Stellaris

Stellaris

Resource Policies
23 Comments
Timrath 6 Jun @ 2:31pm 
Still works in 4.0
explodoboy 5 Feb, 2022 @ 9:03am 
Mod works in 3.2.
Deviant 25 Feb, 2021 @ 2:24am 
1) Version 2.8.1 - the mod works.
2) It's worth removing the vanilla planetary decisions "distribute luxury goods" as it copies all the imperial politics from your mod.
3) In the names of policies, you must add the name in full. In the current version of the mod, high food standards are displayed on population growth as "+ 10% high standards" and should be "+ 10% high food standards".
SpaceRice 9 Jul, 2020 @ 8:20am 
@Cephalon Sithalo do you think you can add some flat debuffs just for a quick balancing?
Cephalon Sithalo  [author] 4 Jul, 2020 @ 11:32pm 
Thats fair. Could use some more buffs/debuffs.
SpaceRice 4 Jul, 2020 @ 10:16pm 
To be honest I think some of the policies are a pretty op.

Like there's literally no reason why I wouldn't want to pick the lower mineral qualities, as 7.5% increase in upkeep for two specific jobs is minimal. It might make more sense for it to cause buildings/stations to take longer to build, a decrease in alloy production, ect.

Also the alloy purity one, sure 25% seems like a lot of a ship decrease but alloys are used for so much more than ships. It would make more sense for the alloy one to increase ship construction time, also have the debuffs apply to starbases, and increase megastructure construction time.
SpaceRice 4 Jul, 2020 @ 12:03pm 
Seems to work now
SpaceRice 4 Jul, 2020 @ 11:08am 
Alright, I'll try it now. I'm using irony mod manager so that also has a conflict manager as well.
Cephalon Sithalo  [author] 4 Jul, 2020 @ 11:06am 
I updated the mod to change the resource policy file name. More unique now so hopefully should solve any issues with it not showing up.
Cephalon Sithalo  [author] 4 Jul, 2020 @ 12:38am 
Curios. Ive tested with Ethics and Civics alt (not sure if correct one I'll need a link) but they still show up for me. And looking into the code for the one I was using it doesnt have anything to conflict with it.

I'd recommend using the SCModManager to check for conflicts on the mod.
SpaceRice 3 Jul, 2020 @ 8:13pm 
Huh, yeh none are showing up on my end. I'm also using ethics and civics alt whicih adds policies so that might cause some problems
Cephalon Sithalo  [author] 3 Jul, 2020 @ 6:54pm 
What seems to be the problem? It is working on my end.

Maybe another mod has the same policy name. I'll change the name to see if that helps any.
SpaceRice 30 Jun, 2020 @ 1:35pm 
Yeh rip, was looking for a mod like this but it just doesnt work anymore
Cephalon Sithalo  [author] 26 Dec, 2019 @ 5:08am 
Curious I'll try to look into that.

Ya I dont understand how to update mods so I just went back to last patch to use the old launcher to update lol
The_ARCHITECT 25 Dec, 2019 @ 11:28pm 
So it doesn't work when activated, I didn't know you revert to a previous launcher?
Cephalon Sithalo  [author] 25 Dec, 2019 @ 3:41pm 
Isn't working how? Doesnt show up on launcher or doesnt work when activated? I don't use the new launcher lol
The_ARCHITECT 24 Dec, 2019 @ 1:06am 
Hey love the mod for lack of a better term. but do you think you could update it? for some reason this isn't working with the new launcher. I don't know if anyone else has had trouble, anyways thanks.Also please link a patreon to your mods
Cephalon Sithalo  [author] 25 Sep, 2019 @ 6:44pm 
Thats not from mine but it should be limited to a civ with slaves
Karl Heinrich Marx 25 Sep, 2019 @ 2:13pm 
me too but i think that survey slaves should be restricted i dont have slaves but i can usit aniway for the stability
Cephalon Sithalo  [author] 24 Sep, 2019 @ 7:42am 
There are some other mods that do this as well. Im subbed to a few policy mods and have at least 2 other similar things of more of such and such resource. Although they dont go as far with modifiers as I do I dont think but I really like modifiers :LotusFlower:
Timrath 24 Sep, 2019 @ 4:35am 
Excellent idea!
Cephalon Sithalo  [author] 26 Jul, 2019 @ 11:38am 
Thank you glad you love it :LotusFlower:
Karl Heinrich Marx 26 Jul, 2019 @ 10:34am 
nice mod i love it =)
keep up the good work