Sid Meier's Civilization V

Sid Meier's Civilization V

129 ratings
Haida, Hetmanate & Khmer - Civ Set I
   
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File Size
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33.985 MB
26 Sep, 2013 @ 9:05am
18 Jan, 2020 @ 4:15am
28 Change Notes ( view )

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Haida, Hetmanate & Khmer - Civ Set I

In 1 collection by Teddyk
LS Civilizations
25 items
Description
Mod is created for and tested on GK + BNW.

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Credits:

  • danrell - Militia Model
  • hokath - text
  • HoopThrower - Soundtrack suggestions
  • Kujarim_Wuniver - All the icons (except Baray), Koyah leaderscene, Soundtrack suggestions

Album: http://imgur.com/a/G5CFt

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Civilizations:

  • Haida Tribes - Koyah

    • UA: Eagle and Raven - Naval melee units can perform attack on land. Embarked units can perform non-ranged attacks on naval targets.

    • UU: War Canoe - trireme replacement:
      • Can move after attacking.
      • Heal 10 damage if ends turn next to forest.

    • UB: Totem Pole - monument replacement,
      • No maintenance cost.
      • Bonus based upon last acquired Great Person (+2 Faith from Great Prophet, +2 Science from Great Scientist, etc.).


  • Hetmanate - Bohdan Khmelnytsky

    • UA: Raids - Gain Food and points toward next Hetman from pillaging enemy improvements.

    • UU: Hetman - Great General replacement:
      • Does not disappear after building first Citadel.
      • 3 Movement.

    • UU: Serdiuk (Musketman)
      • Movement Free Pillage
      • 23 Combat Strength
      • Cheaper cost : (120 vs 150)



  • Khmer Empire - Suryavarman

    • UA: Angkor the Magnificent - Capital gain +1 working Citizen per Wonder.

    • UU: Militia - Warrior replacement:
      • Can perform a one-time ability in a friendly land to create a farm, pasture or plantation.
      • Lower Production Cost: 35 (instead 40).

    • UB: Baray - Watermill replacement:
      • Can also be built if a city has 8+ population.
        +10% of Food is carried over after a new Citizen is born..
63 Comments
|Goon| 9 Feb, 2018 @ 3:29pm 
Will this mod work if the only DLC I don't have is BNW? I have G+K and all other add-ons except for BNW.
Boundegar 15 Apr, 2017 @ 2:28pm 
Thanks! Love your work!
Teddyk  [author] 14 Apr, 2017 @ 6:13pm 
You can try: http://steamworkshopdownloader.com/
Eventually, delete cache folder in ...Documents\My Games\Sid Meier's Civilization 5
Boundegar 14 Apr, 2017 @ 4:39pm 
This mod has vanished from my mods folder, and now I can't reinstall it! I've tried unsubscribing and resubscribing, quitting and restarting. I see it's also not on CivFanatics. Is there any way to get this still, or is it obsolete?
stephen_l.sheridan 5 Sep, 2016 @ 10:45pm 
update: It is, in fact, the CBP causing the problem...
stephen_l.sheridan 5 Sep, 2016 @ 9:11pm 
Thank you so much for your quick response. I do know you have to be next to the target, I've played Haida before, since it first came out, many moons ago. This may have something to do with the Community Balance Patch, i don't know, and I've taken up enough of your time already. I will just have to experiment and see. You have written so many good civs and I am very grateful indeed. I, for one, appreciate your outstanding work! As for getting the civ iv traits to work, well, not everyone is as conscientious about responding as yourself, and the author has stated he is finished with the mod and will no longer support it. Oh well. Again, thanks!
Teddyk  [author] 4 Sep, 2016 @ 2:21am 
Hello, I have just tested in game (v24) and the attacks work just fine (remember that you have first move adjacent to target, then attacking is available). Specific direction is asking the author of civ IV traits. Good luck.
stephen_l.sheridan 3 Sep, 2016 @ 8:34pm 
Your fix worked, but now the attacks on land don't work....is there a way to fix that? also, i have tried and tried to get civ iv traits to work, including adding Koyah to the civ iv traits compatibility leader list, but nothing seems to work. Is there any way to give me more specific directions? i really like this civ and if any civ should be seafaring, it's this one. Help? Please?
Teddyk  [author] 27 Jul, 2016 @ 2:23am 
To fix without updating, open "HaidaLSTraitCode.lua" and delete lines 41 and 46.
GameEvents.UnitSetXY.Remove(CanAttackCoast)
GameEvents.UnitSetXY.Add(CanAttackCoast)

Thanks for reporting.
stephen_l.sheridan 26 Jul, 2016 @ 11:42pm 
Having the same problem with my ships returning to home city after every turn...