Stellaris

Stellaris

Not enough ratings
Resource Policies
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
134.433 KB
19 Jul, 2019 @ 11:16pm
4 Jul, 2020 @ 11:05am
2 Change Notes ( view )

Subscribe to download
Resource Policies

Description
Sometimes you just dont have enough resources.
Maybe you struggle with food or consumer goods.
Maybe like me you cannot keep enough alloys to be able to sustain any sort of defense.

Sometimes you have so much food that you can just toss out some of th
Popular Discussions View All (1)
0
19 Jul, 2019 @ 11:21pm
Policy Stats
Cephalon Sithalo
23 Comments
Timrath 6 Jun @ 2:31pm 
Still works in 4.0
explodoboy 5 Feb, 2022 @ 9:03am 
Mod works in 3.2.
Deviant 25 Feb, 2021 @ 2:24am 
1) Version 2.8.1 - the mod works.
2) It's worth removing the vanilla planetary decisions "distribute luxury goods" as it copies all the imperial politics from your mod.
3) In the names of policies, you must add the name in full. In the current version of the mod, high food standards are displayed on population growth as "+ 10% high standards" and should be "+ 10% high food standards".
SpaceRice 9 Jul, 2020 @ 8:20am 
@Cephalon Sithalo do you think you can add some flat debuffs just for a quick balancing?
Cephalon Sithalo  [author] 4 Jul, 2020 @ 11:32pm 
Thats fair. Could use some more buffs/debuffs.
SpaceRice 4 Jul, 2020 @ 10:16pm 
To be honest I think some of the policies are a pretty op.

Like there's literally no reason why I wouldn't want to pick the lower mineral qualities, as 7.5% increase in upkeep for two specific jobs is minimal. It might make more sense for it to cause buildings/stations to take longer to build, a decrease in alloy production, ect.

Also the alloy purity one, sure 25% seems like a lot of a ship decrease but alloys are used for so much more than ships. It would make more sense for the alloy one to increase ship construction time, also have the debuffs apply to starbases, and increase megastructure construction time.
SpaceRice 4 Jul, 2020 @ 12:03pm 
Seems to work now
SpaceRice 4 Jul, 2020 @ 11:08am 
Alright, I'll try it now. I'm using irony mod manager so that also has a conflict manager as well.
Cephalon Sithalo  [author] 4 Jul, 2020 @ 11:06am 
I updated the mod to change the resource policy file name. More unique now so hopefully should solve any issues with it not showing up.
Cephalon Sithalo  [author] 4 Jul, 2020 @ 12:38am 
Curios. Ive tested with Ethics and Civics alt (not sure if correct one I'll need a link) but they still show up for me. And looking into the code for the one I was using it doesnt have anything to conflict with it.

I'd recommend using the SCModManager to check for conflicts on the mod.