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2) It's worth removing the vanilla planetary decisions "distribute luxury goods" as it copies all the imperial politics from your mod.
3) In the names of policies, you must add the name in full. In the current version of the mod, high food standards are displayed on population growth as "+ 10% high standards" and should be "+ 10% high food standards".
Like there's literally no reason why I wouldn't want to pick the lower mineral qualities, as 7.5% increase in upkeep for two specific jobs is minimal. It might make more sense for it to cause buildings/stations to take longer to build, a decrease in alloy production, ect.
Also the alloy purity one, sure 25% seems like a lot of a ship decrease but alloys are used for so much more than ships. It would make more sense for the alloy one to increase ship construction time, also have the debuffs apply to starbases, and increase megastructure construction time.
I'd recommend using the SCModManager to check for conflicts on the mod.