Men of War: Assault Squad 2

Men of War: Assault Squad 2

Better AI Performed and Super Robz Realism Effect for Assault Squad 2 V3.262.1(Support frontline)
102 Comments
cbyyy2013  [author] 2 Jul @ 3:22pm 
@酸萝卜别吃: 这游戏太老了,偶尔会出现渲染错误,如果不是每次都必定出现的话,那不是模组造成的,因为我没有修改贴图相关的。要修改抛壳的话,好像能添加的,我都添加了,不能添加的就是模型上缺少设定好的点位,我爱莫能助。
酸萝卜别吃 25 Jun @ 5:51am 
我还有一个细节问题,我想把弹壳添加一下,有一些开放式坦克,会弹出弹壳。还有防空机炮中等口径也会有弹壳,我想在美军M19自行防空炮,添加弹出实体弹壳,这个怎么办,其他的我想自己延申研究一下。谢谢作者
酸萝卜别吃 25 Jun @ 5:48am 
往后还有更新吗,现在的模组出现了贴图bug,载具在未完全摧毁的情况,贴图混乱,还有缺失空白的情况,
酸萝卜别吃 25 Jun @ 5:47am 
你好作者
cbyyy2013  [author] 16 Apr @ 1:41pm 
@酸萝卜别吃:我想游戏这么设计是为了平衡吧,毕竟如果火炮开火能不被发现的话,先手炮优势就太大了,我还没遇到有人希望改变这个的,所以不好意思,帮不到你
酸萝卜别吃 9 Apr @ 12:03am 
你好作者,有时间能回复我一下吗,我很想处理掉这个问题
酸萝卜别吃 3 Apr @ 9:43pm 
开了战争迷雾也能看到,我不喜欢这个游戏上的辅助,我喜欢真实感硬核
酸萝卜别吃 3 Apr @ 9:41pm 
你好作者,特效很不错,但是我有个问题一直自己解决不了,和朋友联机,远程火炮打击怎么才能不被对面在地图发现小红点,这样很奇怪,无法做到战术袭击,我也测试了AI向我开炮我也能发现他的位置,这样做不到战场侦察,直接在地图看到位置一炮反击,真的很无趣了,期待作者的帮助感谢
cbyyy2013  [author] 29 Mar @ 6:30pm 
@cjprince:The weights of infantry and vehicles are evenly distributed by default. The weights will be adjusted according to the composition of local forces, but the impact is very small. Judging from the data on the settlement page, the AI ​​basically follows a ten-to-one ratio to produce infantry and vehicles. The main reason for the reduction in infantry in the later period is the gradual depletion of resources.
cjprince 25 Mar @ 7:47pm 
by recalcitrant i mean it feels like the little infantry the AI does deploy is done only as a chore and rarely mutually supports their tanks
cjprince 25 Mar @ 7:46pm 
I find it funny that AI actually wins the game if its constantly losing battles
Winning AI deploys too many tanks which can't spot much of anything and can't capture points. Meanwhile a losing AI that gets its vehicles constantly blown up actually deploys infantry which makes them able to assert map control

Please make AI in general deploy infantry more often into the late game. Maybe give em like a quota or something and if they see that their team doesn't have a certain amount of infantry they wont deploy vehicles until that is met. Rn it often feels to me AI is recalcitrant to deploy infantry unless it is pressed for income. Once the early part of the game is over and all vehicle lock timers are up the AI fills its command point capacity up with tanks and ejected tank crews... I frequently see tanks just advance into the fog of war with no vision which makes them perfect targets for infantry AT
cbyyy2013  [author] 3 Feb @ 1:18am 
@SYNTAX ERROR OCCURRED: 新年快乐,你可以通过修改bots_generic文件来调整不同难度的AI资源配置,{cp 1.00}是人口比,{mp 2.00}是资源比,{value "*=0.9"}是单位冷却比,全部设置为1,意味着AI和你一样。提醒AI需要充足的资源才能保证持续出兵,否则可能导致等待时间过长而罢工,我配置的这个,普通AI可以保持两小时的高强度进攻。另外这游戏自带一个平衡机制,当你设置2打1的时候,1这边的AI资源会自动平衡为2倍。设置3打2的话,2这边的AI资源就是1.5倍。玩家也一样。
薯条饼二号 29 Jan @ 5:18am 
我觉得这个ai有点太强了,一上来给我爆了5个暴风突击队,我用观察者看到他cp比我高3倍,玩的我电脑卡爆了。我要怎么修改才能让他们不要出这么多兵
薯条饼二号 29 Jan @ 3:15am 
新年快乐!
