Sid Meier's Civilization VI

Sid Meier's Civilization VI

25 ratings
Larger Borders (16)
   
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Type: Mod
File Size
Posted
Updated
978.000 B
7 Jul, 2019 @ 8:03am
11 Jul, 2019 @ 6:35pm
2 Change Notes ( view )

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Larger Borders (16)

Description
Increases the maximum radius for city borders growth from 6 to 16.
32 Comments
The Blue Hat 29 Jan, 2022 @ 6:17am 
i dont know if its possible but can you make those tiles purchasable aswell? the price for the standard tiles are outrageous as is so i doubt there'll be a lot of balance issues
dreadanddespair  [author] 13 May, 2020 @ 5:51pm 
Thanks :) But alas no, I cannot find a way to make the tiles beyond 3 workable. I have previously researched that aspect to no avail.
Aquila von Auckenburg 13 May, 2020 @ 5:04pm 
Hi dreadanddespair
Great mod, it really makes my city super big; however idk if it is a bug or sth, when i check city's citizens, it seems no one is working on the fields beyond 3 tiles; in other words, tiles beyond 3*3 don't have citizens working on them to yield output
dreadanddespair  [author] 12 Jan, 2020 @ 9:42am 
@PlayerNameT I've researched and tried to make the tiles beyond the third workable before and failed. The purchasing of tiles is related to a city being able to work those tiles. It seems one goes with the other.
PlayerNameT 10 Jan, 2020 @ 11:26am 
Great work with this mod so far, theere is however something that has been bothering me and i can't seem to fix it myself so i thought i might just make it a feature request.

While this allows your city to expand beyond the 3 tile maximum it doesn't allow me to purchase tiles beyond the third one making expansion late in the game painfully slow. Could this be added?
Ingolenuru 30 Nov, 2019 @ 9:45am 
I think the fort route is the best. I have looked into them and the only mods I found said fort spam by AI or spam of the unit making forts spammed. I will give your choices a try. Thank you the extra information. :)
dreadanddespair  [author] 29 Nov, 2019 @ 6:30am 
There are some mods that may already do what you are thinking of. JNR's 'Culture Bomb for Government Plaza' does exactly what the mod title states. ActJustly.LoveMercy.WalkHumbly's 'Expansionism - Goverment Culture Bomb Policies' gives a culture bomb to all districts, but also has negative effects to compensate. I use TC's 'Strategic Forts' and Geekob's 'Enhanced Forts' to get a culture bomb from forts outside my territory.
Ingolenuru 28 Nov, 2019 @ 9:30am 
Now I just need a mod lets me culture bomb within in my own city radius since you can't use culture to flip tiles. If you dream, dream big! lol
dreadanddespair  [author] 28 Nov, 2019 @ 4:59am 
Great! : ) I like to have contiguous lands myself. It bothers me to have a small city of someone else's in the middle of my empire. Also, this allows the territory to reach out to places where I don't want to place a city (like a single island in the ocean, where there is no land to build districts or wonders), but has a resource that I want.
Ingolenuru 28 Nov, 2019 @ 1:20am 
I really LOVE this mod. I don't wind up with the AI finding that one half city sized area somewhere in the center of my cities which completely destroys my troop movement routes. :) It consequently does the same for the AIs and they don't wind up all squiggly or crazy and not able to defend themselves against each other and most certainly not against me.