Arma 3
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Area 51 (Built Up) v0.25 Alpha
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP, Zeus
Scenario Map: OtherMap
DLC: Apex, Jets, Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
743.358 KB
19 Jul, 2019 @ 2:24pm
11 Aug, 2019 @ 1:59pm
15 Change Notes ( view )

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Area 51 (Built Up) v0.25 Alpha

Description
(v0.25) [Deadline is to reach v0.90 fully playable beta NO LATER THAN September 2nd, 2019, about 2 and a half weeks before the scheduled storming of Area 51.] This is an attempt to realistically model Area 51 (a.k.a., Homey Airport, Paradise Ranch, Dreamland, Groom Lake, the Remote Location, the Undisclosed Location) based on pure speculation and personal experience with other military bases, using DK480's Area 51 terrain. Subscribe to make sure you have the most recent version of my work. I DO NOT support the social media movement to "storm Area 51". The notion is foolhardy and needlessly puts the lives of American servicemen and civilians from all over the world at serious risk. My hope is that realistic scenarios simulating such an effort will be created by the community that will sober those naive and cynical minds that plan to participate. As FPS Doug said, there is no respawn in real life. * * * You can look me up as TacShooter on Twitch and YouTube. Old school Operation Flashpoint: Cold War Crisis, Resistance and Elite players might remember me by the gamertag Uziyahu.

Known Limitations/Issues with DK480's Area 51 terrain:
- Though vast, the terrain does not appear to be in a realistic scale, so objects are at least twice as large as they should be when placed on the terrain.
- Landmarks on the satellite texture do not always line up with the topography of the terrain.
- The ground texture appears to be missing, which means ground clutter has to be placed by hand.
- The airstrips may not be coded for take off and landing, so you'll have to fly the fixed wing aircraft yourself.

Known Limitations/Issues with THIS scenario:
- DO NOT Disable AI if you want to see action.
- If you get "Mission Failed" / "You Failed" after you die, you must click CONTINUE in order to select from any of the many other playable slots in order to continue the scenario.
- There are presently NO OpFor slots playable, so don't look for any. Independents (terrorists or agents, foreign or domestic) and civilians are the opposition in this scenario.

Despite these issues, it should be possible to get plenty of enjoyment out of DK480's terrain and this scenario aims to provide a template that you can alter or build upon in order to achieve that.

TO DO List:
- Finish placing buildings and objects.
- Populate the base with BluFor and civil servants.
- Add some scripts.
19 Comments
solidkhaos 25 Apr, 2023 @ 3:49pm 
Anyone have a link to the Area 51 map, can't seem to find it anymore on the workshop.
TacShooter  [author] 23 Nov, 2022 @ 3:05pm 
Haven't worked on this for a while and I've uninstalled ArmA 3 now that Reforger is here.
LeonardoETC 13 Nov, 2022 @ 3:32pm 
can you provide a download link for the Area 51 terrain? it doesn't exist anymore...
Carlos_Leung[HK] 2 Dec, 2020 @ 9:49pm 
Nice Scenario! but too many mods needed...
[MGO]General Alaster 4 Feb, 2020 @ 8:44pm 
cups spec ops don't exist. these problems are getting annoying.
s5ehfr9 20 Sep, 2019 @ 2:21am 
Leaving this comment when the storming should be happening :D
TacShooter  [author] 11 Aug, 2019 @ 10:35am 
I tested it. It looks like you must have Disabled AI in the unit selection screen. If you do that in single-player, you will be left with no one to play with.
TacShooter  [author] 5 Aug, 2019 @ 5:38pm 
I think I should be able to add "camo dudes", too.
TacShooter  [author] 5 Aug, 2019 @ 5:24pm 
Next update should add some motorcycles, even a biker gang.
Safari Mesh 4 Aug, 2019 @ 7:40pm 
Just like the simulation