Oxygen Not Included

Oxygen Not Included

Lumos Maxima
20 Comments
Levaritie 29 Nov, 2021 @ 9:39am 
can you also configure the radiation levels per shinebug?
like maybe the black one only emits rads, while the azure only light something like that?
just curious.
Drakomir  [author] 4 Jul, 2021 @ 5:37pm 
Hi @Tweenth, I have uploaded a new version of this mod. I haven't thoroughly test it, but I was able to spawn a radiant light bug and observe that increased lux values.
Tweenth 4 Jul, 2021 @ 1:02am 
Could you please update this mod? Thank you so much.
Drakomir  [author] 30 Nov, 2020 @ 4:27pm 
Hi @ChainedDjinn. Thanks for showing interest, its been a few months since I played ONI, so I cannot confirm it question A with certainty. However, it wouldn't expect it to crash, unless Klei changed the code structures around light bugs, which have been left alone for a few years now I believe.
As for question B, I don't expect it to be compatible, I would need access to the mod creator's code to verify it.
As for C; I will share my code via a public Github repository. That way other mod creators could also take a look and incorporate it.
ChainedDjinn 24 Nov, 2020 @ 12:48pm 
Just a couple questions.

A; Is this mod up to date with no crash issues as of answering this?

B; Would this be compatible with the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1906800011
or anything like it?

C; Would either of you consider making a collaboration or a reinterpretation of the others mod in case the original author could no longer update?

Just some thoughts buzzing in my head when I saw these.
Drakomir  [author] 20 Sep, 2019 @ 1:51am 
Great to hear Guinaro, thanks for reporting this back to me :-)
Guinaro 18 Sep, 2019 @ 10:09am 
@Drakomir You can stop looking. It was probably the old version Steam Bug that was happening. I hadn't encountered it in a long time, so I forgot to actually do my update routine that seemingly forces Steam to provide the correct version. Sorry to waste both our time. Could have enjoyed your mod a lot longer. Luckily I'm mostly devving and Cairath relaunched Darkness. So these bugs will certainly come in handy.

For anyone interested. Do the following.
Run ONI, unsubscribe with the game running from the offending mod.
Click OK in ONI to confirm unsubscription.
Quit ONI
Restart ONI, with ONI Running subscribe to the Mod. Click OK to confirm.
Quit ONI
Start again ONI, now enable the mod and click restart. If all goes well you just forced Steam to provide you with the actual latest mod version.
Guinaro 18 Sep, 2019 @ 10:01am 
Well I just tested again, and the problem is still the same as before, could post an identical bug report.
I'm running on Windows 10. This is the only mod I'm trying to run, to exclude any interference with other mods. To be sure, I did a verify of the game files via steam aswell, but didn't help at all (needed to download 1 file).
Could it be that I'm still running somehow an older version? I haven't had an issues lately. But you never know.
Drakomir  [author] 18 Sep, 2019 @ 9:34am 
@Guinaro, follow up question: which OS are you running ONI on?
Drakomir  [author] 18 Sep, 2019 @ 9:33am 
Hi @Guinaro, thanks for reporting the issue you had and providing a pastebin log.

I looked into the issue and it left me confused on what happened. According to the log the LightBug modification that I wrote was able to find the light source component of the critter, but not the 'attribute' of the light source that determines the light strength, to put it layman's terms.

It seems to be an issue with the modding system that loads this mod, unfortunately I don't have a solution for that.
Guinaro 8 Sep, 2019 @ 2:52pm 
Sorry to say I encountered a crash with this mod on ONI 366134.
I do hope you can fix it.
A paste of the relevant output log file can be found here.
https://pastebin.com/ysYEuzVW

I hope it helps.
Drakomir  [author] 6 Sep, 2019 @ 5:49pm 
Thanks for providing this information @nightinggale, I wasn't aware of this issue. Not sure if I can do anything about it.

Still though, if there are output logs available I would like to see them. There might be a wrong assumption I made somewhere.
nightinggale 6 Sep, 2019 @ 5:13am 
I encountered an issue with mac/linux, which doesn't exist on windows. If I patch a virtual class and there is no method in the class in question, but that there is one in the parent class, then windows will patch and be able to provide a working solution while mac/linux will crash. Windows will however patch the method in the base class meaning you patch all the classes inheriting the base class without specifying the method in question.

I have informed Klei of this issue and requested that they use abstract methods instead or at least fill out all virtual classes to avoid issues like this.

I don't know if this is the issue here, but it's the first thing, which comes to mind when somebody mentions crashes on linux.
Drakomir  [author] 6 Sep, 2019 @ 4:00am 
Hi @Linio, thanks for providing feedback. I don't have access to an Ubuntu environment that I can test on. Any chance you could upload the output_log.txt that ONI produces (https://www.file.io/ would work). The output log might contain a clue what is going on on your environment.
Linio 5 Sep, 2019 @ 11:00pm 
@Drakomir, sorry to say that, but it is not working for the moment with LU-365655 on Ubuntu. It have an error on launch.
Drakomir  [author] 5 Sep, 2019 @ 5:11pm 
@Linio and @KittenCanaveral sorry for the delay. I have uploaded a new version that works on the latest build I have.
Linio 1 Sep, 2019 @ 2:21am 
Nice mod but it is not working with ONI build LU-361684.
KittenCanaveral 31 Jul, 2019 @ 4:06pm 
Are you working on an update for LU?
Drakomir  [author] 8 Jul, 2019 @ 6:00am 
@nightinggale: I tried to give the Abyss Bug a negative luminosity, but the game caps it to 0 lux. So no absorbing light seems to be possible at the moment.
nightinggale 6 Jul, 2019 @ 9:35am 
The first thing which comes to my mind is Gyro Gearloose, who once invented a dark lightbulb to cancel all light for people working during the night and sleeping during the day. Naturally I can't find an online reference to this right now (if there is any).

This begs the question: Is it possible to have negative lumination?
It would be kind of nice if a lamp or black shinebug could darken the barracks to prevent dupes from waking up due to light.