Sid Meier's Civilization V

Sid Meier's Civilization V

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Ace Combat Wonder Pack
   
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6.550 MB
23 Jul, 2019 @ 8:48am
15 Dec, 2019 @ 10:14am
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Ace Combat Wonder Pack

In 1 collection by HistoricHippos
Ace Combat Collection
10 items
Description
Adds Ace Combat-themed wonders (and two international projects) to the game.

Wonders include:
- Megalith
- Stonehenge Turret Network
- Grunder Industries
- Avalon Dam
- King's Bridge
- Fortress Intolerance
- Gaiuss Tower
- ISAF GHQ
- International Space Elevator

International Projects:
- Ulysses 1994XF04 Defense Effort (unlocked at Advanced Ballistics)
- Independent State Allied Forces (unlocked at Mobile Tactics)

Credits:
Mobius73 for supporting this project
44 Comments
SammoSan 10 Aug, 2023 @ 9:20pm 
Are there any updates we'd expect to see in the future?
Voltrock 28 Mar, 2022 @ 3:17am 
https://ibb.co/cgWL7Zs

Space elevator ok, but i ll try to replace colosseus by this one.
rouven-s.-simon 2 Jul, 2021 @ 12:24pm 
Stonehenge AA unit is a disaster for it undoes two other wonders: the Alhambra and Brandburg Gate. One can't no longer produce units with a Blitz promotion, the very thing that makes these two wonders that valubale... but now they are nullified.
Malikyte 18 Apr, 2021 @ 4:25pm 
Can't purchase new land units with the Stonehenge AA unit sitting in the capital. Can only have the city produce them. By the time I get to Stonehenge I'm usually just buying what I want.

I ended up using IGE to teleport it to the tile next to the capital as a workaround.
HistoricHippos  [author] 18 Apr, 2021 @ 7:56am 
@Malikyte
Stonehenge was made this way because I couldn't find a feasible way to make a building perform interceptions; having it be both a wonder and a unit was a way to step around that issue. Also the unit isn't supposed to move because it's supposed to be a giant stationary railgun.

I will concede that it does raise the issue of not being able to purchase military units in the capital but I figured it was worth making Stonehenge work the way it was intended. (If I'm not mistaken you should still be able to build new units in the capital; the unit just cannot be garrisoned there.)
Malikyte 18 Apr, 2021 @ 5:13am 
So, is the Stonehenge unit itself supposed to be immobile? If you can't move it, why not make it a building? Because now that it's sitting in my capital I can no longer build any other land vehicles. It blocks the purchase of new land vehicles because it's sitting on the capital tile.
HistoricHippos  [author] 1 Feb, 2021 @ 7:42pm 
@Jerry One 96
Once I figure out how to make actual civs for Civ VI
Jerry One 96 1 Feb, 2021 @ 6:12pm 
Hello there you going add a rework update to the ace combat Civs and then remake those civs into Civ 6?
HistoricHippos  [author] 29 Jan, 2020 @ 5:46am 
@Orion le MJ
Yes. Just like the ISS, both the Stonehenge Turret Network and ISAF GHQ will appear only in your current capital. Shouldn't be too much of a problem for the GHQ due to its passive benefits and hopefully not a problem for Stonehenge as every enemy aircraft within 25 tiles are at risk of being swatted out of the sky.

I've also updated the description to mention what tech the projects will be unlocked at. Thank you for suggesting that.
Orion le MJ 29 Jan, 2020 @ 12:29am 
Thank you, you should add the related tech for each wonder on the mod description or just the general list.
Which mean this wonders will be only in the capital ? It make sens it comes from the UN, but strategically speaking, it's too bad i can't choose chere to build it.