Sid Meier's Civilization V

Sid Meier's Civilization V

Ace Combat Wonder Pack
44 Comments
SammoSan 10 Aug, 2023 @ 9:20pm 
Are there any updates we'd expect to see in the future?
Voltrock 28 Mar, 2022 @ 3:17am 
https://ibb.co/cgWL7Zs

Space elevator ok, but i ll try to replace colosseus by this one.
rouven-s.-simon 2 Jul, 2021 @ 12:24pm 
Stonehenge AA unit is a disaster for it undoes two other wonders: the Alhambra and Brandburg Gate. One can't no longer produce units with a Blitz promotion, the very thing that makes these two wonders that valubale... but now they are nullified.
Malikyte 18 Apr, 2021 @ 4:25pm 
Can't purchase new land units with the Stonehenge AA unit sitting in the capital. Can only have the city produce them. By the time I get to Stonehenge I'm usually just buying what I want.

I ended up using IGE to teleport it to the tile next to the capital as a workaround.
HistoricHippos  [author] 18 Apr, 2021 @ 7:56am 
@Malikyte
Stonehenge was made this way because I couldn't find a feasible way to make a building perform interceptions; having it be both a wonder and a unit was a way to step around that issue. Also the unit isn't supposed to move because it's supposed to be a giant stationary railgun.

I will concede that it does raise the issue of not being able to purchase military units in the capital but I figured it was worth making Stonehenge work the way it was intended. (If I'm not mistaken you should still be able to build new units in the capital; the unit just cannot be garrisoned there.)
Malikyte 18 Apr, 2021 @ 5:13am 
So, is the Stonehenge unit itself supposed to be immobile? If you can't move it, why not make it a building? Because now that it's sitting in my capital I can no longer build any other land vehicles. It blocks the purchase of new land vehicles because it's sitting on the capital tile.
HistoricHippos  [author] 1 Feb, 2021 @ 7:42pm 
@Jerry One 96
Once I figure out how to make actual civs for Civ VI
Jerry One 96 1 Feb, 2021 @ 6:12pm 
Hello there you going add a rework update to the ace combat Civs and then remake those civs into Civ 6?
HistoricHippos  [author] 29 Jan, 2020 @ 5:46am 
@Orion le MJ
Yes. Just like the ISS, both the Stonehenge Turret Network and ISAF GHQ will appear only in your current capital. Shouldn't be too much of a problem for the GHQ due to its passive benefits and hopefully not a problem for Stonehenge as every enemy aircraft within 25 tiles are at risk of being swatted out of the sky.

I've also updated the description to mention what tech the projects will be unlocked at. Thank you for suggesting that.
Orion le MJ 29 Jan, 2020 @ 12:29am 
Thank you, you should add the related tech for each wonder on the mod description or just the general list.
Which mean this wonders will be only in the capital ? It make sens it comes from the UN, but strategically speaking, it's too bad i can't choose chere to build it.
HistoricHippos  [author] 28 Jan, 2020 @ 4:38pm 
@Orion le MJ
Stonehenge Turret Network and ISAF GHQ wonders are only available via International Projects from the World Congress/UN, similar to the International Space Station. Not only must the proper tech be researched but the UN needs to convene to vote on it.

