The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Enemizer
   
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26.539 KB
20 Sep, 2013 @ 9:26am
23 Mar, 2014 @ 12:58pm
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Enemizer

In 1 collection by GORDWAD
More Enemies, More Followers, More Fun
2 items
Description
This mod increases the number of enemies in Skyrim for increased challenge.

While many many other mods add new enemy types and overhaul existing enemies to make them more challenging, I have not encountered any that increase the actual enemy count across all areas in the game. That is why I created this mod. Rather than simply adding instances of enemies to the environments, I developed a script-based solution to spawn additional enemies. Certain basic enemies, such as bandits and wolves, will spawn another enemy of a similar type when they are loaded. For example, anywhere you would normally encounter one bandit archer, you will now encounter two archers.

INSTALLATION.
Simply subscribe to install. No other files or setup is needed. It is recommended to place this mod first in your plugin load order. This mod applies a script to the leveled ActorBase objects of several basic enemy types. Other mods that edit the same ActorBase objects will have conflicts. These conflicts are generally innocuous and usually just result in that enemy type not being multiplied as others are by this mod.

REPORTING ISSUES
Please reserve the comments thread for opinions of how you like mod. There is a discussion thread for reporting bugs if you notice anything unusual due to this mod. There is also a discussion thread for comments about the difficulty balance with the number of enemies and another for suggestions on how to improve this mod.

ALWAYS TIP YOUR BAR TENDER
This goes for you mod creators as well. If you like the mod, a thumbs up rating is much appreciated. If you don't like it, just bug off; kidding. Go ahead and thumbs it down if you must, but at least leave a comment on how it could be better.


Thanks, and most of all, enjoy the mod.
Popular Discussions View All (2)
7
18 Sep, 2014 @ 5:14pm
Issues
GORDWAD
2
9 Jan, 2014 @ 6:57pm
Difficulty Balance
GORDWAD
67 Comments
Aron83 25 Jan, 2018 @ 4:15am 
Nice Mod, can you upload a Variant with 3x or 4x more Enemys? :)
Lampros 22 Aug, 2015 @ 5:12pm 
Ah, this is possible. Once again, I note another similar mod has the same mudcrab issue; and nother newer spawn increasing mod does not apply the increaser to mudcrabs. I think it may be better to leave them alone.
GORDWAD  [author] 22 Aug, 2015 @ 3:41pm 
I just checked the latest Nexus version, and I believe it is the same as Workshop one. I think I have an idea why mudcrabs might still have an issue. This mod works by adding another instance of an enemy when the enemy loads. Since mudcrabs appear from under the ground, perhaps their model is loaded in the environment multiple times. That may cause mudcrabs to be multiplied each time they appear from underground.

I think I might work on an update to this mod to just exclude mudcrabs from the multiplied enemies. Who really cares to fight more of them anyways.
Lampros 19 Aug, 2015 @ 5:21am 
Hey, thanks again for a prompt response. I uninstalled the one from Steam Workshop and installed it from Nexus instead, because I've heard about stability issues with Steam mods. Is your Nexus version the latest? I did install from the latest that was posted there.

Another thing to note is that it seems that a different spawn increasing mod from yours (I forgot the name) also seemed to have issues with mudcrabs. So I am wondering if there is something unique about mudcrabs that renders them easy to bug out. Could you explain the nature of your prior problems so that I can look through the tes5editor myself as well and know what to look for?
GORDWAD  [author] 18 Aug, 2015 @ 9:57pm 
I am assuming you are subscribed and have the latest version of the mod, but if not, that could be the problem. There was an issue with mudcrabs at one point, but I released an update a while back which was confirmed to fix the previous issue. I will look at the mod again to make sure. In the meantime I would suggest disabling Enemizer and see if the issue continues. This mod cannot make any permanent changes to the game that would persist after being disabled or removed.

I recently had to reformat my HD and start a clean install of Windows 10 after a problematic upgrade (I won't complain beyond that because I am otherwise liking Windows 10), so it may be a while before I get Skyrim set up again and recover my mod files from a backup drive. I'll post a comment after I check it out.

Thanks for letting me know. I definitely want to fix it if there is an issue.
Lampros 18 Aug, 2015 @ 2:22pm 
Update:

I am seeing 50-plus mudcrabs in one area a lot and sometimes 100-plus. This is with the spawn rate x3 - so it should not be this bad. An experienced modder on the forum suspects this mod might be responsible. Is there something going on with mudcrabs that is unique?
Lampros 15 Aug, 2015 @ 4:32am 
By the way, this turned up, with Combat Evolved, High Level Enemies, and PermaZones activated, I am really challenged! ;)
Lampros 15 Aug, 2015 @ 4:31am 
Understood. Thanks again!
GORDWAD  [author] 15 Aug, 2015 @ 1:22am 
Thanks! I'm glad you like it.

This mod should only effect hostile NPCs, and only those that do not have any patrols or other special scripted behavior. For example, Draugr that are hiding in tombs should not be multiplied because they have an Ambush behavior script Also because it would be rediculous if one was hiding and another was just standing nearby like a dumbass. Enemies that walk patrols are handled similarly.
Lampros 9 Aug, 2015 @ 4:09am 
One more question, bro:

If I turn this way up, will it just increase hostile NPC ("enemy") numbers, or will it affect the number of non-hostile NPCs like town guard or patrols from the Immersive Patrols mods as well?