Sid Meier's Civilization VI

Sid Meier's Civilization VI

Nut9931's Strategic Resource Overhaul
15 Comments
Devilish 19 Apr, 2021 @ 9:39am 
Mod don't work anymore for me. Checked all modes I have and game stop crashing after this mod is off. Without any modes, only this, game still dont load.
Is it only me or for others as well?
76561198148577520 24 Apr, 2020 @ 10:44pm 
Here is a link to the new Warfare Expanded: Reloaded mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2044522714
76561198148577520 24 Apr, 2020 @ 10:40pm 
@nut9931 Please rework the required mods The mod dev's of Warfare expanded have reworked their mod and made into a new separate mod. The expanded edition will no longer updated as per that mod's dev's decision and the reloaded version is new mode to use. Also as a side note the R.E.D. mod collection has been updated by a separate mod dev and is now compatible with Warfare Expanded: Reloaded.
SSSingularity 8 Feb, 2020 @ 7:10am 
please change GDR to use only 1 uranium per turn. Uranium is so rare
nut9931  [author] 4 Feb, 2020 @ 7:38am 
It seems that 6 times the amount of strategic resource extraction estimated as the cause of the error and the creation and consumption of strategic resources according to it are the cause of game crash.

The 20200205 patch removes all the additional elements and only changes the strategic resources consumed by the unit, so it will no longer crash.
Tonas 19 Jan, 2020 @ 3:22am 
Is this ever getting an update? Going by the reports, it could be a LUA error.
Ap` 4 Jan, 2020 @ 1:43pm 
update please !!
Turambar 26 Sep, 2019 @ 12:19pm 
This mod is crashing my game too.
Frank Savage 27 Aug, 2019 @ 6:18pm 
Okay I can confirm, I switched off all other mods and just had this and warfare and game is crashing. I switch this mod off and the game is workinga again.
Frank Savage 27 Aug, 2019 @ 4:07pm 
Is this crashing anyone's game? I have it with warfare and armored warfare? warfare complete works on its own, but i think either this or the armored mod crashes the game on start up.
killerproblem 27 Jul, 2019 @ 6:32am 
baseline strategic resource Frequency:
horses = 12
iron = 12
niter = 10
coal = 10
oil = 5 on land, 8 in sea
Aluminum = 10
uranium = 10

(DATA pulled from Resources.xml in base game assets)

these # are not a direct amount of resources but used in a formula with the resource generator script and the resource setting chosen, map size, and Civ / city-states #'s, ETC., make a difference.
there is still a bit of random chance involved for the total on a given map. and the actual terrain generated will affect the total #'s but a standard map with standard resources will have about 80-90 total Strategic resources
76561198148577520 25 Jul, 2019 @ 2:34pm 
or by set to 10 you mean set to 10 times more frequent that vanilla?
76561198148577520 25 Jul, 2019 @ 2:28pm 
What's the vanilla strategic resource frequency? Just telling us that it's set to 10 by this mod doesn't tell us anything.
siau2tie1 20 Jul, 2019 @ 3:54am 
I think both winged hussar and malon raider are using a lancer rather than a gun.