RimWorld

RimWorld

Vanilla Armour Expanded
956 Comments
Nexielas 2 hours ago 
To be precise. The Siegebreaker helmet is missing +68% vacuim resistance (Cataphract helmet have that much. Siegebreaker armour have the correct +30% vacuim resistance that other space armours have
moist napkin 13 hours ago 
SIEGEBREAKER DOESNT WORK IN SPACE PLS FIX
Huei the Vietnamese 15 hours ago 
SIEGE-BREAKER DOES WORK IN SPACE
DoodleKatMoon 15 hours ago 
Hiii!! I LOVE vanilla expanded so much and I can’t wait to see where you all head next! :D
Do yoh think it’s possible to add the mechanite suit from Expanded Mechanoids into here? I think it would fit great ^^
Kylo 8 Jul @ 11:45am 
Getting some random errors now, not sure what updated and broke it, submitted an error report.
Config error in Empire_Fighter_Grenadier: required apparel can't be worn together (VAE_Footwear_PlateBoots, Apparel_PowerArmor)

For visibility, getting a bunch of those errors
Hades the King 7 Jul @ 2:29am 
Do pawns still go bald when wearing a ballistic goggles, Was reading the incompatabilities and wanted to make sure if i needed to download the extra mod
PONYSHER 5 Jul @ 8:15pm 
hi, i think you cant make a gambeson aout of any other than cloth, i wold like to make a heavy fur gambeson and i have 65 cloth and 150 Heavy fur and its not possible.
StockSounds 3 Jul @ 4:16pm 
It seems a bit absurd to add a 1000 point research project, crammed between two unrelated existing ones, in the main tab instead of the VE tab, that adds one single head apparel...
Why is the Military Clothing project like that?
AJ 13 Jun @ 3:37pm 
I checked, and Combat Expanded reworks power armor to cover hands and feet, making the power armor gloves and boots useless in this mod
AJ 13 Jun @ 3:16pm 
My pawns wont wear his power armor boots and gloves with the marine armor. When I use to play, he could, but now he just takes off the marine armor if i try to make him.
Acc Original 9 Jun @ 5:19pm 
@I CANT BEEF yeah, wondering that too. was looking for it in the research tree, but it's nowhere to be found. I'm playing with CE tho, so I wonder if CE wants us to use "CE: Armors - Extended Cut" for that, since it includes them too
WJSabey 6 Jun @ 6:24pm 
Is it just me, or are the plate gloves/boots/helmet kind of shit? They have roughly half the protection of the vanilla plate armour, shouldn't they be basically the same?
Ape Peasant 4 Jun @ 11:58pm 
Hi! I used to play with this mod on in 2022 while the patch was still at 1.3.

Now I came back to the game again and reverted to beta 1.3 to match my save file and I notice something.

