Cities: Skylines

Cities: Skylines

Coast Guard Cutter Animated (cargo ship)
12 Comments
Lima 19 Sep, 2022 @ 8:14pm 
Could it be possible to make this a ferry please? So we can make it look like its patrolling the coast
VecchioChristo  [author] 11 Apr, 2021 @ 2:46pm 
Bohhy use the static version, its in the workshop right next to this one. Thats what the static version is for.
BohhY 11 Apr, 2021 @ 4:03am 
Is there a possibility for this as a prop ? I would like to keep the old cargo ships , but use this in my harbour as a defence ship .
VecchioChristo  [author] 28 Jul, 2019 @ 4:18am 
Update is now working! I ended up copying the .crp file from my corrected version, into the folder of the steam version and updated. Disabled my local versions unsubcribed the asset then resubscribed and it is working as it should.
VecchioChristo  [author] 27 Jul, 2019 @ 8:39pm 
Update didnt take, I will have to figure out the problem!
VecchioChristo  [author] 27 Jul, 2019 @ 7:39pm 
Just updated asset to include wake. Thanks to Robert for the info. I added a down facing polygon below the hull and scaled the entire vessel 1.5x
VecchioChristo  [author] 24 Jul, 2019 @ 1:57pm 
Interesting
Robert 24 Jul, 2019 @ 8:00am 
You're not dumb, I only know from trying to figure it out on my ferries, which were both catamarans. Basically gave them an invisible cube underneath and just kept testing til the game was satisfied it was deep enough. Important to have it in the LOD though, for sure.
I think it figures out a displacement area, and stretches and scale the effect to match, so keep it in the general footprint of the boat. I'll figure out the minimum depth someday and offer it to cslmodding.info
VecchioChristo  [author] 24 Jul, 2019 @ 7:28am 
Thanks very much for that info, I don't know if I am just dumb or don't where to look but the documentation on asset editor seems rather scant!
Robert 24 Jul, 2019 @ 6:22am 
The wake/splash will appear if both the LOD and the main mesh extend a certain depth below 0. It's size varies based on the bounding box of mesh below that depth, basically. You can use some invisible (alpha) traingles if the hull itself isn't cuting it.
Anyway, really detailed model!
Blujitsu 23 Jul, 2019 @ 8:19am 
This is absolutely awesome! I might have to change my plans into a coastal city. If you're having trouble with the wake, I would message GiometryE. I'd call him a vehicle effects expert.
VNDK8R 23 Jul, 2019 @ 3:32am 
Nice one. Definitely keen to see the version with the wake. Goes well with the Guard Collection by CRISGAMES: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=635306762