Men of War: Assault Squad 2

Men of War: Assault Squad 2

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Better AI Performed and Super Robz Realism Effect for Assault Squad 2 V3.262.1(Support frontline)
   
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694.840 MB
6 Jul, 2019 @ 11:39pm
16 Nov, 2024 @ 6:17am
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Better AI Performed and Super Robz Realism Effect for Assault Squad 2 V3.262.1(Support frontline)

Description
- Added new effect, The effect is consistent with the super robz realism effect, already completed about 99%, It is not the final version yet.

- This mod only supports base games, Unknown compatibility with other mods.

- The details will continue to be adjusted in the future, It is not the final version yet.

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- This module changes the priority of AI's call reinforcements,Adjusted unit start time and cooling time,Make the battlefield more vivid,In the early stage,it was mainly infantry and light tanks,and there will be more heavy equipment and artillery in the later period。AI takes the flag as the main target。

- I created it for the purpose of allowing me to concentrate in the battle. Any slack will be ruthlessly crushed by Ai. It usually requires one or two AI assistants to fight together, otherwise failure will be inevitable. However, AI performance is still somewhat related to map design, and the experience gained on different maps will vary. Usually you will experience very exciting duels on certain maps.

- In battle,when the flag occupied by the AI is less than the player, the AI will tend to call more heavy tanks. When the flag occupied by the AI is more than the player, the AI will call more medium tanks and artillery. AI will use airborne troops more frequently,you will experience the fierce battle。

- Add hero units to the normal menu,The reason is test found that AI does not summon hero units。

- Increased supply capacity,Increased supply area。

- Changed the range of some weapons。If you dont need this, just delete the folder :\mods\cbyyy2013's Better AI Performed for Assault Squad 2 v3.262 plus\resource\set\stuff

- Added icons to some units。

- Support other new maps, not support other mods that add new units, It only supports the original version V3.262.1.

- The last one loads this mod, don't load it with other mods at the same time.

- Suggestion : against >= 3AI

- At the end of the battle, AI’s reinforcements have gradually decreased, as more and more blank tanks

Happy everyone

Made by cbyyy2013
102 Comments
cbyyy2013  [author] 2 Jul @ 3:22pm 
@酸萝卜别吃: 这游戏太老了,偶尔会出现渲染错误,如果不是每次都必定出现的话,那不是模组造成的,因为我没有修改贴图相关的。要修改抛壳的话,好像能添加的,我都添加了,不能添加的就是模型上缺少设定好的点位,我爱莫能助。
酸萝卜别吃 25 Jun @ 5:51am 
我还有一个细节问题,我想把弹壳添加一下,有一些开放式坦克,会弹出弹壳。还有防空机炮中等口径也会有弹壳,我想在美军M19自行防空炮,添加弹出实体弹壳,这个怎么办,其他的我想自己延申研究一下。谢谢作者
酸萝卜别吃 25 Jun @ 5:48am 
往后还有更新吗,现在的模组出现了贴图bug,载具在未完全摧毁的情况,贴图混乱,还有缺失空白的情况,
酸萝卜别吃 25 Jun @ 5:47am 
你好作者
cbyyy2013  [author] 16 Apr @ 1:41pm 
@酸萝卜别吃:我想游戏这么设计是为了平衡吧,毕竟如果火炮开火能不被发现的话,先手炮优势就太大了,我还没遇到有人希望改变这个的,所以不好意思,帮不到你
酸萝卜别吃 9 Apr @ 12:03am 
你好作者,有时间能回复我一下吗,我很想处理掉这个问题
酸萝卜别吃 3 Apr @ 9:43pm 
开了战争迷雾也能看到,我不喜欢这个游戏上的辅助,我喜欢真实感硬核
酸萝卜别吃 3 Apr @ 9:41pm 
你好作者,特效很不错,但是我有个问题一直自己解决不了,和朋友联机,远程火炮打击怎么才能不被对面在地图发现小红点,这样很奇怪,无法做到战术袭击,我也测试了AI向我开炮我也能发现他的位置,这样做不到战场侦察,直接在地图看到位置一炮反击,真的很无趣了,期待作者的帮助感谢
cbyyy2013  [author] 29 Mar @ 6:30pm 
@cjprince:The weights of infantry and vehicles are evenly distributed by default. The weights will be adjusted according to the composition of local forces, but the impact is very small. Judging from the data on the settlement page, the AI ​​basically follows a ten-to-one ratio to produce infantry and vehicles. The main reason for the reduction in infantry in the later period is the gradual depletion of resources.
cjprince 25 Mar @ 7:47pm 
by recalcitrant i mean it feels like the little infantry the AI does deploy is done only as a chore and rarely mutually supports their tanks