Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Effect Population (1.5 Update)
21 Comments
ganghun85 11 Mar, 2021 @ 9:16pm 
update plz
ashmizen 5 Apr, 2020 @ 11:10am 
It's exactly as screenshot, +200% for all income, and +60% additional for peasant
Havie  [author] 1 Apr, 2020 @ 5:08am 
You should sub this and test .
I think I changed it to 100 & 100 for both .
Let me know
ashmizen 31 Mar, 2020 @ 10:30pm 
200% +60% is still less than the original 350? Can you make a version of the mod that scales to 150% for peasant bonus income?
Havie  [author] 22 Mar, 2020 @ 8:56am 
Mod updated to work with changes CA made to pop n 1.5
DarthBaylen 11 Feb, 2020 @ 5:50am 
i thinks i am not 100% sure that it was havie better building's and not effect pop up! i retested my 1st comment about effect pop up was wrong,it is the better building one that it does that crazy granary thing
Havie  [author] 10 Feb, 2020 @ 7:29pm 
That seems really unusual , can’t imagine why that would be . I’ll try to look into it when I have time . But I won’t for awhile. Sorry
DarthBaylen 10 Feb, 2020 @ 5:40am 
for some unknowh reason thisn mod conflict's with havie better building's and makes the granary effect building not usable.lvl 3 granary provide's more food than lvl 5 lol crazy but it is what it is
Ironguard 1 Feb, 2020 @ 7:57pm 
Only nobles didnt pay any taxes
Ironguard 1 Feb, 2020 @ 7:56pm 
square//No merchants and craftsmen also paid taxes? Duh
Lateinische Kartoffel 25 Oct, 2019 @ 12:40pm 
would be nice to update to have a really dynamic population :D you know like in rome 1 or medieval 2.. is just an idea :P
Elden Ring 2 when? 6 Oct, 2019 @ 12:20am 
Because only peasants paid taxes duh?
DarkRite 13 Aug, 2019 @ 3:28am 
Thank you, I've located it, I don't normally release any of my personal alterations as mods. However if I ever decide to release my alterations for this game as a mod, I'll make sure to mention a thanks to you. Now to get back to being inconspicuously evil and plotting world domination (on China this time).
Havie  [author] 13 Aug, 2019 @ 2:53am 
Effect bundles . Open this mod and explore
DarkRite 12 Aug, 2019 @ 9:44am 
Okay question, where exactly is the population effects in the database? I have been tweaking my own game to better suit what I think is logical. I can't really use Radious as it conflicts with the SAD mods (and I wanted to overhaul the economy anyway). I am using a bunch of mods, but none actually touch the economy so I altered my own (which I do tend to do in every game anyway). I have wanted to change the pop effects a bit but didn't know where they were and haven't wanted to try looking very hard. Until I make said alterations, I'll use this, also good work on several of your other mods.
Havie  [author] 10 Aug, 2019 @ 4:27pm 
doesnt need to be updated for 8p.
ignore the workshop
YUNGHYUN 10 Aug, 2019 @ 4:23pm 
update plz
Havie  [author] 20 Jul, 2019 @ 12:02pm 
@ascendentReality,

Im sorry you feel that and way and so offended by this,
I get that you are concerned with this mod from a balance standpoint,
I would like to bring a few things to your attention
1) the main purpose of this mod comes from a logic standpoint- would you not agree that a town full of 1,000,000 people might produce more income from commerce than a town with 15 people?

2) perhaps you missed the description - it says adds a "small" amount of bonus, this is from 3-8% where as the vanilla bonus to peasantry is yup to 350% , do you really think this small bonus is enough to completely break the system? I seriously hope not.

3) you dont have to use this mod if you dont like

thanks for stopping by
AscendentReality 20 Jul, 2019 @ 11:49am 
This is honestly a terrible idea. Agriculture with food gives you diplomatic advantages & food, gains on industry/commerce already far outpace agriculture unless you have insane buff on public order, even so, it's significantly worse early game, especially for commerce.

If you add bonus effect for commerce & industry, it'll render agriculture building series 100% uselss other than pure food purposes
Hear me roar! 7 Jul, 2019 @ 6:13pm 
thanks
ccorpower 7 Jul, 2019 @ 11:08am 
Korean translation :

이 모드는 인구의 산업 / 상업에 약간의 보너스를 추가합니다.

<이유>
인구에 대해 농업만 영향을 받는다는 것이 이상하다고 생각했기 때문입니다.