又是你同学 7 Dec, 2024 @ 4:12am 
非常感谢作者的帮助,按照你的方法,特效污染的情况得到了极大改善。之前哪怕是机枪扫射都能遮挡全部视野,现在只有火炮会遮挡视野了,已经可以正常游玩了。:steamthumbsup:
cbyyy2013  [author] 5 Dec, 2024 @ 7:03am 
@又是你同学: 你可以下载robz realism mod或者勇气mod,然后用他们mod中\resource\entity\fx及\resource\set\interaction_terrain\effects文件夹替换掉本mod的应该能解决你的问题
又是你同学 5 Dec, 2024 @ 4:29am 
你好作者大大,有没有无特效的版本,我使用这个模组时完全无法看清战场,特效粒子遮挡了我的视野。
酸萝卜别吃 23 Nov, 2024 @ 4:01am 
原来是我把模组用混了,导致有一个PAK包,里面有tank.inc,冲突了。原来就有那些特效,
酸萝卜别吃 23 Nov, 2024 @ 2:38am 
抱歉作者,16号的我没更新,刚才试了一下,改的好帅,谢谢作者
cbyyy2013  [author] 21 Nov, 2024 @ 8:23am 
@酸萝卜别吃: 效果里有对应的空爆效果,具体实现方法你需要去借鉴其他模组的方式,具体我没研究过
酸萝卜别吃 20 Nov, 2024 @ 11:56pm 
谢谢作者,同样的炸弹爆炸效果怎么弄,打算改几个榴弹炮空爆效果,还有5000KG温压弹效果,都很帅,鉴于是二战,就不想加入白磷燃烧弹了
cbyyy2013  [author] 17 Nov, 2024 @ 6:41am 
@酸萝卜别吃:你需要修改坦克殉爆相关脚本文件,添加控制代码主要在general_scripts_defines.inc文件里,另外有一些在tank.inc里,你可以检索cook相关的代码,整体复制到你的模组相应位置。
酸萝卜别吃 17 Nov, 2024 @ 3:27am 
tank.inc vehicle.inc都检查了,翻来覆去,测试好多遍,不起作用,以前很随意加过一个模组,就有这个特效,特别喜欢,好像前年,我就订阅过你的作品,现在会调细节了,想搞一搞,谢谢作者
酸萝卜别吃 17 Nov, 2024 @ 3:24am 
你好作者,我只想讨教一件事情,怎么把殉爆前坦克炮塔喷火,转轴喷火,加入到文件,使观感更具真实性,现在我就是在钻研这个,具体在哪个文件里插入
cbyyy2013  [author] 9 Nov, 2024 @ 8:51am 
@酸萝卜别吃:特效脚本文件在resource\entity\fx
cbyyy2013  [author] 9 Nov, 2024 @ 8:50am 
@酸萝卜别吃: 需要修改resource\set\interaction_entity文件夹下的配置文件
酸萝卜别吃 8 Nov, 2024 @ 3:46am 
我很喜欢影视特效的感觉,也知道真实世界中的物理效果,但是观感更为重要
酸萝卜别吃 8 Nov, 2024 @ 3:44am 
你好作者。我想自己修改下模组,拼凑出更具真实性的效果,那种装甲殉爆喷火,怎么搞,我在编辑器里查看FX特效,fire cooking,怎么加入到文件中,或者说我想问在那个文件可以替换
PANZERFAUST BRO ✠ 16 Aug, 2024 @ 2:31pm 
I don't want to sound like a jerk, but... is it possible to optimize it?
cbyyy2013  [author] 19 May, 2024 @ 2:55am 
@Trudin:You don't need to change anything in the mods folder, just load it.
