Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nut9931's Strategic Resource Overhaul
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
183.800 KB
19 Jul, 2019 @ 4:40am
4 Feb, 2020 @ 7:03am
2 Change Notes ( view )

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Nut9931's Strategic Resource Overhaul

Description
This mode is based on the following modes: Zee's Strategic Resource Overhauld.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1665310405


Explanation

If a strategic resource has 1 strategic resource mine, it will be changed every turn to produce units that consume that strategic resource.

Warfare Expanded Complete, Warfare Expanded Armored Assault, Steel and Thunder: Unique Units are compatible.

When you input the amount of strategic resources consumed by UU in additional civilization and leader mode and the amount of strategic resources consumed per turn, this mode will be changed to the strategy resource consumption mode set by this mode.
Instead, it does not apply if the additional civilization and leader modes do not have a strategic resource code in the UU or a unique unit that does not replace any units.

In the previous version, we increased the amount of strategic resource supply per turn by six times, eliminating all of the unit's resource consumption, police cards, and the effects of the great man, and collecting two or three strategic resources per turn. So that you can keep Lore Friendly.


Description

--Strategy Resource--
1 improved Strategic Resource Mine -> +18 strategic resources per turn
Strategic resource base Maximum accumulation limit : 50 -> 450


->No change


Unit

All Horse, Iron, Niter Consum Units : Requires 2 Strategic Resources for Production
(Requires 1 Strategic Resource for Production 20 -> 2)

All coal, oil, aluminum and uranium consumption units except GDR : Requires 2 strategic resources for production and does not consume 1 strategic resource per turn.
(Requires 1->2 strategic resources for existing production, and consumes 1-> 0 strategic resources for each turn)

GDR production Uranium consum : 1->6
GDR Uranium consum per turn: 3
Each Uranium Mine can operate one GDR.


Unique Unit
Unique units that did not consume strategic resources changed strategy resources

Varu : consumes 2 iron per production
Kevsur : consumes 2 iron per production
Keshig : consumes 2 iron per production

De Zeven Provincien : consumes 2 Niter per production
Jong : consumes 2 Niter per production

Winged Hussar : consumes 2 Niter per production
Malon Raider : consumes 2 Niter per production
Rough Rider : consumes 2 Niter per production
Mountie : consumes 2 Niter per production


Mode unit compatibility
Steel and Thunder: Unique Units
Warfare Expanded Complete
Warfare Expanded Armored Assault Unit

And if set strategic resource consumption for a unique unit that replaces an existing unit in civilization, leader mode, it will automatically be set to the strategic resource consumption setting of this mode.
15 Comments
Devilish 19 Apr, 2021 @ 9:39am 
Mod don't work anymore for me. Checked all modes I have and game stop crashing after this mod is off. Without any modes, only this, game still dont load.
Is it only me or for others as well?
76561198148577520 24 Apr, 2020 @ 10:44pm 
Here is a link to the new Warfare Expanded: Reloaded mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2044522714
76561198148577520 24 Apr, 2020 @ 10:40pm 
@nut9931 Please rework the required mods The mod dev's of Warfare expanded have reworked their mod and made into a new separate mod. The expanded edition will no longer updated as per that mod's dev's decision and the reloaded version is new mode to use. Also as a side note the R.E.D. mod collection has been updated by a separate mod dev and is now compatible with Warfare Expanded: Reloaded.
SSSingularity 8 Feb, 2020 @ 7:10am 
please change GDR to use only 1 uranium per turn. Uranium is so rare
nut9931  [author] 4 Feb, 2020 @ 7:38am 
It seems that 6 times the amount of strategic resource extraction estimated as the cause of the error and the creation and consumption of strategic resources according to it are the cause of game crash.

The 20200205 patch removes all the additional elements and only changes the strategic resources consumed by the unit, so it will no longer crash.
Tonas 19 Jan, 2020 @ 3:22am 
Is this ever getting an update? Going by the reports, it could be a LUA error.
Ap` 4 Jan, 2020 @ 1:43pm 
update please !!
Turambar 26 Sep, 2019 @ 12:19pm 
This mod is crashing my game too.
Frank Savage 27 Aug, 2019 @ 6:18pm 
Okay I can confirm, I switched off all other mods and just had this and warfare and game is crashing. I switch this mod off and the game is workinga again.