Killing Floor

Killing Floor

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Patriarch Scoreboard
   
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File Size
Posted
Updated
19.342 KB
10 Jul, 2019 @ 3:39am
5 Aug, 2019 @ 12:08pm
14 Change Notes ( view )

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Patriarch Scoreboard

Description
Description
This mutator displays the amount of damage everyone dealt to the Patriarch when the round ends and/or the boss dies.

The class name is: PatriarchScoreboard.PatriarchScoreboard


Perk progression
Not whitelisted. This will disable perk progression on listen servers, on dedicated it works fine.


Config
You can find the settings from PatriarchScoreboard.ini in system folder.
  • TitleText
    Title text, shown above the results. %totaldamage% gets replaced with the total amount of damage dealt to Patriarch.

  • EntryText
    Entry text. %name% gets replaced with player's name, %damage% gets replaced with player's damage and %percentage% gets replaced with player's percentage.

  • BOnBossKill
    BOnBossKill can have a value ranging from 0 to 3. 0 = Do nothing, 1 = Progress message (results will be shown in the centre of the screen), 2 = Chat message (Results will be shown in chat) & 3 = Both messages.

    Progress message gets cleared on match over if BOnMatchOver is 0 or 2.

  • BOnMatchOver
    BOnMatchOver can have a value ranging from 0 to 3. 0 = Do nothing, 1 = Progress message (results will be shown in the centre of the screen), 2 = Chat message (Results will be shown in chat) & 3 = Both messages.

  • BNumberDisplay
    Determines in how the numbers are displayed. 0 (raw numbers) = 12345, 1 (separated thousands) = 12,345 & 2 (abbreviated, credits to Essence) = 12,3k.

  • ThousandsSeparator
    Thousands separator is used to chop long numbers into more easily readable bits.

  • NameColour, NumberColour & TitleColour
    Player name, number & title colours.


Credits
Credit to Essence for multiple improvements and fixes.


External link
https://mega DOT nz/#!Ux913QAa!3vVXVwaq2_78bFkDBHGIt4aIg-SWFmhEzmHzQJ3-SkA
7 Comments
koss 7 Mar @ 9:34am 
thank you:smile_eol:
AISI/9m23dGone 30 Aug, 2019 @ 7:59pm 
Nice)
Essence 20 Jul, 2019 @ 9:16am 
Yes, if add in defaultproperties "bAddToServerPackages=True", mutator disables perk progression
Using element of HUD or Interaction requires this parameter in defaultproperties of mutator
Dazuz  [author] 19 Jul, 2019 @ 12:32pm 
Almost forgot, looked into improving the results display with HUD stuff, but noticed that it would make clients lose perk progression. I assume it's impossible to get any new mutators whitelisted, so this is essentially as good as it gets without losing perk progression.
Dazuz  [author] 13 Jul, 2019 @ 2:48pm 
Oh, fantastic! I've included your fixes and changes, also fixed a few of my own brain farts. I also put the different number formats behind a single byte setting called "BNumberDisplay". 0 (raw numbers) = 12345, 1 (separated thousands) = 12,345 & 2 (abbreviated) = 12,3k.

I'm probably too dumb to actually improve the message display.
Essence 13 Jul, 2019 @ 4:52am 
Fixed incorrect display of death damage.
Now compatible with other mutators.
Added ability to convert long numbers to format "_DecimalSeparator_K" or "_DecimalSeparator_M"
It would be nice to rewrite the implementation of the display messages.
Use Interaction or draw a HUD element.
I'll leave it like that.
There will be a reason to finish this mutator.
You can check mutator here:
https://yadi . sk/d/HHfSprCqee9B2g
(Remove the spaces between the dot. Steam blocks the link if i post it normally.)
RedFreeman 13 Jul, 2019 @ 12:39am 
nice