Stellaris

Stellaris

45 ratings
TradeLane Network
   
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File Size
Posted
Updated
174.887 KB
11 Jul, 2019 @ 5:21am
1 May, 2022 @ 7:03pm
6 Change Notes ( view )

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TradeLane Network

In 1 collection by Raffaele
Raffaele's Static Mod Creation
8 items
Description

This mod allows you to gain access to the national tradelane network. when connected to the tradelane network, your planets will enjoy a boost to the local trade. And, your military units can quickly travel amo
41 Comments
卡尔文迪斯梅特 20 Nov, 2023 @ 8:11am 
Works well in version 3.10, but the model does not appear above the planet, I guess this may have something to do with the system scale changes and I want to incorporate into my mod.
ꜰᴀʏʙʀ 10 Aug, 2022 @ 5:11pm 
I just want to say that I'm glad that I found this mod and hopefully more additions like events would be added or at the very least maintaining this mod for future updates.
Beast-Storm 22 Jun, 2022 @ 6:23pm 
What prerequisite tech does it need to unlock this decision? and can this decision be used on Habitat Stations?

Just Curious
Heller 2 May, 2022 @ 11:45am 
Thanks for the Update man.
Btw, do you allow others to patch your mod if you are busy?
Beast-Storm 2 Mar, 2022 @ 12:59am 
3.0 to 3.3 have made some changes to modding codes, you should check up on it as soon as possible. The Devs say the new Modding code should make modding easy... but I'm not holding my breath since the Devs have a bad tendency of derping up the code and making the game crash regardless if their are any mods or no mods X/

BTW... amazing Mod Dude :)
I, Cato Sicarius 21 Jan, 2021 @ 11:12pm 
FreeLancer alpha two dash one, you're clear for take off:steamsad:
Issandii 8 Jan, 2021 @ 9:52pm 
@Raffaele
@Crossblue #1863

Same for me. I even start new game with only this one active but still - broken mod. :_ :Blessing:(
Sentry Ward 7 Jan, 2021 @ 8:09am 
>dramatically slow down
I think it should not slow down game more than it is right now - these gaeways already in there. No pro here, but can't see how this will ruin more than it is right now

> without checking the ship type
Spoilsport. Forget about then
Raffaele  [author] 6 Jan, 2021 @ 11:51pm 
@Sentry Ward good idea, but this selector will dramatically slow down the game i'm afraid. besides, the gam mech will do the pathfinding without checking the ship type, so you cannot control the cost automatically.