I used to be able to make pawns wear helmets along with the goggles since they don't have the same slot, but as of now if I make pawns take off one or the other that can only put one of them back on at a time. Is there anyway to trouble shoot this?
I CANT BREEF 23 May @ 1:40am 
I think Ballistic Mask is gone from the mod. Can someone confirm?
thanatos 19 May @ 1:32am 
Hello, I have a question, what is the siege breaker armor for? With the shield regeneration which is almost non-existent and the big penalties that it gives, I find it of no interest.... a basic carapath armor does the same job with a movement penalty which is really less... I am posting this message because the reality of the shield regeneration really does not work well at all, is it possible to solve this problem please? Currently in legendary version the armor has 100 shield points and regen 1 shield point every 10 seconds, thank you in advance
Wraith_Magus 25 Apr @ 3:50pm 
What does the riot shield's "protects" actually do, exactly? The line for "protects" has no description and is fitted in between "armor - sharp" and "armor - blunt," does that have meaning? Does that mean that the protection is only for sharp damage or only for blunt damage? Does it apply that full armor value or only partial?
Woktuk 24 Apr @ 10:39am 
I want to my pawn to wear a helmet with balaclava, but when the pawn is wearing the helmet he undresses the balaclava, and vice versa. Anyone can help?
ttyyuu12344 21 Apr @ 11:13am 
can't seem to get the power armor and boots to be worn with the main marine/recon armor set, any possible reasoning to this (said colonists don't have bionics)
King-Of-♥♥♥ 19 Apr @ 4:52pm 
Can you add a way to disable the riot shield?
Katt 10 Apr @ 8:19pm 
V same here i can't find them the ballistic mask is my favorite
Guapo 1 Apr @ 4:55pm 
So still no ballistic mask? That was one of my ALL-TIME favorite gear for the eyes :[
Nexus 24 Mar @ 12:42pm 
hoping one day we get a prestige variant for the boots and gloves
MasonNasty 20 Feb @ 11:22am 
Based on response history, dev isn't currently patching for bugs. GL all!
MasonNasty 19 Feb @ 3:47am 
It appears that the Riot armor from this mod are undesired by all traders. It is essentially a rock in the middle of my storage. Not usable because I have better stuff and un-sellable because people don't want it, this feels like a bug.
FuryCarolina 10 Feb @ 10:52pm 
for some reason I don't know that colonists keep taking armors off 😂 after putting them on, and even when forced to wear an item they will take it off anyway
Ash 9 Jan @ 7:30am 
Hello I can't seem to change the shield amount of siegebreaker armor, is there a reason?
SpeedingOffence 19 Dec, 2024 @ 12:04am 
Where can I sell Armour expanded stuff I loot?
I can't find any vendors that'll take it, should I just smelt unwanted bits?
Max 30 Nov, 2024 @ 2:44pm 
For some strange reason I can't put them on a colonist with 2 bionic feet... is this normal? It tells me "missing body parts";w;
It hurts not to have that extra defense.
Osadniczek140 30 Nov, 2024 @ 11:46am 
NVM the show hair mod makes all new hats invisible on default, change it in the settings if you have that mod
Osadniczek140 25 Nov, 2024 @ 10:45am 
riot helmet is invisible for some reason
Futstub 2 Nov, 2024 @ 7:41am 
Doesnt make a lot of sense that the Riot Shield has worse defensive stats than the shield from VE Classical...
King Regicide 30 Oct, 2024 @ 8:23pm 
Is there a way to change what weapons can be used with the Riot Shield?
trigger_hurt 30 Oct, 2024 @ 8:06pm 
I love this mod, but just an FYI to anyone using this mod: If your pawn is wearing Plate Shoulderpads, then they are unable to equip Plate Armor. I was wondering why all of my pawns were naked when I assigned their armor apparel policy, and after disabling the Plate Shoulderpads, they then were able to equip the Plate Armor straightaway.
Shimmer 27 Oct, 2024 @ 4:04am 
Would it be possible to give an option to disable tie siege breaker's one way shield? I love the armor but the one way shield just bugs me
EerieClover 26 Oct, 2024 @ 3:40am 
Does the HAZMAT suit and mask protect from Rimatomics radiation by any chance? If not it would be a really cool feature.
Agent Strohmas 17 Oct, 2024 @ 6:53am 
Player: Armor? Armour? american spelling or UK spelling?
Modder: idc we using both

i like this mod xD
Saint George 18 Sep, 2024 @ 11:33am 
The riot helmet is invisible once equipped on a pawn
McLets 11 Sep, 2024 @ 3:27pm 
I got "VAE_Apparel_Shield_Riot using obsolete rendering system" in the dev log once I started a dev test.
gunns22 2 Sep, 2024 @ 3:56pm 
Correction to bug report: Chestplate, not Chainmail
gunns22 2 Sep, 2024 @ 1:42pm 
https://gist.github.com/HugsLibRecordKeeper/9a8931c2f866f023d0624838702a0906

Early Times mod seems to be unable to register the existence of the Gambeson, Plate Boots, and Chainmail from this mod. Help?
gunns22 29 Aug, 2024 @ 3:57pm 
Shit. Wrong Vanilla Equipment Expanded mod. Please ignore that last one, @Oskar Potocki.
gunns22 29 Aug, 2024 @ 3:56pm 
@NuggetNico Have you tried downing them and then stripping them so they aren't in a ghillie suit?

and @Oskar Potocki, if it's not too much trouble, Plasma Weapons from old VFE Insectoids when?
Simsy 19 Aug, 2024 @ 10:31am 
Siegebreaker Armor makes my pawns too heavy to travel on the world map without mounts. Being powered armor, shouldn't it raise someone's maximum mass to offset its own weight?
NuggetNico 17 Aug, 2024 @ 7:39pm 
How am I supposed to interact with a prisoner wearing a ghillie suit?
Omega13 3 Aug, 2024 @ 7:36pm 
For some reason, no vendors want to purchase trooper armour or riot armor.
塑钢喵喵露 20 Jul, 2024 @ 11:25pm 
stats card says that siegebreaker armor should have a 40 energy shield. But the shield energy is 100 actually and is not affected by the quality of the equipment.
Kham 20 Jul, 2024 @ 11:03am 
@Amon Grabmore that's a Vanilla issue, there's another mod which fixes it though
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2739055353
Amon Grabmore 20 Jul, 2024 @ 7:30am 
Is it intetional that you cant wear boots and gloves if you have bionic limbs? my Pawn has Archotech legs and he cant wear boots.

I hope it not just my lack of understanding

@abdel.soto85 its has worse stats in general but has a shield
Longman 17 Jul, 2024 @ 1:53am 
I don't seem to have ballistic goggles from this mod.
abdel.soto85 12 Jul, 2024 @ 7:21pm 
is the seigebreaker stuff stronger than cataphract armour from royalty?