Cities: Skylines

Cities: Skylines

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Coast Guard Cutter Animated (cargo ship)
   
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Assets: Vehicle
File Size
Posted
Updated
12.882 MB
22 Jul, 2019 @ 7:06am
28 Jul, 2019 @ 3:52am
2 Change Notes ( view )

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Coast Guard Cutter Animated (cargo ship)

Description
Coast Guard Cutter Animated by VecchioChristo

Sentinel Class Coast Guard Cutter actual size 154 ft. (47 meters)
Will follow the shipping path as a cargo ship. ( there is also a static version in another upload)
This model takes 2 or 3 minutes to appear after loading the game, so wait a few minutes before assuming it does'nt work, I have thoroughly tested it.

36,164 triangles/ 1834 LOD
diffuse,normal,specular, illumination all @ 2048
Same maps for LOD but @ 512

Wake is now working and updated! Thanks to Robert (see below in text messages)
12 Comments
Lima 19 Sep, 2022 @ 8:14pm 
Could it be possible to make this a ferry please? So we can make it look like its patrolling the coast
VecchioChristo  [author] 11 Apr, 2021 @ 2:46pm 
Bohhy use the static version, its in the workshop right next to this one. Thats what the static version is for.
BohhY 11 Apr, 2021 @ 4:03am 
Is there a possibility for this as a prop ? I would like to keep the old cargo ships , but use this in my harbour as a defence ship .
VecchioChristo  [author] 28 Jul, 2019 @ 4:18am 
Update is now working! I ended up copying the .crp file from my corrected version, into the folder of the steam version and updated. Disabled my local versions unsubcribed the asset then resubscribed and it is working as it should.
VecchioChristo  [author] 27 Jul, 2019 @ 8:39pm 
Update didnt take, I will have to figure out the problem!
VecchioChristo  [author] 27 Jul, 2019 @ 7:39pm 
Just updated asset to include wake. Thanks to Robert for the info. I added a down facing polygon below the hull and scaled the entire vessel 1.5x
VecchioChristo  [author] 24 Jul, 2019 @ 1:57pm 
Interesting
Robert 24 Jul, 2019 @ 8:00am 
You're not dumb, I only know from trying to figure it out on my ferries, which were both catamarans. Basically gave them an invisible cube underneath and just kept testing til the game was satisfied it was deep enough. Important to have it in the LOD though, for sure.
I think it figures out a displacement area, and stretches and scale the effect to match, so keep it in the general footprint of the boat. I'll figure out the minimum depth someday and offer it to cslmodding.info
VecchioChristo  [author] 24 Jul, 2019 @ 7:28am 
Thanks very much for that info, I don't know if I am just dumb or don't where to look but the documentation on asset editor seems rather scant!
Robert 24 Jul, 2019 @ 6:22am 
The wake/splash will appear if both the LOD and the main mesh extend a certain depth below 0. It's size varies based on the bounding box of mesh below that depth, basically. You can use some invisible (alpha) traingles if the hull itself isn't cuting it.
Anyway, really detailed model!