As for C; I will share my code via a public Github repository. That way other mod creators could also take a look and incorporate it.
A; Is this mod up to date with no crash issues as of answering this?
B; Would this be compatible with the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906800011
or anything like it?
C; Would either of you consider making a collaboration or a reinterpretation of the others mod in case the original author could no longer update?
Just some thoughts buzzing in my head when I saw these.
For anyone interested. Do the following.
Run ONI, unsubscribe with the game running from the offending mod.
Click OK in ONI to confirm unsubscription.
Quit ONI
Restart ONI, with ONI Running subscribe to the Mod. Click OK to confirm.
Quit ONI
Start again ONI, now enable the mod and click restart. If all goes well you just forced Steam to provide you with the actual latest mod version.
I'm running on Windows 10. This is the only mod I'm trying to run, to exclude any interference with other mods. To be sure, I did a verify of the game files via steam aswell, but didn't help at all (needed to download 1 file).
Could it be that I'm still running somehow an older version? I haven't had an issues lately. But you never know.
I looked into the issue and it left me confused on what happened. According to the log the LightBug modification that I wrote was able to find the light source component of the critter, but not the 'attribute' of the light source that determines the light strength, to put it layman's terms.
It seems to be an issue with the modding system that loads this mod, unfortunately I don't have a solution for that.