Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

78 ratings
Effect Population (1.5 Update)
   
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Tags: mod, campaign
File Size
Posted
Updated
95.908 KB
7 Jul, 2019 @ 10:28am
3 Sep, 2020 @ 9:43am
3 Change Notes ( view )

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Effect Population (1.5 Update)

In 1 collection by Havie
[Havies Mods] Overhaul Collection
26 items
Description
You can ignore the launcher warnings about being up to date , and test yourself if its working before commenting.

Now that CA has changed Population to affect all income in base game,
this mod now adds back a small bonus to peasantry along the way

21 Comments
ganghun85 11 Mar, 2021 @ 9:16pm 
update plz
ashmizen 5 Apr, 2020 @ 11:10am 
It's exactly as screenshot, +200% for all income, and +60% additional for peasant
Havie  [author] 1 Apr, 2020 @ 5:08am 
You should sub this and test .
I think I changed it to 100 & 100 for both .
Let me know
ashmizen 31 Mar, 2020 @ 10:30pm 
200% +60% is still less than the original 350? Can you make a version of the mod that scales to 150% for peasant bonus income?
Havie  [author] 22 Mar, 2020 @ 8:56am 
Mod updated to work with changes CA made to pop n 1.5
DarthBaylen 11 Feb, 2020 @ 5:50am 
i thinks i am not 100% sure that it was havie better building's and not effect pop up! i retested my 1st comment about effect pop up was wrong,it is the better building one that it does that crazy granary thing
Havie  [author] 10 Feb, 2020 @ 7:29pm 
That seems really unusual , can’t imagine why that would be . I’ll try to look into it when I have time . But I won’t for awhile. Sorry
DarthBaylen 10 Feb, 2020 @ 5:40am 
for some unknowh reason thisn mod conflict's with havie better building's and makes the granary effect building not usable.lvl 3 granary provide's more food than lvl 5 lol crazy but it is what it is
Ironguard 1 Feb, 2020 @ 7:57pm 
Only nobles didnt pay any taxes
Ironguard 1 Feb, 2020 @ 7:56pm 
square//No merchants and craftsmen also paid taxes? Duh