Kittynipz 18 May, 2024 @ 8:36pm 
smoke files fuck the game btw
Snekenjoyer6 6 May, 2024 @ 11:15pm 
hey is there a version of this mod without ai changes
Trudin 20 Mar, 2024 @ 7:52am 
Thank you for the AI.
For only AI. The folder should keep are "resource\entity\-vehicle\tank_medium\m4a3e8_fury" and "resource\script", right?
There are two "multiplayer" folders, "resource\script\multiplayer" and "resource\set\multiplayer". Should I keep them both?
Adeka_snow 19 Mar, 2024 @ 7:31am 
How can I remove the dead body and destroyed vehicles? Got heavily fps drop after a long time fight.
诗衡 19 Jan, 2024 @ 2:30pm 
good
cbyyy2013  [author] 23 Sep, 2023 @ 9:49am 
@mind.anedda: Reload the modules in the correct order. If that still doesn't work, delete them and subscribe again.
mind.anedda 21 Sep, 2023 @ 3:04pm 
smoke bugs
British Sisyphus 26 Jul, 2023 @ 9:32am 
please make valour version
Huh 1 Feb, 2023 @ 2:08pm 
@cbyyy2013 if you dont mind I got some more questions, I sent a FR so I can dm ya
Huh 31 Jan, 2023 @ 11:42am 
@cbyyy2013 ok gotcha, thanks man!
cbyyy2013  [author] 31 Jan, 2023 @ 10:15am 
@Parental Advisory Adversary:Not very easy to achieve, if you have deleted the "m4a3e8_fury" folders, there will be a blank option in the US military's purchase list, do not select it, otherwise the game will crash.
Huh 31 Jan, 2023 @ 12:17am 
@cbyyy2013 ok so that worked, and the AI is doing awesome!! but I didnt find a m4a3e8_fury.def file like your talking about. when I deleted what you said it also took away a bunch of cool vehicles that you put in your mod when I did that, is there anyway to keep them all but also have robz's effects? for some reason robz doesnt lag and freeze my game as much. Thanks like 10x for the help so far man!!
cbyyy2013  [author] 30 Jan, 2023 @ 11:14pm 
@Parental Advisory Adversary:In the resource file, delete all other files, only keep the "script" and "multiplayer" and "m4a3e8_fury" folders, then open the m4a3e8_fury.def file and delete "_sides".
Huh 30 Jan, 2023 @ 8:44pm 
@cbyyy2013 So I got the other one to work but all the effects are hindering my games performance, anyway I can delete that and only use the new ai difficulty part of it? thats really what im after, Thanks!
cbyyy2013  [author] 30 Jan, 2023 @ 7:02pm 
@Parental Advisory Adversary: Use ROBZ to play the game, you don't need to load this mod, just use the second mod you listed
Huh 30 Jan, 2023 @ 3:41pm 
@cbyyy2013 Gotcha, but the only mod I got on is the robzrealism mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=610304528)
and I know theres this:
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841164592)
version as well of your mod, but both do the same thing with the robx mod I linked, any help on what im doing to screw this up and how to go about would be extremely helpful as I am very new to this game, Much thanks again!
cbyyy2013  [author] 30 Jan, 2023 @ 11:01am 
@Parental Advisory Adversary: This error is due to the fact that the user did not load this mod correctly, or after loading this mod, he added other mods with effect libraries, covering this mod, resulting in compatibility issues.
Huh 30 Jan, 2023 @ 9:46am 
for some reason I keep getting spinning squares that are screwing with textures, I think it has to do with smoke... any help to resolve would be great as this mod seems really promising minus this small bug
inspecta_s 20 Jan, 2023 @ 12:16pm 
I love this mod. The AI are really challenging and the effects are sweet.