The project to build Stonehenge is available at Advanced Ballistics tech (the same place where the Stonehenge Gun Battery unit is available)
The project to build ISAF GHQ is (from what I remember) available at the Mobile Tactics tech
Orion le MJ 28 Jan, 2020 @ 3:17pm 
I didn't had the possibility to build some wonders (ISAF GHQ or Stonehenge), and i was wondering why.
They're not in my tech tree on any tech... the only thing i can think of is because of the mod "Future Worlds". Any ideas ?
HistoricHippos  [author] 15 Dec, 2019 @ 10:15am 
New update: I should have now fixed the Mobius Fighter so that they can actually be built from the appropriate wonder.
StarPilot87 1 Nov, 2019 @ 3:38pm 
Whenever I start building Fortress Intolerance the city it's being built in has all of its world models disappear. One moment a giant city is there, the next it's just a blank tile with a mobile sam sitting on it.
DaKahk 19 Oct, 2019 @ 11:40am 
for some reason this mod is the only mod in the AC collection not showing up. I don't have any other mods active and I do have BNW and all DLC. Not sure why its not showing up?
tipoima 6 Oct, 2019 @ 11:51pm 
Knowing Strangereal's technological history, Excalibur would rather *unlock* Lasers
Shackle 5 Oct, 2019 @ 6:21am 
love this mod! i think you missed an opportunity with the excalibur being unlocked at lasers, but this is far beyond anything i could ever hope to do, well done!
toxa345_[76] 4 Oct, 2019 @ 1:17pm 
nice
HistoricHippos  [author] 25 Sep, 2019 @ 5:31am 
@Midnight Linkle
I’m uncertain as to what the exact problem is aside from having a lot of mods running at once. Nothing in this mod should be overlapping with other wonder mods as far as the game code is concerned.
Emperor Tromedlov Drolmai 24 Sep, 2019 @ 11:34pm 
I am also using a pretty large number of other mods, but they're mostly new nations. I do have the ponificatiion mod enabled though, which ponifies a fair amount of stuff, including a couple of wonders, and i have the helios space station and hogwarts wonder mods enabled
Emperor Tromedlov Drolmai 24 Sep, 2019 @ 11:32pm 
@HistoricHippos Yes
HistoricHippos  [author] 23 Sep, 2019 @ 1:52pm 
@Midnight Linkle
Do you have the Brave New World expansion installed?
Emperor Tromedlov Drolmai 23 Sep, 2019 @ 12:42pm 
I keep trying to use this mod, and the SuperPlanes mod, and yet these wonders arent showing up in the wonders list when i go to check right when i start the game. Any Suggestions?
Love_Touhou 17 Sep, 2019 @ 8:45am 
Ooh I see!
Thank you very much, both of you!
tipoima 17 Sep, 2019 @ 7:17am 
oops, had a bit of copypaste accident, replace "UNITCLASS_JET_FIGHTER" with "UNITCLASS_MOBIUS_FIGHTER"
HistoricHippos  [author] 17 Sep, 2019 @ 6:31am 
Yeah, that's what needs to be fixed. For some reason that slipped my mind back during development. Until an official update can be released, manually editing the .xml file will have to do as a quick-fix.
tipoima 17 Sep, 2019 @ 5:02am 
@Love_Touhou Go to strangerealUnit.xml , remove the "<!-- -->" around the part which says "UnitClasses" near the top and a bit lower replace "UNITCLASS_MOBIUS_FIGHTER" with "UNITCLASS_MOBIUS_FIGHTER"
tipoima 15 Sep, 2019 @ 11:12am 
Didn't expect too see the Gaiuss Tower over the Atmos Ring for the AC:X wonder. Thought the nuclear fusion power plant/particle accelerator/laser network would be more popular than the tower lol.
BTW, the Elevator isn't an international project? It's kinda in the name tho?
Love_Touhou 12 Sep, 2019 @ 9:58pm 
@HistoricHippos

Thank you! Will wait leisurely. Have a meaningful college life.
HistoricHippos  [author] 12 Sep, 2019 @ 5:38am 
@Love_Touhou
Currently busy attending college at a different state so I don’t have access to my mod files. But I’ll try to look into the matter.
Love_Touhou 12 Sep, 2019 @ 5:26am 
@HistoricHippos

Yes I was. I tried it on my capital and only jets were there
HistoricHippos  [author] 12 Sep, 2019 @ 4:36am 
@Love_Touhou
Mobius Fighters can only be produced from the city that has the ISAF GHQ wonder (your capital). Were you trying to build them there?
Love_Touhou 11 Sep, 2019 @ 8:14pm 
I'm not sure why, but even though I got myself an ISAF GHQ, I cannot produce mobius fighter. All I get is Jet fighter.

For my mod, I use vox populi. But problem is still there even if I disable vox populi.

Stonehenge gun battery was awesome. So I wanna try mobius too. Please fix this.
HistoricHippos  [author] 1 Aug, 2019 @ 8:33am 
@[82DK] gutekkit
Likely as a future update, though I don't have an exact ETA yet.
Gute 1 Aug, 2019 @ 5:15am 
Are you planning on adding the chandelier?
HistoricHippos  [author] 31 Jul, 2019 @ 8:31am 
The Stonehenge Gun Battery represents the cannons themselves which are fixed emplacements, so no.
akayoshi1 30 Jul, 2019 @ 9:04pm 
I'm assuming u can't actually move the unit around?
HistoricHippos  [author] 30 Jul, 2019 @ 2:58pm 
@akayoshi1
As far as I know, anti-air units such as the Anti-Air and Mobile SAM units don't take damage when intercepting unless they're directly targeted in an air attack. So the Stonehenge Gun Battery unit shouldn't get damaged when shooting down aircraft.
akayoshi1 30 Jul, 2019 @ 2:24pm 
Does the special unit get damaged during an intercept?
Tonypoo 30 Jul, 2019 @ 10:35am 
Belka did nothing wrong! +V2
HistoricHippos  [author] 29 Jul, 2019 @ 7:44pm 
@akayoshi1
Originally, the plan was to have the wonder itself do the intercepting but that took too long and couldn't find a way to make it work. So a workaround was made where the wonder simply provides a unit that does the job for it. Not quite perfect, but it works.

Just pretend that the Stonehenge Gun Battery unit represents the cannons themselves.
akayoshi1 29 Jul, 2019 @ 6:50pm 
oh. I thought the stonehenge interception was done by the actual cannons, like in the game. That would be pretty OP though.
MD456 24 Jul, 2019 @ 8:49am 
I was hoping you'd return with more Ace Combat mods. Seems you sure did.
The Pineapple Lord 23 Jul, 2019 @ 6:56pm 
This is great, Ace combat is one of my favorite franchises!