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Space elevator ok, but i ll try to replace colosseus by this one.
I ended up using IGE to teleport it to the tile next to the capital as a workaround.
Stonehenge was made this way because I couldn't find a feasible way to make a building perform interceptions; having it be both a wonder and a unit was a way to step around that issue. Also the unit isn't supposed to move because it's supposed to be a giant stationary railgun.
I will concede that it does raise the issue of not being able to purchase military units in the capital but I figured it was worth making Stonehenge work the way it was intended. (If I'm not mistaken you should still be able to build new units in the capital; the unit just cannot be garrisoned there.)
Once I figure out how to make actual civs for Civ VI
Yes. Just like the ISS, both the Stonehenge Turret Network and ISAF GHQ will appear only in your current capital. Shouldn't be too much of a problem for the GHQ due to its passive benefits and hopefully not a problem for Stonehenge as every enemy aircraft within 25 tiles are at risk of being swatted out of the sky.
I've also updated the description to mention what tech the projects will be unlocked at. Thank you for suggesting that.
Which mean this wonders will be only in the capital ? It make sens it comes from the UN, but strategically speaking, it's too bad i can't choose chere to build it.
Stonehenge Turret Network and ISAF GHQ wonders are only available via International Projects from the World Congress/UN, similar to the International Space Station. Not only must the proper tech be researched but the UN needs to convene to vote on it.
The project to build Stonehenge is available at Advanced Ballistics tech (the same place where the Stonehenge Gun Battery unit is available)
The project to build ISAF GHQ is (from what I remember) available at the Mobile Tactics tech
They're not in my tech tree on any tech... the only thing i can think of is because of the mod "Future Worlds". Any ideas ?
I’m uncertain as to what the exact problem is aside from having a lot of mods running at once. Nothing in this mod should be overlapping with other wonder mods as far as the game code is concerned.
Do you have the Brave New World expansion installed?
Thank you very much, both of you!
BTW, the Elevator isn't an international project? It's kinda in the name tho?
Thank you! Will wait leisurely. Have a meaningful college life.
Currently busy attending college at a different state so I don’t have access to my mod files. But I’ll try to look into the matter.
Yes I was. I tried it on my capital and only jets were there
Mobius Fighters can only be produced from the city that has the ISAF GHQ wonder (your capital). Were you trying to build them there?
For my mod, I use vox populi. But problem is still there even if I disable vox populi.
Stonehenge gun battery was awesome. So I wanna try mobius too. Please fix this.
Likely as a future update, though I don't have an exact ETA yet.
As far as I know, anti-air units such as the Anti-Air and Mobile SAM units don't take damage when intercepting unless they're directly targeted in an air attack. So the Stonehenge Gun Battery unit shouldn't get damaged when shooting down aircraft.
Originally, the plan was to have the wonder itself do the intercepting but that took too long and couldn't find a way to make it work. So a workaround was made where the wonder simply provides a unit that does the job for it. Not quite perfect, but it works.
Just pretend that the Stonehenge Gun Battery unit represents the cannons themselves.