Arma 3
62 ratings
SCP Factions - Mobile Task Force and Chaos Insurgency
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Data Type: Mod
Mod Type: Character, Equipment
File Size
Posted
Updated
128.992 KB
10 Jul, 2019 @ 12:54am
12 Jul, 2020 @ 10:25pm
3 Change Notes ( view )

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SCP Factions - Mobile Task Force and Chaos Insurgency

Description
NOTE: The SCP is from a different mod, for the best player experience - I highly recommend these two to be loaded alongside this one:
Arma Containment Breach - SCP in ArmA III
SCP-173 [WORKING AI UNIT]

Mod contains infantry units of SCP Mobile Task Force, Security Breach Responders, Nine Tailed Fox Unit and the Chaos Insurgency.

Mobile Task Forces (MTFs) are elite units comprised of personnel drawn from across the Foundation and are mobilized to deal with specific threats or situations that sometimes exceed the operational capacity or expertise of regular field personnel and — as their name suggests — may be relocated between facilities or locations as they are needed. Mobile Task Force personnel represent the "best of the best" of the Foundation.

Mobile Task Forces vary greatly in size, composition, and purpose. A battalion-strength combat-oriented task force trained to deal with highly aggressive anomalous entities may consist of hundreds of troops plus support personnel, vehicles, and equipment and can be deployed in whole or in part to deal with threats across the globe. However, a Mobile Task Force can also be a small, specialized intelligence-gathering or investigative task force that may have fewer than a dozen personnel if that is deemed sufficient to accomplish their goals.

While in the field, task force members often pose as emergency responders, local or federal law enforcement, or military personnel appropriate to the region in which they are operating. Mobile Task Force Commanders can also request the assistance of local field units or personnel stationed at nearby Foundation facilities in order to accomplish their missions.
15 Comments
Homeless Harold 6 May, 2023 @ 11:31am 
This is really nice, but may I make a suggestion? I would appreciate if there were perhaps vehicles for either side, maybe a helicopter or something for MTF and most certainly a ground vehicle for CI.
mr.fish 11 May, 2022 @ 11:56am 
cccccccccccccccccccccccccccccccooooooooooooooooooooooooooooolllllllllllllllllllllllllllllllllllllll
:steamthumbsup:
Butter Fliege 8 Feb, 2022 @ 12:40am 
Haha Okay.
Pucc Succ  [author] 7 Feb, 2022 @ 11:33am 
Welcome to Arma. The most unstable game anyone has ever played. I know people with NASA computers who only get 40 frames
Butter Fliege 7 Feb, 2022 @ 8:59am 
AAA so many mods my arma crashed at like 5 only * says while installing all mods*
L2 29 Nov, 2020 @ 8:06am 
where do i find these guys under zeus or in arsenal?
Pucc Succ  [author] 13 Jul, 2020 @ 4:41pm 
Oof, that is extremely unfortunate. Normally, this is primarily why I am very careful about which mods I use and what not. However, when it came to the insignias, I felt inclined to use them because the patch modding community is among my favourites and I feel like it is always more appropriate to give them attention, rather than simply throw in my own patches alongside everything - especially when someone has already done it better.

And of course, I am honestly sorry that I do not make it a habit to contain keys with my mods in the first place. I often assume my mods would never get enough traction to the point I'd be asked such.

Regardless, have a good one.
~Pucc
HoldenCrossX 13 Jul, 2020 @ 7:58am 
Dear Pucc Succ,
Thank you, for the really quick response. The key works just fine, so your mod is now ready to be used. There now is only one slight issue, but that comes not from your mod, but from one of the dependencies. Infact, the developer from the mod "SCP Insignias" meaning "The Totally Legit Pope Francis" has also not signed his work up until this point. I have already notified him of this issue, but sadly I will have to wait for him to be able to use your mod. since I don't want to sign it myself, even if I could, as that would 1. probably not be legal, and 2. make the dev probably not sign his work in the first place.
Thank you again for your fast response and for you to make your mod useable for me and my buddies. I also think that I am not the only one who is happy that your work now has a key.

Have a good day Pucc Succ

Cheers back to you!
Pucc Succ  [author] 12 Jul, 2020 @ 10:31pm 
Hello HoldenCrossX, you will see that all of my workshop items are signed now. I am pretty sure the keys work and are functioning. Feel free to comment again if there are any problems. Have fun on your server! I am glad that people are starting to notice this SCP mod, as it was very coldly received when first released. The comments are bare because it was mostly people calling it "fake" or "shitty" because they are modeled more traditionally after the MTF and Chaos Insurgency as they appeared on the site and through the articles, rather than how they appeared in one of the recent fan games.

Hopefully everything works.

Cheers
HoldenCrossX 12 Jul, 2020 @ 7:57pm 
Hello dear developer aka Pucc Succ
I have tried to implement your mod (lovely work btw, one of my favorite mods out there) on my private server to do some missions that include the SCP-Task Force. Since I run my server with the Arma 3 Server tool provided by steam, where I have to enter in Keys from the mod I want to implement in order for them to be registered. Unfortunately, your mod does not appear to have any keys up until this point. It would be nice if you to sign your work (give it a key) using the ArmA 3 Tool provided by Steam. Thank you. (I was told to ask nicely :P , would be really cool though if you did it! don't have to of course, is your decision if you want to make the effort or not.)